Javascript D&D 3.5 Character Generator
Javascript D&D 3.5 Character Generator Visit my Fourth Edition Character Generator also. Visit my Pathfinder Character Generator also. This little program is my gift to my fellow-gamers, and my way of saying "thank you" to the hobby's developers. Over a quarter-century, I have enjoyed a cordial relationship with people at TSR/WOTC. This big javascript program runs best on "Netscape" browsers. If you want to save your character's html file to your hard drive, Netscape seems to work better. If this page fails to load completely, click here. Please be sure your browser is javascript-enabled and your java and javascript consoles are current. Random rolls that guarantee certain point-buy values are available. When the height is selected or randomly generated, the initial weight shown is around the actual real-world weight for a lean person of that height and strength. If you choose an unusual monkish subtype, you may have some trouble with feat prerequisites. Demihumans: Humanoids: Planetouched:
PewDiePie
Dungeons and Dragons Tools and DM Resources
Adventure Hook Generator AD&D DM Program by Torquil Gault Background Generator Campaign Suite from Mortality Chainmail Battle Sheets Chainmail Terrain Chainmail Comprehensive Rulebook (319 Kb ZIP) Chainmail Warband Generator 3a (481 Kb ZIP) Chainmail Warband Generator update 1.4 Chainmail Stat Cards City Generator by Robert Bottorff (ZIP 100 Kb) Combat Tracker ZIP by Eduardo Moranchei (no AV done) Cool Tools by Keith Uher (ZIP 688Kb) Cool Tools 2 Program to help DMs by Keith Usher Critical Hits Table by Orestto Robles (ZIP 103 Kb) Critical Hits Table by ?? (ZIP 39 Kb) Combat Generator (ZIP 160k) needs Java 1.3 Runtime Mak)e sure Java 1.3 is installed. Unzip the file to its own directory. Combat made easy (ZIP 82 Kb) by Paul Barker D&D Helper using D&D Adventure critical and fumble tables.
net - Where Legends Come To Life
Mind Mapping et jeu de rôle : la création d’un scénario
Après un article très commenté sur l’utilisation du Mind Mapping pour la prise de notes en cours de partie, voilà quelques idées pour appliquer cette technique à l’écriture et la création d’un scénario de jeu de rôle. Bien sur, il serait difficile de présenter une technique complète de A à Z en un seul article de blog, mais voici quelques pistes pour aller plus loin et être plus créatif avec le Mind Mapping. Pour ceux qui auraient loupé l’épisode précédent, avec quelques rappels sur le Mind Mapping, vous pourrez le trouver ici. Collecter les idées La première phase de l’écriture d’un scénario ou d’un brouillon, quelque soit la méthode, est une recherche d’idées. Bien garder la structure « Une branche = une idée » permet à la fois de garder un document clair et de stimuler le cerveau pour la suite : bien que l’on ne soit encore au brouillon, les idées ont déjà un début de structure, ce qui facilitera l’organisation du scénario ensuite. Quelques templates pour la recherche d’idées
D&D Wiki
Strolen's Citadel: 100 Unique Town/City Properties By Redgre
I have created this table plus, as a fantasy RPG resource. The idea is to assist in quickly mapping out an area of the adventure and be able to tell something unique about each populated location. Some of the following entries are reliant on location, others are not. I have created enough entries that you may want to use percentile dice to randomly determine each location. Due to this, I have created a separate table to assist with the randomness for your convenience. Although each location could be a city or a town or whatever you like, I will be referring to each as a city. – The city is famous for it's baked goods. Pies Cakes Bread & Scones Pastries Cookies & Squares – The city has an ample supply of leather from local ranchers or ranchers from other settlements that have no other location to dump their hides. – This city had discovered an elephant's graveyard in it's backyard (or something similar). - A legendary or almost legendary sword smith had settled in this city many years ago.
The Elder Scrolls IV: Oblivion
The Elder Scrolls IV: Oblivion is a single-player role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fourth installment of The Elder Scrolls series and is set in the province of Cyrodiil, the heart of the Septim Empire, during the Oblivion Crisis. Story PC system specifications OS — Windows 2000/XP Processor — Intel Pentium 4 or equivalent 3.0 GHz Memory — 1024MB RAM 8 x DVD-ROM ATI X800 series, NVIDIA GeForce 6800 series, or higher video card with 128MB+ Sound Card — DirectX 9.0c compatible 4.6 GB free hard disk space Input — Keyboard, mouse Features Editions Collector's Edition A Collector's Edition was also released for ten U.S. dollars more than the standard retail game. Game of The Year Edition A "Game of The Year Edition" was released that included the original game, as well as a bonus disc including Knights of the Nine and the Shivering Isles expansions. 5th Anniversary Edition Gameplay World and setting Official plug-ins
Le Rat Crevé - Planescape - Spelljammer - Laelith - Donjons & Dragons
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