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MAXScript 101

MAXScript 101

awd - Away3D Data file format This Google Code project contains the open specification and open-source tool-chain for the second generation AWD file format. The format is currently considered stable, however the tools are still being developed. The tool-chain so far comprises the following components, all of which are currently in development: libawd: A C++ library to (greatly) simplify encoding of AWD files PyAWD: A Python toolkit, offering a pythonic way to work with AWD files. Can be compiled as a wrapper for libawd, or standalone (with poorer writing performance) and works for both Python 2.6 and 3.x. Maya exporter: AWD exporter for Autodesk Maya Blender exporter: AWD exporter for Blender 3ds Max exporter: AWD exporter for Autodesk 3ds Max Exporters for more 3D packages are planned. What is AWD? AWD is a binary file format for 3D scenes, objects and related data. What is the status of AWD? Version 2.0 of the file format is stable, however the SDK and exporter plug-ins are still in development. How can I help?

Dfinition des vidos numriques De la taille des images Mars 2006 Auteur : adesir La taille des images est leur principale caractéristique lorsqu'on s'intéresse à leur qualité. En vidéo numérique, quelques tailles standards, issues du monde de la télévision, sont bien normalisées. 1. Définitions réduites Pour les transmissions électroniques à faible débit, des définitions assez réduites ont été définies. Définition standard (SD) C'est la définition des images numériques issues de la télévision à tube. Pourquoi cette différence de hauteur entre les deux standards ? Hautes définitions (HD) HD1 : le 1080i C'est le standard de la HDTV (TV haute définition). HD2 : le 720p Format inventé aux Etats-Unis pour introduire le mode progressif en vidéo. Destiné à succéder au DV en haute définition, il est plutôt orienté grand public. Le nouveau format grand public en haute définition, il remplace le MPEG-2 en définition standard. Dans tous les cas, la proportion (rapport largeur sur hauteur) est de 16/9 (1,77) Définitions informatiques 2.

ShoulderTopology Topology Pages pages: Topology Examples "Here's the topology I've developed that I use for chest, back, and shoulder deformation ... It's built primarily for good deformation, but its a bear to unwrap." Image by 'Buzzy' Bendy straw, edge flow hybrid solution. Arm raised above the reference pose using a clavicle rather than shoulder rotation. Images by 'claydough' CategoryAnimation Apple .Mac Welcome

Other Gear Below are some tools that are freely useable for licensees of RPManager. Some are free for non-commercial or academic use for anyone, but all require payment for commercial usage if not RPManager licensees. Directory navigation shortcut system, for 32 and 64 bit XP/Vista. Go to the FolderGit Info/Download page Below are some plugins that are freely useable for licensees of RPManager. This tool colours polygons by 3, 4 or 5+ verts/edges. Works on both poly and mesh stacks, but note it will convert mesh to poly. Go to the ColorPolyByVerts Help/Download page This tool mirrors, flips or resets vertex positions, based on a symmetrical reference node. Works on poly, mesh and patch models. Go to the Transmographier Help/Download page This is a tool that enables you to copy and paste vertex positions and vertex selections to and from anywhere in the stack. Works on poly, and mesh models. Go to the PasteVertexBuffer Help/Download page Go to the Tension Help/Download page Below are some free plugins.

3ds MAX + VRay Tutorial :: Time is running 3ds MAX + VRay Tutorial :: Time is running (Page-2) Free 3ds Max Tutorial by CG artist, Jan K. Vollmer CGIndia Feature The hdri reflection map: This is a map I use very often for interior scenes. The silver material : Silver material is very similar to the chromium; it has just a much brighter reflection colour and a almost black diffuse. The silver material The light material and HDRI Map The next is the light set up of my studio. The studio lighting setup Check the VRay Lights Setting Below Rendering setup For Scene I made some standard setups like switch of the default lights and hidden lights.I used adaptive subdivision for faster renderings and catmull-rom for sharp edges. The render setup part1 Before I finally render the image I do some test renderings with low adjustments like ir-map to low and light cache to 100. The render setup part2-3 Final Rendered Image Click to Enlarge the final image I hope you find this “making of” interesting and you get some help or inspiration from here.

Jamie's Jewels Hi everyone, Don’t forget 3ds London is happening this Wednesday with Autodesk as the main speaker, (and it should be a good one.) To start us off, Edd Stockton is going to show us the great Chrome Molly video, this time with a bit of info on how he did it all. Wednesday 3rd July For 7pm Upstairs at The Plough, 27 Museum Street, WC1A Map The group will also be welcoming Autodesk's Alex Horst, who's flying over to present the following: Reality Capture for Film, Games and Visualization Creating photo-realistic digital assets is key to increasing the realism of today's games and movies. 3ds Max 2014: Visible and Invisible stuff Get to know which recent improvements were made to 3ds Max. Creating an Advertising Game Pitch in a day Alex is going to a fictional pitch about a Breakfast Cereal advertising: From relaunching the product, it’s appearance and name over some sort of viral Game, prototyped in Unity.

DDE 42 - Direction Dpartementale de lEquipement de la Loire - Comment modliser un territoire en 3D ? Infographie 3D - V-Ray pour Sketchup (et Rhinoceros) Les InfoNews dARCHimage Un petit nouveau dans la liste des moteurs de rendu pour Sketchup… bien connu des infographistes 3D. V-Ray est en effet le moteur de rendu photo-réaliste sans doute le plus utilisé pour la réalisation d’images de synthèse d’architecture et de design. Un concurrent sérieux pour Maxwell Render, Podium, Indigo, Kerkythea et les autres… Ce nouveau moteur de rendu est disponible pour Sketchup 5 et Sketchup 6. Son prix de lancement est de 699$… ce ne sera donc pas le moteur de rendu idéal pour les amateurs. Quelles différences par rapport à Maxwell Render? Contrairement à des moteurs de rendus physiquement corrects comme Maxwell, V-Ray utilise des « raccourcis » tels que les méthodes de calcul par Irradiance Maps, Quasi Monte Carlo et autres Photo Mapping. Vous trouverez des informations plus détaillées (mais en anglais) ainsi qu’une galerie de réalisations sur le site d’ASGVIS. Vous voulez l’essayer? Quel est le meilleur moteur de rendu photoréaliste? Découvrez d’autres articles sur Sketchup

Les Ateliers Numriques Price list - Rebusfarm

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