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Simon Jackson's Blog - Mastering Unity 2D Game DevelopmentAnimation Curves
The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. In the run up to the launch of my first published title (a book this time) I’ve done some short snippets from some of the many exciting things you will learn within its pages. The sample project and code for this snippet can be found here: – AnimationCurves.zip *Edit – seems only 5 minutes since I posted this article and already we fine other useful frameworks to assist with using AnimationCurves on their own. Mastering Unity 2D Game Development The book was an interesting challenge for me and is written with the same flair I use within my blog, I have always felt it’s better to educate and show you, not only how to do things but also why you should do it one way over another, plus if there are any alternatives, I’ll point them out. Here’s what you should expect from the title: Animation Curves
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