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The New Aesthetic

The New Aesthetic
A GLIMPSE into the future of retailing is available in a smallish office in Hamburg. From there, Otto, a German e-commerce merchant, is using artificial intelligence (AI) to improve its activities. The firm is already deploying the technology to make decisions at a scale, speed and accuracy that surpass the capabilities of its human employees.Big data and “machine learning” have been used in retailing for years, notably by Amazon, an e-commerce giant. The idea is to collect and analyse quantities of information to understand consumer tastes, recommend products to people and personalise websites for customers. Otto’s work stands out because it is already automating business decisions that go beyond customer management. The most important is trying to lower returns of products, which cost the firm millions of euros a year.Its conventional data analysis showed that customers were less likely to return merchandise if it arrived within two days.

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Res, a matter. Following our previous study on biophysical and spatial sensing, we narrowed down the focus of our research, and constrained a new study to MMI with 2 biosignals only. Namely, we focused on mechanomyogram (MMG) and electromyogram (EMG) from arm muscle gesture. Although there exists research in New Interfaces for Musical Expression (NIME) focused on each of the signals, to the best of our knowledge, the combination of the two has not been investigated in this field. Hiroaki Umeda Hiroaki Umeda is a pluridisciplinary artist : choreographer, dancer, sound, image and lighting designer. His work is both minimal and radical, subtle and violent, and is created to be “experienced”. He is now recognized more as a visual artist rather than a choreographer, a mover rather than a dancer.

Tango "Thirty-six characters from different stages of life - representations of different times - interact in one room, moving in loops, observed by a static camera. I had to draw and paint about 16.000 cell-mattes, and make several hundred thousand exposures on an optical printer. It took a full seven months, sixteen hours per day, to make the piece. The miracle is that the negative got through the process with only minor damage, and I made less than one hundred mathematical mistakes out of several hundred thousand possibilities. In the final result, there are plenty of flaws ® black lines are visible around humans, jitters caused by the instability of film material resulting from film perforation and elasticity of celluloid, changes of colour caused by the fluctuation in colour temperature of the projector bulb and, inevitably, dirt, grain and scratches.”

me and my shadow me and my shadow is an installation project combining telepresence and motion capture. I think most people know the second term – it means capturing the movement of the human body to control an avatar or character (usually). The first, ‘telepresence’, basically means full-body teleconferencing. Skype really, but bigger, and usually higher bandwidth.

Watch: This 3-D Software Is Adobe Illustrator on Acid This is Adrien Mondot during a performance of Cinamatique. It looks like he's being swallowed by a gridded black hole, but it's actually an effect achieved by eMotion, the software that he developed. Image: Courtesy of the artists eMotion is basically a physics-based animation system that uses human motion to interact with projected graphics in real time. Image: Courtesy of the artists Using devices like Kinect, eMotion generates, calculates and animates images in real time. Image: Courtesy of the artists In Hakanai, a dancer interacts with the graphics projected from two video projectors. Image: Courtesy of the artists The dancer's tracked position is used to apply invisible forces to the graphical objects like wind, displacement and attraction.Image: Courtesy of the artists The artists refer to it as digital puppetry.

Creation Cinema kinetic sculpture by ENESS at Melbourne Museum Category:DesignPublished on 07 Nov, 2013 Tags: design, ENESS, Installations, Sculptures The Creation Cinema by Melbourne-based art and design practice ENESS is an immersive multi-sensory experience that invites visitors to share a moment of spiritual and sensory awakening. Bringing together sound, visual art, technology and storytelling, it represents the essence of creation for Victorian Aboriginal people and shows their spiritual connection to country. Lively Streaks of Light Reveal the Inside of the Matrix My Modern Metropolis Lively Streaks of Light Reveal the Inside of the Matrix Some artists paint with a brush on canvas, but artist Janne Parviainen is a little bit different. To create his magical portraits, the Helsinki-based artist chooses to paint with light without using any digital post-processing. He sets up very long camera exposures and develops his drawings by moving different lights in specific patterns within the camera frame. As a result of his movements, spirals of light form mysterious figures that emerge out of the darkness.

Dance x Multimedia Series has dancers interacting with technology DANCE X MULTIMEDIA SERIES Various venues Three international dance groups will offer their own take on a popular art form that combines technology and multimedia in the "Dance x Multimedia Series". This month, Taiwan's Anarchy Dance Theatre, Britain's Motionhouse, and MIDASpaces from Ireland will stage their multisensory shows in the city at the invitation of the Leisure and Cultural Services Department. The beauty of these cross-genre productions lies in the boundless possibilities, says MIDASpaces, which stands for "mapped, interactive and digitally augmented spaces".

Coding and Choreography Combine in This Dynamic Dance Performance Pathfinder from princemio on Vimeo. What do Kandinsky and breakdancing have in common? The answer may be Pathfinder, a generative visual language that continuously stimulates creativity during real-time choreography. Using the same primitive geometric forms that lie at the heart of Kandinsky’s “Point and Line to Plane” as a starting point, the tool follows a troupe of dancers and transforms their movements into points, lines, planes and 3D models as they transform their bodies into different shapes. “The dancer imagines lines, patterns or abstract processes in order to improvise a physical interpretation of those,” explains princeMio labs, who developed the work in collaboration with onformative studio. “Pathfinder is intended to be a part of this process, by continuously generating geometric shapes in order to inspire the dancer.”

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