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Trickster

Trickster
Mythology[edit] Loki cuts the hair of the goddess Sif. Frequently the Trickster figure exhibits gender and form variability, changing gender roles and even occasionally engaging in same-sex practices. Such figures appear in Native American and First Nations mythologies, where they are said to have a two-spirit nature. Loki, the Norse trickster, also exhibits gender variability, in one case even becoming pregnant. He shares the ability to change genders with Odin, the chief Norse deity who also possesses many characteristics of the Trickster. In some cultures, there are dualistic myths, featuring two demiurges creating the world, or two culture heroes arranging the world — in a complementary manner. British scholar Evan Brown suggested that Jacob in the Bible has many of the characteristics of the Trickster: Coyote[edit] Coyote often has the role of trickster as well as a clown in traditional stories. More often than not Coyote is a trickster, but he is always different. Archetype[edit]

Nanabozho - Great Hare Manabozho in the flood. (Illustration by R.C. Armour, from his book North American Indian Fairy Tales, Folklore and Legends, 1905) In Anishinaabe mythology, particularly among the Ojibwa, Nanabozho [nɐˌnɐbʊˈʒʊ] also known as Nanabush[1] is a spirit, and figures prominently in their storytelling, including the story of the world's creation. Similar characters in other cultures[edit] Among the eastern Algonquian peoples located north of the Abenaki areas, a similar character to Nanabozho existed, called Tshakapesh in the Innu language, Tcikapec in Attikamek, Tcakabesh in Algonquin, Chikapash among the eastern James Bay Crees and Chaakaapaas by the Naskapi, changing to various animal forms to various human forms (adult to child) and to various mythical animals such as the Great Porcupine, or Big Skunk. Nanabozho name variations[edit] The Nanabozho name varies in the Anishinaabe language depending on whether it is presented with a n1 (first-person) prefix n- (i.e. Stories[edit] Notes[edit]

intimidación Loki Loki, from an 18th-century Icelandic manuscript In both the Poetic Edda and the Prose Edda, the goddess Skaði is responsible for placing a serpent above him while he is bound. The serpent drips venom from above him that Sigyn collects into a bowl; however, she must empty the bowl when it is full, and the venom that drips in the meantime causes Loki to writhe in pain, thereby causing earthquakes. With the onset of Ragnarök, Loki is foretold to slip free from his bonds and to fight against the gods among the forces of the jötnar, at which time he will encounter the god Heimdallr and the two will slay each other. Loki is referred to in the Poetic Edda, compiled in the 13th century from earlier traditional sources; the Prose Edda and Heimskringla, written in the 13th century by Snorri Sturluson; the Norwegian Rune Poems, in the poetry of skalds, and in Scandinavian folklore. Names The etymology of the name Loki has yet to be solved. The name Hveðrungr (Old Norse '? Attestations Poetic Edda

La traición aceleró la expansión del ser humano por el mundo Una nueva investigación de una arqueóloga de la Universidad de York sugiere que la traición es el eslabón perdido en la comprensión de la rápida propagación de nuestra especie en el mundo. Concretamente, Penny Spikins sostiene que la velocidad y el carácter de las dispersiones humanas ha cambiado significativamente hace alrededor de 100.000 años. Antes de eso, el movimiento de los humanos arcaicos fue lento y en gran medida obligado por eventos ambientales debidos a los aumentos de población o cambios ecológicos. Pero Spikins, catedrática de Arqueología de los Orígenes Humanos, relaciona este cambio a alteraciones en el intercambio emocional en las relaciones humanas. Ella sugiere que los compromisos con los demás se volvieron más esenciales para la supervivencia, y que con grupos humanos cada vez más motivados para identificar y castigar a los que hacen trampas, el lado «oscuro» de la especie humana también se desarrolló.

enlightenment is never complete -- the transpersonal joke Learning for me is an evolutionary thing. Quite often, when I write from the "Transpersonal Space" to the list - or to somewhere else - there is something in what I write for me - perhaps something that I have not yet put into words - perhaps another perspective from which to view life. The Cosmic (Transpersonal) Joke One thing I have learned during my own Journey is NEVER to say "I have completed all there is to complete of my own Psychology" and/or "I know all there is to know" and/or "I am enlightened, illuminated or spiritually evolved" Firstly this is to say there is an end to the Universe. and .. if neither of these apply, then your ego is doing a good job on you and the very next lesson will be the Cosmic Joke - The lesson of Humility You will either come down to earth with a very big jolt -or you will have a great bout of depression - or you will conspire with yourself to ensure that your next Transpersonal experience is waking up dead. That's the ego for you. The Illusion Enlightenment

Deus Ludens (1) El Dios creador del Antiguo Testamento ha jugado desde la eternidad y hasta nuestros tiempos; sus actos lúdicos se expresan en el gozo de la creación y en la bendición de la creatura que tiene como compañera de juego. El acto creador de Dios es el juego más grande que Dios ha tenido con el mundo; una danza plenamente creadora que Dios hace por complacencia, en referencia a esto, el libro de Los Proverbios trae una clara alusión al juego de Dios antes, durante y después de la creación, que refuerza la imagen teológica del Deus ludens: “yo estaba entonces junto a él, como aprendiz yo era su encanto cotidiano, todo el tiempo jugaba en su presencia jugaba con la bola de la tierra, disfrutaba con los hombres” (Pro 8, 30-31). El autor de Los Proverbios ha querido enfatizar la eterna y gozosa presencia de la Sabiduría con actos lúdicos. Todo lo anterior quiere decir que el hombre es un compañero voluntario de juego, danza y alabanza ( Cfr. Profesor Tomas Bolaño:trosime@une.net.co

Sleipnir Additionally, Sleipnir is mentioned in a riddle found in the 13th century legendary saga Hervarar saga ok Heiðreks, in the 13th century legendary saga Völsunga saga as the ancestor of the horse Grani, and book I of Gesta Danorum, written in the 12th century by Saxo Grammaticus, contains an episode considered by many scholars to involve Sleipnir. Sleipnir is generally accepted as depicted on two 8th century Gotlandic image stones; the Tjängvide image stone and the Ardre VIII image stone. Scholarly theories have been proposed regarding Sleipnir's potential connection to shamanic practices among the Norse pagans. In modern times, Sleipnir appears in Icelandic folklore as the creator of Ásbyrgi, in works of art, literature, software, and in the names of ships. Attestations[edit] Poetic Edda[edit] Prose Edda[edit] An illustration of Odin riding Sleipnir from an 18th-century Icelandic manuscript. In chapter 16 of the book Skáldskaparmál, a kenning given for Loki is "relative of Sleipnir 36.

El trickster como incitador que hace avanzar a la humanidad Dogville Dogville es una película del año 2003 dirigida por Lars von Trier y protagonizada por Nicole Kidman. Es la primera película de la trilogía Estados Unidos: tierra de oportunidades, seguida por Manderlay de 2005 y Washington, aún por realizar. La cinta compitió en la sección oficial del Festival de Cannes de 2003. Sinopsis[editar] La película se desarrolla en un pueblo llamado Dogville en Colorado, Estados Unidos, durante los años de la depresión. Los acontecimientos se dividen en nueve capítulos que narran las vivencias de Grace con el resto de los vecinos (apenas dos decenas de habitantes). Grace será el referente simbólico que transmita los valores de la humildad durante la película. Curiosidades[editar] Katrin Cartlidge iba a interpretar el papel de Vera pero falleció ese año. Enlaces externos[editar]

Jötunn The jötnar (anglicized jotunn or jotun, plural jötnar; /ˈjoʊtən/, /ˈjoʊtʊn/, or /ˈjɔːtʊn/; Icelandic: [ˈjœːtʏn]; from Old Norse jǫtunn /ˈjɔtunː/; often glossed as giant or ettin) can be seen throughout Norse mythology. The Jötnar are a mythological race that live in Jötunheimr, one of the nine worlds of Norse cosmology. They were banished there by the Æsir who refuse them entry to their world, Asgard. The Jötnar frequently interact with the Æsir, as well as the Vanir. Etymology[edit] In Old Norse, the beings were called jǫtnar (singular jǫtunn, the regular reflex of the stem jǫtun- and the nominative singular ending -r), or risar (singular risi), in particular bergrisar ("mountain-risar"), or þursar (singular þurs), in particular hrímþursar ("rime-thurs"). Norse jötnar[edit] Origins[edit] The first living being formed in the primeval chaos known as Ginnungagap was a giant of monumental size, called Ymir. Character of the jötnar[edit] Relationship with Nature[edit] The giantess Skaði

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Engaños, tretas y timos Power to the Jury: Jury nullification protects good people from bad laws Juego, pruebas

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