background preloader

Occasion, Auto, Emploi, Immobilier, Moto .. Mes-annonces-gratuites.fr

Occasion, Auto, Emploi, Immobilier, Moto .. Mes-annonces-gratuites.fr
Mike never liked being put in a box so he spent the last 20 years as an entrepreneur, investment banker, author, professor, speaker, angel investor and fundraiser for various charities. Currently, Mike is a Managing Partner at KrowdMentor, a strategic investment and advisory firm empowering blockchain startups, funds and entrepreneurs to reach their funding and liquidity goals. Mike is also the founder of the Blockchain Investors Consortium (BIC) and serves on the Advisory Board of Token-as-a-Service (TaaS), the first ever tokenized closed-end fund dedicated to investments in blockchain assets. Since 2011, Mike is a member of Tech Coast Angels (TCA), a network of 330 angel investors in Southern California who have invested $185 million in 300+ deals and raised over $1.5 billion from VCs. From 2000 to 2006, Mike served as founding CEO of Pioneer TeleCare, an e-commerce firm with total revenues of $4 million.

https://www.domraider.io/en/#utm_source=parking&utm_campaign=parking&utm_medium=parking

Mass Effect 3 Ending Deconstruction It should be obvious, but this post is going to be complete and total spoilers for Mass Effect 3. Also, most of what I say here is just a re-hash of points that have been made elsewhere. The problems with the ending are very obvious, and I don’t think it takes a keen analysis or a deep understanding of the Mass Effect lore to uncover these issues. The truth is, my nitpicking skills are wasted on this, and I don’t have a lot to add to the conversation. I’m writing this mostly to get it off my chest. And to deflect the likely objections: Yes, the rest of the game is often quite good, and there were many “fanservice” moments where players got things they had been hoping / waiting for since the original game.

Photo sharing made simple LiveShare makes group photo sharing easy on iPhone, Android, Windows Phone 7, and the Web. With the free mobile app, you and your friends can now take photos at parties and other experiences and easily share them live all in one place. Create a group photo stream for a party or any occasion. Invite friends to share photos into your group photo stream. Then watch everyone's photos flow in live. Operant Conditioning in MMORPGs - GameCareerGuide.com Abstract A thorough understanding of how operant conditioning functions within MMOPRGs will allow developers and players to further understand how a possible sensation of addiction may occur. The DSM-IV refused to include an entry for addiction to the internet as the scientific research could not back up the symptoms the players were stating they had, yet the similarities between pathological gambling and internet addiction are quite apparent as stated by Duncan (2007). As players become highly engaged within the genre of MMORPG further litigations could ensue as stated by Kravets (2010), thus developers need to mitigate design methodology by adjusting methods of conditioning within reward systems being introduced to the player. Through adjusting these conditioning methods the developers would be able to alleviate potential harmful effects of the genre, as well as to avoid a potential entry within the DSM-V.

Buffer Tweets from Twitter.com 987 Flares Filament.io 987 Flares × We have some more great news for you. Joel has just pushed the latest Buffer feature live. Please note that in it’s first version it will only work if you have the Chrome Extension for Buffer installed. Features - Peering At The Future: Jesse Schell Speaks Early this year, Jesse Schell burst onto the consciousness of the gaming public in a keynote speech about the gamification of reality at the DICE Summit. The developer and Carnegie Mellon University professor has long talked about the transformative powers of game technology, but suddenly he became both celebrated and derided for his predictions. Working as both an educator in CMU's Entertainment Technology Center and as the founder of his own studio, Schell Games, he sees the merging of the theoretical with the real, as he prepares students for tomorrow while working on products today.

Tactical role-playing game Game design[edit] This subgenre of role-playing video games principally refers to games which incorporate elements from strategy video games as an alternative to traditional role-playing game (RPG) systems. Like standard RPGs, the player typically controls a finite party and battles a similar number of enemies. Why Your Narrative is Wrong: How Your Mind Creates Narrative Out of Incomplete Info, then Refuses to Revise It Introduction Your narrative is wrong. Wait, you say, what do you mean by "narrative"? Game Design, Psychology, Flow, and Mastery - Articles - Playing to Win, Part 1 A scrub would not throw their opponent 5 times in a row. But why not? What if doing so is strategically the sequence of moves that optimize your chances of winning? It's "cheap," though, throwing is cheap.

Thomas Grove's Blog - The Professional Designer The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. [What separates a professional from an enthusiast? This article is specifically about being a professional designer - incuding game designer - but many of the points are transferable to other professional occupations.] Probability in Games: XCOM I’ve recently been playing XCOM, the new revamp of the classic alien-invasion turn-based strategy series. For those who don’t know the game: you are in charge of XCOM, a force put together to defend the Earth from alien invasion. There’s two aspects to the game: one is an overall management view, deciding what to invest in, what to research, how to equip your UFO interceptors and so on. The other aspect is a turn-based tactical game, moving your squad of soldiers around the battlefield and shooting at the aliens. Each turn, each soldier has two actions, one of which can be to shoot at an alien.

Robert Green's Blog - Thoughts On Good And Bad Choices The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. There was a time when the main choice you had to make in a game was whether to insert another coin to continue. These days many games are full of more interesting choices – moral choices, character customisation choices, upgrade choices, the list goes on. Wot I Think: Game Of Thrones Edit – I’ve been asked to note this this piece is based on the US version of the game, as published by Atlus and available for a couple of weeks now. Despite there being no oceans in the middle of the internet, the UK version, published by Focus, is mysteriously not available until June 9. Cyanide’s RPG based on the Game of Thrones TV show has consumed the last week of my life. But should I have allowed this song of stats and fire so much time on my screen and in my mind?

Shoshannah Tekofsky's Blog - Why We Play The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. Ever wondered how you can become so engrossed by those changing lights on a box?

Related: