http://en.wikipedia.org/wiki/Witchcraft
Magic (paranormal) Magic or sorcery is an attempt to understand, experience and influence the world using rituals, symbols, actions, gestures and language.[1][2][3][4] Modern Western magicians generally state magic's primary purpose to be personal spiritual growth.[5] Modern theories of magic may see it as the result of a universal sympathy where some act can produce a result somewhere else, or as a collaboration with spirits who cause the effect.[6] The belief in and the practice of magic has been present since the earliest human cultures and continues to have an important religious and medicinal role in many cultures today.[7][8] Magic is often viewed with suspicion by the wider community, and is sometimes practiced in isolation and secrecy.[4] The word "magic" derives via Latin magicus from the Greek adjective magikos (μαγικός) used in reference to the "magical" arts of the Persian Magicians (Greek: magoi, singular mágos, μάγος), the Zoroastrian astrologer priests of the ancient Persian Empire.
Black magic History[edit] Like its counterpart white magic, the origins of black magic can be traced to the primitive, ritualistic worship of spirits as outlined in Robert M. Place's 2009 book, Magic and Alchemy.[3] Unlike white magic, in which Place sees parallels with primitive shamanistic efforts to achieve closeness with spiritual beings, the rituals that developed into modern "black magic" were designed to invoke those same spirits to produce beneficial outcomes for the practitioner. Place also provides a broad modern definition of both black and white magic, preferring instead to refer to them as "high magic" (white) and "low magic" (black) based primarily on intentions of the practitioner employing them. He acknowledges, though, that this broader definition (of "high" and "low") suffers from prejudices as good-intentioned folk magic may be considered "low" while ceremonial magic involving expensive or exclusive components may be considered by some as "high magic", regardless of intent.[3]
Mare (folklore) A mare or nightmare (Proto-Germanic: *marōn; Old English: mære; Old Norse: mara; German: Nachtmahr) is an evil spirit or goblin in Germanic folklore which rides on people's chests while they sleep, bringing on bad dreams (or "nightmares").[1] The word "mare" comes (through Middle English mare) from Old English mære, mare, or mere, all feminine nouns. These in turn come from Common Germanic *marōn. *Marōn is the source of Old Norse: mara (from which come Swedish: mara; Icelandic: mara; Faroese: mara; Danish: mare; Norwegian: mare/mara), Dutch: (nacht)merrie, and German German: (Nacht)mahr. The -mar in French cauchemar ("nightmare") is borrowed from the Germanic through Old French mare.[1] The word can ultimately be traced back to the reconstructed Proto-Indo-European root *mer-, "to rub away" or "to harm".[2] In Norwegian and Danish, the words for "nightmare" are mareritt and mareridt respectively, which can be directly translated as "mare-ride".
Wicca Symbol & Meanings * Wicca Spirituality What is a Wicca symbol? Most simply, anything that represents Wicca or Witchcraft. There are four categories of symbols associated with Witchcraft: Items used in Wiccan practice Things historically associated with Wiccans and Witches Symbols adopted by some Witches Symbols of Goddesses and Gods.
List of religions and spiritual traditions Religious symbols in clock-wise order: Judaism, Christianity, Islam, Baha'i, Hinduism, Taoism, Buddhism, Sikhism, Rodnoveri, Celtic pagan, Heathenism, Semitic pagan, Wicca, Kemetism, Hellenic pagan, Roman pagan. Abrahamic religions[edit] A group of monotheistic traditions sometimes grouped with one another for comparative purposes, because all refer to a patriarch named Abraham. Babism[edit] Azali
Rune Meanings - The Elder Futhark I work with the "Elder Futhark", the runic alphabet which is a composite of the runic symbols most commonly used in northern Europe. The names of the runes of the Elder Futhark are speculative recreations of what linguists call "proto-Germanic", which stems from "proto-Indo-European". There are many versions of the runic alphabets. Each has variations in names, shapes, esoteric meanings and magical uses. One should not mix futharks, or the intent or meaning becomes confused. The Elder Futhark, the Anglo-Saxon Futhorc, and the Younger (or Scandinavian) Futhark are the most frequently seen versions of the runic alphabets in use today.
Crone The crone is a stock character in folklore and fairy tale, an old woman. In some stories, she is disagreeable, malicious, or sinister in manner, often with magical or supernatural associations that can make her either helpful or obstructing. The Crone is also an archetypal figure, a Wise Woman. She is marginalized by her exclusion from the reproductive cycle,[1] and her proximity to death places her in contact with occult wisdom. As a character type, the crone shares characteristics with the hag. Etymology[edit]
Wicca, the religion World religions; Neopagan religions Menu Sponsored link. Welcome to Bewitching Ways Please excuse the problems with the site. We ran into issues when loading it to the new server. We are working as quickly as possible to fix things. Thank you for your patience. "Ten thousand years, we've struck the fire Creation's music freely sung With magick joined, we've praised the stars Since the world first begun. Our spirit lives in timeless dance, The tarot and the runes And nights united in the power of Drawing Down the Moon." -- David O. Hag A hag is a wizened old woman, or a kind of fairy or goddess having the appearance of such a woman, often found in folklore and children's tales such as Hansel and Gretel.[1] Hags are often seen as malevolent, but may also be one of the chosen forms of shapeshifting deities, such as the Morrígan or Badb, who are seen as neither wholly beneficent nor malevolent.[2][3] The term appears in Middle English, and was a shortening of hægtesse, an Old English term for witch, similarly the Dutch heks and German hexe are also shortenings, of the Middle Dutch haghetisse and Old High German hagzusa respectively.[4] All these words derive from the Proto-Germanic *hagatusjon-[4] which is of unknown origin, however the first element may be related to the word "hedge".[4][5] As a stock character in fairy or folk tale, the hag shares characteristics with the crone, and the two words are sometimes used as if interchangeable.[6] Hag in folklore Hags as sovereignty figures abound in Irish mythology. See also
How to Become a Wiccan User Reviewed Three Parts:Learning about the Wicca CraftBecoming a WiccanUsing Wicca in Everyday LifeCommunity Q&A Also known as “The Old Religion” and “The Craft,” Wicca is a religion with its own practices, tenets and beliefs rooted in pagan traditions. Just as in any religion, there is a variety of paths and types of Wicca, and people practice it according to their own beliefs and lifestyles. It can be a lengthy process to become a Wiccan, demanding study, concentration and focus, but it can be a gratifying and satisfying belief system to follow.
Kalku Description[edit] The kalku is a semi-mythical character that has the power of working with wekufe "spirits or wicked creatures". An example of a wekufe is the Nguruvilu. The kalku also have as servants other beings such as the Anchimayen, or the Chonchon (which is the magical manifestation of the more powerful kalku). A mapuche kalku is usually an inherited role, although it could be a machi that is interested in lucrative ends, or a "less powerful", frustrated machi who ignores the laws of the admapu (the rules of the Mapuches).
Shapeshifting The concept is present in antiquity, and may indeed be a human cultural universal. It is present in the oldest forms of totemism or shamanism, as well as the oldest extant literature and epic poems (such as the Gilgamesh Epic or the Iliad). The shape-shifting is usually induced by the act of a deity; it persisted into the literature of the Middle Ages and the modern period (where the agency causing shape-shifting is mostly a sorcerer or witch). It remains a common trope in modern fantasy, children's literature, and works of pop culture. By far the most common form of shape-shifting is therianthropy which is the transformation of a human being into an animal (or conversely of an animal into human form).
Runic alphabet: Encyclopedia - Runic alphabet Note: This article contains special characters. This articles is about the glyphs known as runes, for the Led Zeppelin album that is sometimes known by this name, see Led Zeppelin IV. The Runic alphabets are a set of related alphabets using letters known as runes , formerly used to write Germanic languages, mainly in Scandinavia and the British Isles. In all their varieties they may be considered an ancient writing system of Northern Europe.