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Digital Citizenship Week 2017

Being a digital citizen is all about taking ownership of our actions and using technology responsibly and respectfully. During Digital Citizenship Week, and all year long, Common Sense is here to help with free activities and lessons to teach kids how to learn, create, and participate responsibly in the digital world. Are you engaging families in safe and responsible tech use? Share these student activities, interactives, and videos with them through Wide Open School. Being a digital citizen is all about taking ownership of our actions and using technology responsibly and respectfully. During Digital Citizenship Week, and all year long, Common Sense is here to help with free activities and lessons to teach kids how to learn, create, and participate responsibly in the digital world. Are you engaging families in safe and responsible tech use?

https://www.commonsense.org/education/digital-citizenship-week

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5 Ways to Check Who Is Tracking You Online How much do you love online content? So much you pay for everything you can? Or do you, like the overwhelming majority of internet users, accept advertising and tracking as a way of life? 10 Fun Digital Citizenship Videos for K–5 Classrooms Get students thinking and talking about how to be safe and responsible digital citizens. From an early age, it’s important for students to start learning healthy media habits. More and more, digital citizenship skills like balancing screen time with other activities, being kind to others online, and knowing what’s OK and not OK to share online are essential at the elementary school level. But working digital citizenship lessons into an already-packed daily schedule can be a challenge for most teachers.

NC Digital Learning Initiative Leaders that understand the importance and possibilities for digital learning are key in making a digital transition successful. The resources below will help leaders establish a vision for teaching and learning in the digital age and offer opportunities for discussion among leadership teams. Responsible Use and Screen Time Source: Friday Institute As we continue to support the work of schools and districts to successfully transition to digital-age learning, the NC Digital Learning Initiative Team has developed the following list of resources for districts and schools to consider as they develop Responsible Use guidelines into local digital technology policies.

15 Awesome Websites That Tell a Story As You Scroll This post showcases 15 sites that take parallax scrolling to the next level by combining CSS animations and JavaScript to manipulate page elements upon scroll to immerse the user into a developing story. As new CSS properties are becoming widely supported, designers are combining tools to create amazing websites that were once only feasible in Flash. Check out these outstanding designs and start scrolling to unveil their full design. Teaching Global Digital Citizenship? Use These 10 Essential Questions Teaching Global Digital Citizenship is all about asking the right questions. Today kids are building the foundations of a digital culture. They are contributors, creators, communicators, and designers.

Global Explorers [Workshop] Workshop Description: How do we get our news? What stories do we see and which do we miss? I Found It On the Internet, It Must Be True: Fact vs. Opinion for Middle School Students Actual text message exchange between one of the authors of this blog and her child: While this particular fun fact turned out to be entirely true, what caused a double take was the last little bit of this text exchange: “fun facts that I found on the internet.” What makes this conversation even more relevant (and extraordinarily more horrifying) was that we had just finished presenting a session on fake news and information literacy at a conference and here was one of our own flesh and blood finding “facts” on the internet. Fact vs. fiction If you have ever spent much time around middle school students, you know that they love to gross you out, they are fascinated by the unusual, and they have very strong feelings about almost everything.

Being a Better Online Reader Soon after Maryanne Wolf published “Proust and the Squid,” a history of the science and the development of the reading brain from antiquity to the twenty-first century, she began to receive letters from readers. Hundreds of them. While the backgrounds of the writers varied, a theme began to emerge: the more reading moved online, the less students seemed to understand. Google Partners with ISTE and Others to Create Digital Citizenship Game With a growing number of digital tools entering the classroom, it is now more important than ever to make sure kids know how to navigate the internet. This is likely why two of the biggest champions of ed tech — Google and ISTE — have teamed up to create a new way to teach digital citizenship. Be Internet Awesome, a program developed in concert with the Family Online Safety Institute, the Internet Keep Safe Coalition and ConnectSafely, educates kids about digital citizenship in interactive ways, including an online game. “To help kids learn these lessons in a way that’s fun and immersive, we created an interactive, online game called 'Interland',” writes Google’s Vice President of Engineering for Kids and Families Pavni Diwanji in a blog post. “In this imaginary world of four lands, kids combat hackers, phishers, oversharers and bullies, practicing skills they need to be good digital citizens.”

Digital Literacy - Province of British Columbia Digital literacy is an important skill to have in today's technology based world. The Ministry of Education defines digital literacy as “the interest, attitude and ability of individuals to appropriately use digital technology and communication tools to access, manage, integrate, analyze and evaluate information, construct new knowledge, create and communicate with others”. The Digital Literacy Framework (PDF) elaborates on six characteristics identified by B.C. educational leaders. These characteristics are based on the National Educations Technology Standards for Students (NETS•S) standards developed by the International Society for Technology in Education (ISTE) and encompass the types of knowledge and skills learners need to be successful in the 21st century. The characteristics are: The Framework provides a clearer, more detailed sense of what digitally literate students should understand and be able to do at various levels of their development.

6 underground apps students hide from schools 1. Whisper: The app states users must be 17 years old to download the app. Even if children followed that age restriction, high school students can download and use it. The app lets users share their thoughts or opinions via text that is placed on top of an image. Users also can connect directly with one another. 70% of employers are snooping candidates’ social media profiles Scrolling through your photos from this past weekend and laughing at the debauchery of your Hangover-esque charades? Ranting about your current job or co-workers because you think you're just among "friends?" Think again. According to a new CareerBuilder survey, 70 percent of employers use social media to screen candidates before hiring, which is up significantly from 60 percent in 2016. So pause before you post – if you think it could be questionable or inappropriate, you should go with your gut. So, what to flaunt vs. flop?

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