Out of Hand: Materializing the Postdigital Out of Hand: Materializing the Postdigital, on view at the Museum of Arts and Design from October 14, 2013 to July 6, 2014, will explore the many areas of 21st-century creativity made possible by advanced methods of computer-assisted production known as digital fabrication. In today's postdigital world, artists are using these means to achieve levels of expression never before possible - an explosive, unprecedented scope of artistic expression that extends from sculptural fantasy to functional beauty. Out of Hand will be the first major museum exhibition to examine this interdisciplinary trend through the pioneering works of more than 80 international artists, architects, and designers, including Ron Arad, Barry X Ball, Zaha Hadid, Stephen Jones, Anish Kapoor, Allan McCollum, Marc Newson, and Roxy Paine.
Write to Done Arouse your creativity Electric flesh-arrows … traversing the body. A rainbow of color strikes the eyelids. ART journaling goodness & FREE digital kit - creativityUNLEASHED by traci bautista TODAY I'm the featured artist on 30 journals 30 days. So hop on over to Dirty Footprints Studio's blog to check out my interview about my Art Journaling inspirations which includes images and links to videos. check out my recent collection of art journals {photo set} Four Simple Ways to Create More and Worry Less Sometimes creative angst gets the better of us. How often do you find yourself thinking “I don’t have enough time,” or “My work’s not good enough,” or “I’ll never reach my creative goals”? Here are four simple ways to avoid those minefields and stay focused on what really matters: your creative work. 1.
In The Quest For New Ideas, Can The Internet Replace Random Real-Life Discovery? Graham Yost had an uphill battle when he created Justified. He set out to translate Elmore Leonard's stylish prose, dazzling dialogue, and knotty plotting into a weekly TV series--one that might exceed and outlast Leonard-based predecessors Karen Cisco and Maximum Bob, both swiftly canceled. Unlike those other shows, Justified was not based on a novel, but rather the short story, "Fire in the Hole." And also unlike them, Yost's show succeeded for five critically beloved seasons. In order to get this far, however, he and his writers had to go rogue, venturing well outside the margins of the late, great author's work.
Casos / Portafolio © TXT Agencia Transmedia TXT | Casos / Portafolio page,page-id-1384,page-template,page-template-full_width,page-template-full_width-php,ajax_fade,page_not_loaded,,qode-theme-ver-2.8,wpb-js-composer js-comp-ver-4.5.3,vc_responsive Corona – Sunset Office Casos The Most Memorable Creative Projects of 2011 It’s that time of the year when we slowly begin wrapping up the 2011. Before we say goodbye, lets take a quick moment to look back at some of the best and most memorable projects of 2011. There is no mechanism in deciding these and neither-nor all projects here are spectacular and magnificent but instead we feel they offer a brief insight and a form of introduction to what may lie ahead. 10. MIT Media Lab identity [Processing] In 2010 MIT Media Lab approached TheGreenEyl and E Roon Kang to update their identity for the lab’s 25th anniversary.
Kickstarter: The World's Top Platform to Fund Creativity Bio Yancey Strickler Yancey Strickler is a cofounder of Kickstarter, the world's largest funding platform for creative projects. Every week, tens of thousands of people pledge millions of dollars across the site to projects in music, film, art, technology, design, games, fashion, food, publishing, and other creative fields. Since its launch in April 2009, the site has channeled more than $150 million in funding to creators who maintain full ownership and creative control of their work.
Reverse Brainstorming - Brainstorming techniques from MindTools A Different Approach to Brainstorming © iStockphoto/Diva_Nir4a Reverse brainstorming helps you solve problems by combining brainstorming and reversal techniques. By combining these, you can extend your use of brainstorming to draw out even more creative ideas. To use this technique, you start with one of two "reverse" questions: Instead of asking, "How do I solve or prevent this problem?" Brainstorming Description: Brainstorming is the name I have chosen to use to describe techniques aimed at generating new ideas (e.g. game concepts, features, game mechanics, play mechanics, etc.) or solving design problems (e.g. imbalances, loopholes, control schemes, etc.) through spontaneity. As a game design tool, brainstorming is not isolated to the beginning of the game design process but recurs throughout the entire process. While these techniques can sometimes seem a waste of time and non-organic, their primary advantage comes from structuring ideation and problem-solving (in a group or alone), which can save a game designer(s) a lot of time and energy. In general, brainstorming is meant to:
Idea Person’ 10 TIPS In an age where new ideas quickly becomes commodity, creativity is a must. It is creativity that continuously give us new ideas to keep us ahead in the competition. Regarding this, I recently found an interesting book: Thinkertoys by Michael Michalko.