ACM SIGCHI Curricula for Human-Computer Interaction : 2. Definition and Overview of Human-Computer Interaction Last updated: 2009-07-29 Accesses since 1997-04-17: 885,996 Table of Contents 2.1 Definition of HCI {p. 5} There is currently no agreed upon definition of the range of topics which form the area of human-computer interaction. Yet we need a characterization of the field if we are to derive and develop educational materials for it. Therefore we offer a working definition that at least permits us to get down to the practical work of deciding what is to be taught: Human-computer interaction is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them. From a computer science perspective, the focus is on interaction and specifically on interaction between one or more humans and one or more computational machines. Take the notion of machine. Or consider what is meant by the notion human. 2.2 Field of HCI {p. 8} 2.2.1 Historical Roots {p. 8} 2.2.2 Likely Future Developments {p. 10}
Usable Web HCIRN: Human-Computer Interaction Resource Network 10 Papers Every Programmer Should Read (At Least Twice) I spent most of yesterday afternoon working on a paper I’m co-writing. It was one of those days when the writing came easy. I was moving from topic to topic, but then I realized that I was reaching too far backward – I was explaining things which I shouldn’t have had to explain to the audience I was trying to reach. When I first started writing, one of the pieces of advice that I heard was that you should always imagine that you are writing to a particular person. The problem I was experiencing is only getting worse. So, I was thinking about this and trying to not to get too glum. We’ve taken an interesting turn in the industry over the past ten years. Here’s the original list. Most are easy to read but some are rough going – they drop off into math after the first few pages. On the criteria to be used in decomposing systems into modules – David Parnas A Note On Distributed Computing – Jim Waldo, Geoff Wyant, Ann Wollrath, Sam Kendall The Next 700 Programming Languages – P.
Media studies, mobile augmented reality, and interaction design Authors: Jay Bolter, Maria Engberg, Blair MacIntyre You are walking in the Sweetwater Creek State Park near Atlanta and using the Augmented Reality (AR) Trail Guide, a mobile application designed by Isaac Kulka for the Argon Browser (Figure 1). The application offers two views: a now familiar Google-style map, with points of interest marked on its surface, and an AR view, which shows these points located in space. You see the map view when you hold the screen parallel to the ground; when you turn the phone up to look at the world, you get the AR view with the points of interest floating in space in front of you. This simple gesture of raising the phone changes your relationship to the information. You pass from a fully symbolic form of representation to a form of perceiving symbolic information as part of your visual environment. Media Studies and Aesthetic Design Media studies is a historical, humanities-based approach to understanding the role of media in our culture. AR Browsers
Usability Thoughts Laser Lists of Nobel Prizes and Laureates Laser Play the Laser Challenge Game About the game Lasers have a remarkable range of uses - from measuring distances to precision surgery for repairing vision defects. The Nobel Prize Several Nobel Prize awarded discoveries in physics are related to the invention of the laser. Reading Laser Facts » ("Laser Facts" is also included in the game.) Share this: Share on facebook Share on google_plusone_share Share on twitter More Sharing Services16 Share on email To cite this pageMLA style: "Laser". Recommended: The Legacy of Alfred Nobel On 27 November 1895 Alfred Nobel signed his last will in Paris. Play the Blood Typing Game Try to save some patients and learn about human blood types! Unlocking the Secrets of Our Cells Discover the 2012 awarded research on stem cells and cell signalling. Contact E-mail us Press Sitemap A-Z Index Frequently Asked Questions Terms Follow Contact | Press | Sitemap | FAQ | Terms Copyright © Nobel Media AB 2014 Follow us: Follow us: Facebook Google+
Computer Sciences School Alumnus Publishes Book on Mobile Technology for Healthcare | NSU News Center Computer Sciences School Alumnus Publishes Book on Mobile Technology for Healthcare David Metcalf, Ph.D., a graduate of NSU’s Graduate School of Computer and Information Sciences (GSCIS), co-authored a recently published book on mobile technology for healthcare entitled, mHealth: From Smartphones to Smart Systems. The book provides a high-level and comprehensive survey of the emergence of mobile technology in healthcare. Mobile devices are part of an overall healthcare IT ecosystem that includes devices, peripherals, enterprise systems, cloud technology and the processes that support them. This book looks beyond the already-popular devices and apps associated with mHealth – the delivery of healthcare services via mobile communication devices, and explores the major role this technology could play as healthcare steers toward an architecture in which key decision making occurs at the point-of-care. Tags: Graduate School of Computer and Information Sciences
A Brief History of Human Computer Interaction Technology Brad A. Myers Carnegie Mellon University School of Computer Science Technical Report CMU-CS-96-163and Human Computer Interaction Institute Technical Report CMU-HCII-96-103 December, 1996 Please cite this work as: Brad A. Human Computer Interaction Institute School of Computer Science Carnegie Mellon University Pittsburgh, PA 15213-3891 bam@a.gp.cs.cmu.edu Abstract This article summarizes the historical development of major advances in human-computer interaction technology, emphasizing the pivotal role of university research in the advancement of the field. Copyright (c) 1996 -- Carnegie Mellon University A short excerpt from this article appeared as part of "Strategic Directions in Human Computer Interaction," edited by Brad Myers, Jim Hollan, Isabel Cruz, ACM Computing Surveys, 28(4), December 1996 This research was partially sponsored by NCCOSC under Contract No. Keywords: Human Computer Interaction, History, User Interfaces, Interaction Techniques. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13.