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Personas: The Foundation of a Great User Experience

Personas: The Foundation of a Great User Experience
Today's consumers are demanding more from companies. Customers expect products, services, and information that are timely and catered to their specific needs and desires. Traditionally, companies develop and market products based on market segmentation and demographics, assuming that the features, functionality and messaging will meet the needs of all of the customers in that demographic—a "one size fits all" mentality. However, as the marketplace shifts from a mass manufacturing to a mass customization model, customers needs and desires are more accurately identified through the development of personas rather than through demographic data. "What Is a Persona? A persona represents a cluster of users who exhibit similar behavioral patterns in their purchasing decisions, use of technology or products, customer service preferences, lifestyle choices, and the like. How Are Personas Built? Analysis is then conducted on the research data over the course of one to two weeks.

DIY User Personas | UX Lady Probably you already know what a persona is –if don’t check this -, and probably you, like me, build your first persona using some of the thousands personas layout you can find in the internet. But as has happened to me you’ve probably also discovered this is not easy work… But you know, I love recipes, so here you have my own recipe to build user personas, step by step including 10 elements your persona should have. I create this guideline with the purpose to make the process of create personas a simple fill in the blank work, so I think could be useful for you too. Let me know! The guideline it is structured in 3 points: How to, with the step by step guide and the Interviews process.Layout, presenting the persona layout I use with 10 basic elements.Elements were I describe in details each one of the elements of the layout and the method used to obtain the information and measuring. Each point follows a What? 1.1 Step by step (Modeling personas) What? A persona should include: Why? How? Why ?

Brand Personality | Saint Michael's College Saint Michael's brand identity is the associations, perceptions and experiences we want our constituents to have with Saint Michael's College. The Office of Marketing and Communication team creates and shares content that expresses our brand identity. What makes up our brand identity? At Saint Michael's, our students Learn What Matters. That includes: Understanding the world globally/holistically Considering what is ethical and moral and right in all subjects Educating the Complete Person - intellectual, emotional, physical, and spiritual Focusing on developing quality and purpose in life Valuing the pursuit of happiness and encouraging it in those around us The four main components of our brand identity all contribute to What Matters. Community: Saint Michael's is an intellectual institution that genuinely embodies and emphasizes interpersonal relationships, attention, hospitality, mutual support, spiritual growth and cooperation. Why It Matters

Using proto-personas to benchmark your team’s understanding Whether you’re starting a project or are in the middle of one have you ever thought to yourself “who are we designing this for again”? Sometimes we can get lost in the day-to-day cycle of project delivery but for a project to be a success, we must make sure our decisions are based on the needs of the user. So what do you do when you’re unsure who your users are or you don’t have the time or budget for an extensive discovery to gather data to identify your target audience? At Valtech, we use the proto-persona workshop to help define what the business currently knows about its users while also allowing us to gain an understanding of the client, the project and the needs of the users. Creating proto-personas is a great way to get buy-in from senior stakeholders and benchmark a company’s current understanding of its users without the initial need to conduct user research. But what is a persona? How can you hold this workshop tomorrow? Here’s a list of the things you’ll need to be successful. 1.

Personas Website designers often use personas to insure the design will meet users' needs. "A persona is a character sketch that represents a particular segment of the target audience," according to Steve Mulder, author of The User is Always Right: A Practical Guide to Creating and Using Personas for the Web. "With personas website designers can focus on how the website will be used instead of how the technology should work. Instead of asking how a feature should work, the designer can ask, 'What would Francis do?'" Seven personas were developed to inform the Library Website Redesign. For those interested, the detailed personas are below: Name: AdeebAge: 20Location: Stanford campus - Toyon Hall (undergrad housing)Job Title: SophomoreWhat types of activities do they do online: Social sites, gaming, movies/music, Google Scholar for research. Find primary sources (pictures from the archives, manuscript - original item); use advanced searchFinds out how many books she has out and when they are due.

University of South Carolina - Marketing Toolbox - Brand Personality The University of South Carolina's brand personality is our unique blend of traits that makes us who we are and tell our audiences what we aspire to be. It articulates our values and aspirations. All university marketing messages and communications activities should be based on this platform so that messaging to audiences is consistent and, over time, has a greater cumulative impact. Inconsistent and competing messages not grounded in the brand platform weaken the impact of university communications efforts. Intention: What we exist to do The University of South Carolina delivers leaders — cutting-edge thinkers and practical problem solvers. Benefit: Why it matters To make a positive impact on those we serve, the University of South Carolina is: Committed: We are committed to developing the leaders who are discovering solutions to some of today's most challenging problems. Value: What the brand will stand for over time Personality and Stance: The face we show the world Download the PDF

Persona Library | EHR Association Compiled by EHR Association members and stakeholders An important first step in the process of designing usable, safe and effective products is to develop a deep understanding of the users. This information can effectively be documented in the form of a persona, which is a representation of a real user based on qualitative and quantitative research and first-person experience. Personas enable clear understanding of the different users of a product and their goals, problems and backgrounds. All of this information is useful for making future decisions and tradeoffs, defining the styling and vocabulary used, and bringing a user’s perspective to all aspects of design. The personas in this library were built through a collaboration of EHRA members, industry groups, clinicians and others who have in-depth knowledge related to the development and use of health information and technology. We welcome recommendations of additional personas as we grow the EHRA Persona Library.

Design Thinking With Persona The 5 Must-Know Traits in Building Buyer Personas The 5 Must-Know Traits in Building Buyer Personas In the theatre actors are always charged with the task of stepping into their characters’ shoes. The A-list stars can eat, breathe, and talk with all the mannerisms and idiosyncrasies of their alter-ego and this makes the final performance more genuine and believable. The same rule applies to marketing where it becomes essential to deconstruct and then reconstruct prototypes of who your clients or customers are. In order to construct a buyer persona you need to get a bit scientific and conduct extensive field research. Buyers are notorious for misleading marketers about their choices and why one product was purchased over another, which is why questionnaires are only helpful to a point. Sitting down with your buyers once a month is not only a great way to evaluate their purchase history and needs, but also to form a more concrete bond with them that will translate into customer loyalty.

User story History[edit] User stories originated with Extreme Programming (XP), whose first written description in 1998 only claimed that customers defined project scope "with user stories, which are like use cases". Rather than offered as a distinct practice, they were described as one of the "game pieces" used in the planning game. However, most of the further literature thrust around all the ways arguing that user stories are "unlike" use cases, in trying to answer in a more practical manner "how requirements are handled" in XP and more generally Agile projects. This drives the emergence, over the years, of a more sophisticated account of user stories. [1] In 2001, Ron Jeffries proposed the well-known Three C's formula, i.e. A Card (or often a Post-it note) is a physical token giving tangible and durable form to what would otherwise only be an abstraction; The Confirmation, the more formal the better, ensures that the objectives the conversation revolved around have been reached finally. Run tests

What is a buyer persona? What is a Buyer Persona Buyer personas are examples of the real buyers who influence or make decisions about the products, services or solutions you market. They are a tool that builds confidence in strategies to persuade buyers to choose you rather than a competitor or the status quo. While buyer personas may include other details, the 5 Rings of Buying Insight™ described below are their most overlooked and essential aspect, revealing surprising findings about how, when and why your buyer makes the decisions you want to influence. Attend the on-demand Buyer Persona Masterclass to learn how to build insightful buyer personas and leverage them in your marketing. Marketers who segment buyer personas around key insights need, on average, half as many personas as those who focus on demographics such as job title, industry, geography or company size.

Design thinking Design thinking stands for design-specific cognitive activities that designers apply during the process of designing.[1] Overview[edit] Design thinking has come to be defined as combining empathy for the context of a problem, creativity in the generation of insights and solutions, and rationality in analyzing and fitting various solutions to the problem context.[2] According to Tim Brown, CEO and president of IDEO, the goal of Design Thinking is "matching people’s needs with what is technologically feasible and viable as a business strategy" [3] The premise of teaching Design Thinking is that by knowing about how designers approach problems and the methods which they use to ideate, select and execute solutions, individuals and businesses will be better able to improve their own problem solving processes and take innovation to a higher level. Origins of the term[edit] (For a detailed evolution, see History, below.) Solution-based thinking[edit] Bryan Lawson Architects vs. Lawson found that:

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