About Introduction InteractiveSpaces is an interdisciplinary research center bringing together architecture, engineering, and computer science with the research mission to create new concepts for future interactive spaces. InteractiveSpaces.net also bring together companies and public researchers in a R&D activities leading to new products and services for specific domains.The research activities focus on six themes which may be applicable to one or more of the application domain projects undertaken in the center. The application domains to be studied include schools, libraries, museums, homes and specific workplaces. InteractiveSpaces is an IT research center, and it includes competences within a number of IT research areas such as augmented reality, virtual reality, hypermedia, human-computer interaction, context-awareness, tracking, mobile computing, etc. Contact Center Manager Kaj Grønbæk, Professor, Department of Computer Science, University of Aarhus, Åbogade 34, DK-8200 Århus N.
How the “internet of things” will replace the web The second in a series. We’ve already written about why 2014 is really, finally the year that the “internet of things”—that effort to remotely control every object on earth—becomes visible in our everyday lives. But most of us don’t recognize just how far the internet of things will go, from souped-up gadgets that track our every move to a world that predicts our actions and emotions. The internet of things will create a world of “invisible buttons” Rooms that know when you’re present and how you’re feeling can illuminate themselves appropriately Philips The pioneer species of the internet of things is the smartphone. That smartphones gather traffic data without their users ever being aware that they’re doing so shows how the internet of things replaces the internet-related actions we already know—click a button, navigate a webpage—with context. If invisible buttons were just rigidly defined on-off switches, they wouldn’t be terribly useful. Apple’s play for the internet of things
The New Aesthetic: Archive tutdesign.ru - онлайн журнал о дизайне, уроки. The Gravity Syndrome Beautiful Motion Graphics Created With Programming: Showcase, Tools and Tutorials Advertisement When you hear the word “creative”, what type of profession comes to mind? Maybe a graphic designer, painter, sculptor, illustrator, or writer? It’s unlikely that you would consider a “programmer” when thinking of creative fields of work. We often turn to programmers to solve mathematical-related problems, but the concept of mathematics in programming is what powers programmers to innovate. Beautiful Motion Graphics Created with Programming First we’ll look at some examples of beautiful and inspiring motion graphics created by programmers. Metamorphosis by Glenn Marshall Swan Lake – Zeno Music Visualiser by Glenn Marshall Black Hole by 360angles Flightpattern by Gwen Vanhee These beautiful motion graphics were created using ActionScript. Disco Maths 1 by Stefan Goodchild Magnetic Sphere by flight404 Air Doom by Rui Madeira Audio Reactive Bubbles by Matthias Dörfelt. Visualization in 7/4 by Eamae Mirkin Music Is Math by Glenn Marshall Audio-generated landscape by flight404 Processing
The Future of Music? Bjork's Immersive Biophilia iPad Experience Biophilia opens into a three-dimensional galaxy with a compass allowing navigation between the 3-dimensional universe and a two-dimensional track list. Take a closer look by tapping on stars within the constellations and you’ll see that each is an in-app purchase that gives access to the inspired combination of artifacts for each new Björk song: interactive art and games, music notation which can be used to sing along karaoke-style, abstract animations, lyrics, and essays that explore Björk’s inspirations for the track. Over the past few months there has been so much to follow in the world of iPads and music technology that you might have missed out on the groundbreaking Biophilia iOS application released by Bjork to accompany her recent Biophilia album. The truth is, apps that release to support albums, films and other marketed material usually fall short of interesting and I (wrongly) assumed this was the case with Biophilia when I heard about it.