Nudibranch + Millipede | Realitme Flowing Isosurface Definition I know I haven’t properly updated the Nudibranch examples on the GH forum, however since I have been getting a lot of requests to display what and how exactly this isosurface snapshot from the previous post about the release of Nudibranch works, i decided to spent a few hours to document this process and also share the definition. Take a look at the following video. This definition uses two Nudibranch components the Satellites and the AttractorValues, combined with the Millipede’s isosurface component. Three or more satellite entities create a 3d non-uniformal field of values from 0.00 to 0.5 these values are fed to the isosurface component and Voila!!. You can download the definition as usual from the [Sub]code page. And of course you must have Nudibranch and Millipede installed.. Enjoy.! Like this: Like Loading...
100 Incredible Lectures from the World's Top Scientists Posted on Thursday June 18, 2009 by Staff Writers By Sarah Russel Unless you’re enrolled at one of the best online colleges or are an elite member of the science and engineering inner circle, you’re probably left out of most of the exciting research explored by the world’s greatest scientists. But thanks to the Internet and the generosity of many universities and online colleges, you’ve now got access to the cutting edge theories and projects that are changing the world in this list below. If you’re looking for even more amazing lectures, check out our updated list for 2012 with more talks from great minds. General Let the world’s top scientists explain exactly how they do their job when you listen to these lectures. Science and Engineering From materials science to the study of thermodynamics, learn more about the science of engineering here. WTC Lecture – collapse of WTC Buildings: Steven E. Biology and Medicine Chemistry Physics and Astronomy Earth and Environment Technology Science and Business
Processing Arthur C. Clarke’s documentary on Fractals: A basic set with fractal behaviour is the set of Complex numbers (C): No matter how much one zooms in or out, the set is self-similar with infinite detail. The typical fractal sets (Mandelbrot, Julia, Fatou) follow a pattern of 3 infinities: an infinite number of points is run an infinite number of times through a recursive polynomial and it will/will not reach infinity: To make the step to 3d, the major issue is that the 2d rules cannot be generalized because there is no corresponding set of numbers for 3d space. 1d space has Real numbers, 2d space has Complex numbers, but there is no 3d equivalent. Either way, results are similar: Dealing with infinite numbers, infinite iterations and infinite sets of points, computation times become an issue. The image above is magnified ~3.10e13 times. Building 3d models in computer space is slightly trickier because of the huge number of points involved to define even a limited section of a fractal.
The @creativereview Annual 2011 cover by Minivegas (@lucminivegas) and @nexuslondon #c++ #mac #download For this year’s Creative Review Annual cover, together with Nexus Interactive Arts, Minivegas created a custom application to draw a letter ‘A’ using content from the CR’s website and Twitter feed over the past year. We decided to make an “A” from CR’s prolific online output. We felt that its form should be implied, discernable by its physical influence on elements from CR’s blog and twitter content. You can download the app and have a go yourselves. The app was created using MiniVegas’ own proprietary C++/OpenGL framework code-named Atlantis. Read more about the Annual project on Creative Review’s website or Minivegas’ Project Page. Credits Production: MINIVEGAS / Nexus Interactive Arts Producer: Beccy McCray Coding: Dan Lewis / MINIVEGAS Creative direction: Luc Schurgers / MINIVEGAS Art direction for CR: Paul Pensom
100 Ways To Develop Your Mind This weeks Sunday Siesta has been postponed as I have been working all weekend on this article. It’s my longest article ever at over 4500 words but I think it was worth the time and the effort. I have been resisting doing this post for a while now. However, it kept niggling away at the back of my mind and I kept getting more and more ideas to add to it so here it is. I was originally inspired to do this by Dragos Roua who wrote a great post 100 Ways to Live a Better Life and who was inspired by Mike King in this great post 100 Ways To Be A Better Leader who was inspired by Armen Shirvanian: 100 Ways to Show Boldness who was inspired by the maniac who started it all Luciano Passuello and his post Tackling Any Issue With A List Of 100 So here I am with 100 Ways to Develop Your Mind 1. If there’s one thing that will change your thoughts quicker than anything else, it’s facing your fears. 2. A lot of people have difficulty in standing up for themselves. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14.
DataTree selection rules Dear Users, I've been working on data tree selection rules this weekend and when 0.9.0063 is released (hopefully tomorrow, 4th November) the [Path Compare], [Tree Split] and [Replace Path] components will work slightly different from before. Sorry about breaking this, but it proved impossible to improve the selection logic with the fairly ambiguous notation that was implemented already. Not every change is breaking though and I hope that most simple matching rules will work as before. There will be a McNeel webinar on Wednesday the 6th of November where I discuss the new selection rules (as well as path mapping syntax and relative offsets within one or more data trees). Imagine we have the following data tree, containing a bunch of textual characters: {0;0} = [a,e,i,o,u,y] {0;1} = [ä,ë,ê,ï,î,ö,ô,õ,ü,û,ÿ,ý] {1;0} = [b,c,d,f,g,h,j,k,l,m,n,p,q,r,s,t,v,w,x,z] {1;1} = [ç,ĉ,č,ĝ,ř,š,ş,ž] There are a total of four branches {0;0}, {0;1}, {1;0} and {1;1}. {0;?} {? {0;?} {A;B;C;... David Rutten
Turing Pavilion //Alisa Andrasek ++ Jose Sanchez //Biothing in collaboration with D-shape //Done with Processing Academic Earth | Online Courses | Academic Video Lectures