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Minecraft In School - Student Work

Related:  Minecraft

minecraftinschool This wiki is devoted to hosting ideas, lessons, implementation strategies and more related to using the game, Minecraft in a school setting Whether you use it in a computer/gaming club, as part of your regular curricular instruction, or even at home with your own children, Minecraft's simple yet scalable "sandbox" virtual environment can be an excellent tool for engaging student learning. The open-ended nature of the game lends it to application in a variety of subject areas. That's why this wiki was created. -Lucas Gillispie, Director of Academic and Digital Learning, Surry County Schools. Recent News (11/10/15) - Here's a Sustainable Community Project we're working on at Gentry Middle School. (6/1/15) -Alice Keeler (@alicekeeler) is awesome, but you knew that, right? (12/18/13) - Great tutorial video on how to level in mcMMO by Aidan. (12/8/13) - Lots to share! We have a number of tutorials added by our community in recent weeks: Inverted Restone PCS Minecraft Grants

sigve.iste.wikispaces You are not a member of this wiki. Join now Dismiss guest Join | Help | Sign In sigve Home guest| Join | Help | Sign In Turn off "Getting Started" Loading... MinecraftEDU wiki OpenSim MorrowCraft - home OpenSim Tutorials Minecraft Lesson Plan « Shaping the World Lately, I have been researching ways to use Minecraft in the classroom for game based learning. Here is a rough outline of how I would introduce students to this amazing, educational game. Prior to this lesson students will have learned basic design and sketching skills. This lesson would be the first within a unit designed to teach students how to plan a community. Minecraft is a computer game that combines mechanics, design and creativity within an RPG. By using Minecraft as an educational tool students will be able to: Apply knowledge of 3 dimensional landscapes to construct a digital landscape and community. Collaborate with classmates to plan and create a digital community. : Students will develop an understanding of the cultural, social, economic, and political effects of technology. : Students will develop an understanding of the effects of technology on the environment. : Students will develop an understanding of the role of society in the development and use of technology. Like this:

Opensim Education | Resources for educators using Opensimulator Creating your own virtual classroom was never so easy. Opensimulator is a free, opensource virtual world platform that can host your virtual classroom on something as simple as a flash drive or scale up to thousands of users on a dedicated server. You don’t have to be a techy-tech to get started, you just have to be passionate about using cutting edge technology to teach. See the resources on this site to help you get started. Affordability Compared to other platforms, Opensim is a cost effective choice. Flexibility Opensim offers the most flexibility for creating, archiving, and sharing virtual content. Complete Control You decide which features to turn on or off to suit your needs. The Ultimate Sandbox Create an endless free sandbox on your desktop.

Minecraft Lesson Plans Minecraft allows players to explore, interact with, and modify a dynamically-generated map made of one-cubic-meter-sized blocks. The environment features plants, mobs, and items. Some activities in the game include mining for ore, fighting hostile mobs, and crafting new blocks and tools by gathering resources found in the game. The game's open-ended model allows players to create structures, creations and artwork on multiplayer servers or on their own single player maps. Game developers seem to be great believers in learning theories and brain research. They recognize that if the brain is not engaged in many ways, people will not play their games. The term "gamification" is described as "the concept that you can apply the basic elements that make games fun and engaging to do things that typically aren't considered a game." The creators of Minecraft recognize the importance of the quality of experience the player has and amount of effort he or she must exert to play the game. 1. 2. 3. 4.

OpenSimulator: School Quick Start Guide | Digital Learning World They said it couldn’t get done…they said it wouldn’t get done…it [darn] near didn’t get done! Yet here it is, the “OpenSimulator: School Quick Start Guide,” a “one stop shop” for teachers wanting to get their schools started with 3D virtual worlds. It includes an overview, step-by-step setup directions and even sample lesson plans for OpenSimulator (aka OpenSim). Covers Second Life too! For a couple of years now, I’ve been talking with a wide range of people…the geeks at ReactionGrid…fellow instructors at international and other schools…colleagues met via conferences and meetings, in Real and Second Life…about what’s holding 3D virtual worlds back in education. The consensus was that OpenSimulator, still not quite at Version 1.0 stage, is still too difficult for teachers to work with…some kind of tutorial was needed. Co-teacher Alex Makosz and I will make the big announcement re: the e-book at the upcoming AACE ED-MEDIA Conference in Lisbon. You can get your copy from Scribd.

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