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JournalismJobs.com -- The Job Board for Media Professionals ReGenesis | Fragile Earth Studios Set in the mid 2100s, your mission is to travel back in time and prevent Hurricane Rina in 2017 from destroying an oil rig and causing an environmental disaster. You will act as a member of the National Oceanic and Atmospheric Administration (NOAA) and need to arrive at the rig as soon as possible after the hurricane hits to limit the damage. You must work anonymously — this time period cannot know of the interference from the future. Every game needs a trailer. Game On! How Gamification Can Work in Government Date: Tuesday, July 31, 2012 Presenter: Eric Hackathorn, NOAA On–Demand Webinar NOTE: Large files will take more time to download. Review our policy on the use of DigitalGov University information, and get permission before using or duplicating copyrighted material. Webinar recording: Game On! Description Gamification is a hot topic right now. We will discuss the newly formed Federal Games Guild. What You'll Learn This webinar will teach you: How to use gamification to engage your customers How and why gamification motivates user behavior How to become involved in the Federal Games Guild Examples of how other agencies are using games to help with their mission Who Should Attend Anyone interested in gamification would benefit from this webinar. About the Presenter Eric Hackathorn is the program manager for Fragile Earth Studios which operates within the National Oceanic and Atmospheric Administration (NOAA).

BioGames A Case for Gamification in the Banking Sector | gamifeye | Gamification news, insight and events in the UK and Europe As gamification starts to take foot on a global level, more and more countries are coming into the mix and thinking up innovative ways in which different industries can be enhanced through its use. Today we’ve got a post about gamification in the banking industry from Halil Furkan Kesler, Product Development Assistant Associate at Kuveyt Turk Participation Bank in Istanbul, Turkey. In this little article I’d like to draw your attention to a situation in retail and corporate banking and explain why gamification could become a real solution for these sectors. Inflation and interest rates are key factors that banks constantly have to keep track of and accommodate. In the Turkish banking model many banks use ‘over the counter’ and ‘under the counter’ interest rates. And this, I think, is a problem and essentially is a form of exploitation on the part of the banks. Which is where gamification comes in.

Live Life Below The Poverty Line By Playing Spent It's a simple question: what is it like to be poor in the U.S.? You may already know if you earn less than $11,139 each year, the official poverty threshold. Last year, more than two million people (many once middle-class) joined the 44 million Americans living in poverty, the most since the U.S. Census Bureau started publishing figures half a century ago. But that leaves more than 250 million of us who have no idea, and that makes a difference when it comes to setting public policy, and creating a just economic system in America. Knowing how each of us can (or cannot) feed our families is important. Designed by Jenny Nicholson, the game was a chance for her to relive a childhood shuttled between Tennessee and California with her often destitute family making due with help from public assistance and private charity. Spent casts players as a newly unemployed, middle-class worker searching for a job after the Great Recession. The choices are not hypothetical. Think you can do better?

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