What does an innovation strategist do? The opportunity to become an “Innovation Strategist” catches people’s attention. Since our initial posting for the role in Toronto, we’ve received over 120 resumes from dynamic, brilliant young individuals all interested in joining the Idea Couture team. From the outside looking in, innovation strategy sounds incredibly sexy (and it certainly looks good on a business card). But if you ask a typical applicant what exactly they think an innovation strategist does, what usually follows is blank stares, buzz words, or my favorite, “They strategize innovation”. None of those are good answers. There’s nothing worse than expecting one thing and getting another. So here are a few of the tasks, activities, and responsibilities of your typical innovation strategist. Project DesignInnovation strategist as the planner Business Strategy Innovation strategist as the box builder Design Research Innovation strategist as design researcher Workshop Innovation strategist as a facilitator Design Development
Design the new Business Strange Factories Who We Are: We are a group of creatives called FoolishPeople, who specialise in creating immersive theatre. Over a number of years, we have developed a practice Theatre of Manifestation that enables us to transform entire buildings into dreamlike worlds that our audiences explore as the action unfolds around them. We have been working towards making a film for some time as we believe our creative practice has the ability to capture visceral emotion and beautiful moments that can be fleeting for our audience and transform them into a very special motion picture. Our audiences enter into the worlds we create and choose their own journey, a technique that challenges their habitual way of watching art and entertainment in a conventional manner. FoolishPeople pride ourselves on undertaking ambitious productions and 'Strange Factories' is our most unique and important to date. The Story : The Phantasmagoria of Strange Factories: What We Need & What You Get: Other Ways You Can Help:
52 Weeks of UX Our Choice — Home Our Choice A Plan to Solve the Climate Crisis Order It Today! Amazon Barnes & Noble Borders Indie Bound Rodale From former Vice President Al Gore, author of New York Times Bestsellers An Inconvenient Truth, Earth In The Balance, and Assault On Reason — and corecipient of the 2007 Nobel Peace Prize Inside The Book Copyright © 2009 Al Gore Contact MISC Magazine | The Future of Design Education Design schools have built up an expectation that they can equip students to tackle complex problems through the power of creativity alone. They can’t. They don’t. And they continue to fool themselves with four big myths about creativity. Myth 1: Creativity and design are inseparable. Myth 2: Analytical people are generally not creative people. Myth 3: is that, when it comes to design, creativity must be unbound from the laws, structures and processes of the day-to-day world. Myth 4: is that which surrounds the recent and very popular theme of ‘design for social change’. This article appears in MISC Winter 2014, The Balance Issue
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Remote collaborative sketching, brainstorming and design studio techniques I’ve been facilitating design studios with collocated teams for years. Many, including me, have covered the benefits of collaboratively sketching new ideas and concepts with a cross-functional team. Recently though, I was tasked with bringing this exercise to a distributed team. With the product and user experience team in New York and the development team in Vancouver, it proved to be an interesting challenge. What follows is a play-by-play of how we set up the exercise and executed as well as an analysis of the successes and failures of this first attempt. It’s worth noting that this was the team’s first design studio ever – which added another layer of complexity to the event. We gave the teams a brief heads up of what was going to happen and asked everyone to come to their individual conference rooms with their own laptops. Priming the pump with affinity mapping Since this was their first collaborative sketching session, we didn’t want to jump right into drawing. 6-up template [Jeff]
Service Design Amsterdam Customer Journey Lab Design Thinking How to improve the Customer Experience of your Brand? The Customer Journey LAB provides an environment where TRUE customer centric service innovation takes place involving relevant stakeholders using a 'design driven' approach. We offer our creative LAB sessions for identifying improvements and new opportunities. Our creative thinkers can help your company improve the customer experiences of your brand using tools like: Customer Journey Mapping, Persona's, Stakeholder & Value Network Mapping etc.. We can use our creative space in Amsterdam to have the LAB sessions, but it can also be implemented as a continuous process in your organization. The LAB sessions deliver: Strategic guidance, Customer Insights, Service Improvements and New Service Concepts and Roadmaps for implementation. We have developed different modules to meet your companies needs: Customer Journey LAB - Module 1 Quick Insights through Customer Journey Mapping Customer Journey LAB - Module 2 Improve your Customers' Experiences
DomAPI - AJAX/RIA Application Platform design studies forum › Rethinking Design Thinking: Part I This article originally appeared in Design and Culture, Volume 3, Number 3, November 2011 Abstract The term design thinking has gained considerable attention over the past decade in a wide range of organizations and contexts beyond the traditional preoccupations of designers. Introduction Professional design is now operating within an expanded and increasingly complex field. For design firms working for global clients in relentless pursuit of new markets, new offerings and new kinds of value creation, design itself is being remade (Tonkinwise 2010). While much of this critical discussion is beginning to take shape outside design circles, this article will examine design thinking from within. If we explore design thinking by using theories of practice, we may better understand designers’ work within the social worlds in which it takes place. Asking What If: The Designer as Cultural Interpreter In just the last five years, the term is more and more ubiquitous. Understanding Design Thinking