http://education.mit.edu/papers/MovingLearningGamesForward_EdArcade.pdf
Related: Serious GamesRadical new economic system will emerge from collapse of capitalism At the very moment of its ultimate triumph, capitalism will experience the most exquisite of deaths. This is the belief of political adviser and author Jeremy Rifkin, who argues the current economic system has become so successful at lowering the costs of production that it has created the very conditions for the destruction of the traditional vertically integrated corporation. Rifkin, who has advised the European Commission, the European Parliament and heads of state, including German chancellor Angela Merkel, says:
play think learn » Thesis In 2007 I completed my PhD thesis, enitited ‘An Investigation into the Potential of Collaborative Computer Game-Based Learning in Higher Education’. My research questions were: What is the rationale for using computer games in Higher Education?How can computer games be designed to be usable and enhance learning?How can the educational effectiveness of games be measured?How does the educational expereince differ when different types of game-based learning are used?
Learning to Play or Playing to Learn - A Critical Account of the Models of Communication Informing Educational Research on Computer Gameplay by Hans Christian Arnseth Introduction The proliferation of networked computers, gaming consoles such as the Sony PlayStation, Microsoft Xbox and Nintendo Gamecube and handheld devices such as the Nintendo DS and Sony PSP, have made computer gaming part of mainstream culture.
Making Learning Games Effective: 5 ways of ensuring that players LEARN With the advent of computers, internet and communication technologies games have become more accessible, less costly, highly engaging and lots of fun for players of all ages. In addition, the worth of games in learning has also been explored in education and corporate training as well. A game is often described as having one or all of the following attributes A particular goal or outcomes to achieveA Conflict or challenge or a problem to be solvedA set of Rules to followInteraction within the environmentA Compelling storylineContinuous Feedback Prizewinning Educational Games from the Nobel Foundation Marie Curie, Martin Luther King Jr, Albert Einstein, Sir Alexander Fleming, Mother Teresa; all of these amazing individuals have one thing in common – winning the Nobel Prize. The Nobel Prize is one of the most highly regarded awards given to people working in the fields of literature, medicine, physics, chemistry, peace, and economics. But the Nobel Foundation is more than just an award giving Foundation, and has branched out into creating educational content related to the hard work done by Nobel Prize winners. Not only does their website contain video clips, documentaries, literature and history related to the winners, but it has over 29 interactive educational games for students to learn about key scientific, economic, literature and peace concepts. Peace Prize Games
Learning by Playing. Game-based Education System Design and Development This book constitutes the refereed proceedings of the 4th International Conference on E-learning and Games, Edutainment 2009, held in Banff, Canada, in August 2009. The 56 revised full papers presented together with three related workshops were also held jointly and selected from a total of 116 submissions from 25 different countries. The papers are organized in topical sections on interactions in games, simulation and animation, digital museum and digital heritage, game design and development, social and cultural issues, storytelling and narrative in education, game-based learning/training, VR-based education/training, vision and imaging technology in games, educational robot and toy, and augmented reality in education/training.
Games and Animations Welcome to the Best of History Web Sites Games and Animations section. Below you will find an annotated list of fun history games and animations organized around broad historical periods. Most of these games and animation are aimed at students ages 10-16. We hope you enjoy these selections and encourage you to submit a recommended history game or animation to us via the contact form. Many thanks to Joshua Dale for his help in organizing and developing this section. – Tom Daccord Ancient History Games and Animations
Ian Livingstone applies to create 'gaming' school 9 October 2014Last updated at 10:20 ET By Dave Lee Technology reporter, BBC News Ian Livingstone is known to some as "father" of Tomb Raider Lara Croft British games industry veteran Ian Livingstone has formally applied to launch a free school with lessons built using video gaming. Mr Livingstone told the BBC he wanted to use games-based learning rather than relying on "relentless testing". "I'm passionate about children who have been born into the internet. I think they learn in a different way."
Quest Atlantis Quest Atlantis (QA) is a 3D multiuser, computer graphics learning environment that utilizes a narrative programming toolkit to immerse children, ages 9–15, in meaningful inquiry tasks (see QuestAtlantis.Org). Quest Atlantis combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation. The project is unique in its goals to combine the best aspects of learning, playing, and helping, as a means to motivate and engage students. QA combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation.