Radical new economic system will emerge from collapse of capitalism | Guardian Sustainable Business At the very moment of its ultimate triumph, capitalism will experience the most exquisite of deaths. This is the belief of political adviser and author Jeremy Rifkin, who argues the current economic system has become so successful at lowering the costs of production that it has created the very conditions for the destruction of the traditional vertically integrated corporation. Rifkin, who has advised the European Commission, the European Parliament and heads of state, including German chancellor Angela Merkel, says: No one in their wildest imagination, including economists and business people, ever imagined the possibility of a technology revolution so extreme in its productivity that it could actually reduce marginal costs to near zero, making products nearly free, abundant and absolutely no longer subject to market forces. With many manufacturing companies surviving only on razor thin margins, they will buckle under competition from small operators with virtually no fixed costs.
LearningGames.pdf Prizewinning Educational Games from the Nobel Foundation Marie Curie, Martin Luther King Jr, Albert Einstein, Sir Alexander Fleming, Mother Teresa; all of these amazing individuals have one thing in common – winning the Nobel Prize. The Nobel Prize is one of the most highly regarded awards given to people working in the fields of literature, medicine, physics, chemistry, peace, and economics. But the Nobel Foundation is more than just an award giving Foundation, and has branched out into creating educational content related to the hard work done by Nobel Prize winners. Not only does their website contain video clips, documentaries, literature and history related to the winners, but it has over 29 interactive educational games for students to learn about key scientific, economic, literature and peace concepts. Peace Prize Games The Nobel Foundation has four compelling Peace Prize games that touch on important political and human rights issues such as nuclear weapons, prisoners of war, conflicts and democracies. Science Games Literature Games
shute%20pres_i.pdf Ian Livingstone applies to create 'gaming' school 9 October 2014Last updated at 10:20 ET By Dave Lee Technology reporter, BBC News Ian Livingstone is known to some as "father" of Tomb Raider Lara Croft British games industry veteran Ian Livingstone has formally applied to launch a free school with lessons built using video gaming. Mr Livingstone told the BBC he wanted to use games-based learning rather than relying on "relentless testing". "I'm passionate about children who have been born into the internet. The school, which could open in 2016, would be based in Hammersmith, west London. The application to the Department for Education, submitted this week, was backed by Mr Livingstone's several trustees including Barnaby Lenon, former headmaster at Harrow, and Marion Gibbs, head teacher at James Allen School for Girls in East Dulwich. Also on the board is David Cramer, who owns international rights for the Rubik's Cube. "The application process is very competitive and all proposals are rigorously assessed before they are approved."
Making Learning Games Effective: 5 ways of ensuring that players LEARN With the advent of computers, internet and communication technologies games have become more accessible, less costly, highly engaging and lots of fun for players of all ages. In addition, the worth of games in learning has also been explored in education and corporate training as well. A game is often described as having one or all of the following attributes A particular goal or outcomes to achieveA Conflict or challenge or a problem to be solvedA set of Rules to followInteraction within the environmentA Compelling storylineContinuous Feedback Games designed for entertainment need to make sure that by utilizing the above attributes, the players enjoy playing and keep coming back for more. One way to achieve this goal is to integrate simulations designed to teach the desired knowledge and skills. Games can teach a wide range of knowledge and skills. Written by Arunima Majumdar
All Fun & Games? Understanding Learner Outcomes Through Educational Games Over the past several years, there has been tremendous interest among educators in the use of digital games as serious learning. Advocates of game-based learning for K-12 students cite the value of digital games to teach and reinforce skills that prepare students for college and career, such as collaboration, problem solving, creativity, and communication. Not as often discussed is our ability to use students' in-game actions as evidence for the assessment of skills and knowledge, including those not easily measured by traditional multiple-choice tests. The Potential of Games as Invisible Assessments Traditional assessment methods often require teachers to interrupt classroom learning and administer tests. In contrast, invisible assessments make use of technology to record information about the ways students interact with learning material in a seamless manner, without interruption. Game or Gamification? A Look Toward the Future
Games and Animations Welcome to the Best of History Web Sites Games and Animations section. Below you will find an annotated list of fun history games and animations organized around broad historical periods. Most of these games and animation are aimed at students ages 10-16. Ancient History Games and Animations Gladiator: Dressed to Kill This game has the player choose the correct armor for three different types of Roman gladiators within a time limit. Housesteads Fort This is a 3D tour of a reconstruction of a Roman fort along Hadrian’s Wall in Ancient Britain. Mt. The Mummy Maker Test your knowledge of history with an interactive challenge. Roman Villa This is an interactive reconstruction of a Roman villa viewed in Google Earth. Discover Babylon 500 This strategy game provides challenges and mysteries that can only be solved through developing an understanding of Mesopotamian society. Anglo-Saxon Coins In this game you learn stories behind the coins and try to make “money talk.” Pirates! Early U.S. U.S.
How to Plan Instruction Using the Video Game Model Imagine you are placed in the following scenarios: You are dropped off at the top of a ski resort's steepest run when you've only had experience on the beginner slopes. You have to spend your day on the bunny hill when you're an expert skier. You play a game of darts with the target two feet away. In each of these extremes, you would feel either frustrated or bored, depending on your level of achievable challenge. Challenge is a powerful motivator when students take on tasks they find meaningful and, through their efforts and perseverance, succeed. Achievable Challenge Requires Individualization As I wrote in my previous blog, A Neurologist Makes the Case for the Video Game Model as a Learning Tool blog and the accompanying video, the most popular computer games take players through increasingly challenging levels as they became more and more skillful. The video game model is ideal for kids lacking in foundational knowledge, but it is not necessary for all kids at all times.