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Dear Esther

Dear Esther

http://dear-esther.com/

Digital Literacy: Skills for the 21st Century: Introduction This Digital Literacy Toolkit began with the premise that multimedia authoring, which is happening with the extensive use of PowerPoint in classrooms, must be taught as a skill, just as traditional text-based writing is taught. While teachers and students have become familiar with the technical skills required to use images in multimedia productions, they lack a critical language to determine whether an image or a sound is used appropriately. Images, sounds and animations — like words — are building blocks whose meanings can be changed to suit the communicative purpose of the author. Just as the same words and phrases can be arranged or manipulated to express different meanings depending on the author’s intent, so can sounds and images.

vs. EEBLE ARG Walkthrough - North American Simulation and Gaming Association At the opening keynote of NASAGA 2012: Boldly Launching into 50 More Years of Games-Based Learning, Greg Koeser, Chris Saeger, Scott Nicholson and myself led an alternate reality game (ARG) which flipped the keynote from a sit-and-listen experience into a shared experience which had new and established NASAGAns interacting with each other from the first. This activity, however, was the culminating experience of a longer game that was played by NASAGA neophytes before the conference started. The game not only allowed the new NASAGAns to make connections with each other and feel welcomed to NASAGA, it also helped them get a feel for what NASAGA is, and isn't!

Dear Esteban The engrossing world of "Dear Esteban" was created for a very simple purpose. To blow an existential hole in the players perception of their own realities. We wanted present a story so enriching to the human condition, that years from the initial play through the player will look back and think: "How was I ever that naive child before Dear Esteban pulled the wool off my eyes". We've created an interactive tour de force, so powerful, that society at large will have no choice but to acknowledge video games as mankind ultimate art form and the final stage before the event horizon of the human singularity. Engine & Tools: Unity and a masters degree in Philosophy Travis Chen @TravisChen Nolan Fabricius @ShiftlessHobo

What units of measurement are used for data storage? Home : Help Center : Answers Q: What units of measurement are used for data storage? A: The smallest unit of measurement used for measuring data is a bit . A single bit can have a value of either 0 or 1. It may contain a binary value (such as On/Off or True/False), but nothing more. New NASA app brings spacecraft to life in 3D NASA is no stranger to 3D. It has done some impressive CGI trips into galaxies and nebulae, and of course it has offered some stunning 3D images from the Mars spacecraft. NASA has just released a free iPad and iPhone app called Spacecraft 3D. Here's how it works. You launch the app and then print out a target that you put on your desk or a table. Learn How to Talk Like Yoda With This Helpful Guide 818 3ShareNew If you're trying to impress your friend this holiday season with a killer Yoda impression, make sure you get it right. There's a lot more to it than putting modifiers and objects in front of subjects in your sentences. Talking like the little green Jedi requires a complex grammatical structure, so make sure you follow this guide by Grammarly before you embarrass yourself.

Your IF Competition Voting Page 1st place Andromeda Apocalypse Marco Innocenti Shakespeare Insult Kit To create a Shakespearean insult... Here is a insult server that uses the above lists automagickally. Check this out if you need even more Shakespearean Abuse. Edupunk Edupunk is a do it yourself (DIY) attitude to teaching and learning practices.[1][2] Tom Kuntz described edupunk as "an approach to teaching that avoids mainstream tools like PowerPoint and Blackboard, and instead aims to bring the rebellious attitude and D.I.Y. ethos of ’70s bands like The Clash to the classroom."[3] Many instructional applications can be described as DIY education or Edupunk. Jim Groom as "poster boy" for edupunk BuddhaNet - Comics - Chuck The monk By DiegoFer Otero and Carlos Valencia First published by The Zen Lab © 2015 in: www.chuckthemonk.com This cartoon is reproduced with permission of the authors While living abroad, these school friends visited their families in Cali-Colombia and met again after many years. Over beers, discovered they both have been meditating and found convergence: Carlos waived some writing ideas and Diego unsheathed a pencil. That is how Chuck the monk was born. After many years in NYC and Portland DiegoFer is back home with his family.

Minecraft PE Okay, so I have a confession to make. I have never seen Minecraft before (I've heard about it, but I must have been stuck under a rock for the past 10 years because I have never looked into it until today). Wow, I feel so relieved to get that off my chest. Mass murder in World of Warcraft hack October 8th, 2012 at 1:52 pm - Hundreds, perhaps thousands of players were murdered over the weekend in Azeroth, after hackers with level one characters strolled through World of Warcraft’s major cities, slaying players regardless of level, equipment or abilities. Described by the person Eurogamer spoke to about his involvement in the deaths, as a “kill hack,” it didn’t lead to any permanent damage to players or their accounts and within a few hours Blizzard closed the loophole and banned the accounts that perpetrated it. The images and video left behind by the killings though are quite chilling. Orgrimmar, one of the game world’s busiest hubs was decimated during the attack, leaving the place full of skeletons. NPCs and players alike were struck down by the man-made plague

Rewarding the Brain through Purposeful Design: Reflections on Week 2 of the Games Based Learning MOOC For me, the standout resource from the second week of the Games Based Learning MOOC was Tom Chatfield’s TED Talk “7 Ways Games Reward the Brain.” Chatfield’s seven aspects of gaming align with many of the same aspects of gaming that were addressed during our discussion of fun, flow, and fiero during the first week, and I think that a consideration of his arguments regarding not only how but why games are so rewarding will help shed even more light on the issues I addressed in my last post regarding how games-based learning continues to trump classroom-based learning, despite how (poorly) gamified school already is (see my post on bad game design for a more thorough discussion of this). The Relationship between decisions and experience Chatfield’s first reward is experience bars measuring progress. He argues that it’s important for players to be able to see how close they are to their long-term objective, as well as how far they’ve come since they started the game. Tension

All Games Are About Death [Fundamentals Death from Neil Gaiman's Sandman series of graphic novels. A common whipping boy theme in the media regarding games is that they are violent. Why must they always involve killing, ask the exasperated. Why can’t games be nice? Games certainly can be nice, but take a step back from the visceral element of the violence question and what they’re really asking is: Why must games be based around death?

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