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Seventh Sense (Excerpt) / 第七感官 (五分鐘版)

Seventh Sense (Excerpt) / 第七感官 (五分鐘版)

http://www.youtube.com/watch?v=iQlDEPLHPyQ

Related:  Art numérique

CRAFTING HUMAN PERCEPTION / EXHIBITION « Francesca Perona Interactive installation that explores new ways of extending the natural bandwidth of human perception through computational textiles and sensors. The piece creates an immersive enviroment in which visitors rediscover tactile experiences and body awareness. The visitors encounter two panels and two pairs of head-phones hanging from the ceiling. Each panel has a pair of sleeves. By wearing them, the visitors will perceive in real time the sound resulting from their contact with the surface and touch experience.

Light Leaks - Filling a room with projected light / by @kcimc + @halfdanj Created by Kyle McDonald and Jonas Jongejan for the CLICK Festival 2013 in Elsinore, Denmark, Light Leaks is a light installation comprised of fifty mirror balls projecting controlled light in the room. The general idea was to make use of found objects, in this case mirror balls, which as Kyle explains to CAN have a fairly chaotic structure compared to the perfect grid of a projected image we are accustomed to. Having been influenced by Kyle’s work with Joanie Lemercier at ScreenLab in Manchester last year , where he learned how important peripheral vision can be in creating an immersive experience, Light Leaks is an attempt to fill a room with projected light in a way that can’t be achieved with projectors alone. The pile of fifty balls sites in the centre of the room that has three projectors pointed at them.

Paleodictyon Paleodictyon A project by Simon Geilfus, Yannick Jacquet and Thomas Vaquié Centre Pompidou Metz, France, October 6th 2012 Loosely inspired by the work and research of deep-sea expert Peter A. Rona, the piece abolishes notions of scale by contrasting micro-architecture with human construction. MirrorFugue - Music collaboration across space and time / by @xiaosquared @medialab MirrorFugue is a Ph.D. research project by Xiao Xiao at the MIT Media Lab, exploring communicating gesture in music collaboration across space and time. The project is comprised of a set of interfaces for piano to visualise the gesture of a performance. Based on the idea that the visibility of gesture contributes to learning and synchronisation, MirrorFugue displays the hand and body movements of piano playing using metaphors from the physical world to connect musicians from disparate spaces and times – and you can even play with yourself from the past. We designed two modes to visualize the hand gesture of a performance, which we term “Reflection” and “Organ”.

When Plants Jam with Synths: Leslie Garcia’s Open Project Lets Plants Talk with Sound Pulsu(m) Plantae _ project presentation from LessNullVoid on Vimeo. You may have seen a plant used as a musical instrument before, by measuring capacitance across the leafy life form and turning it into a touch sensor. This is something different: it’s letting the plant itself express communication through sound, using biofeedback to turn the living systems on the plant into something audible. It is a synth jam, made by a plant, that tells you something about what the plant is sensing about the world around it.

Le Dyskograf, Qwartz Max Mathews 2013 En partenariat avec Plus le dessin sera juste, plus la musique sera belle et intéressante. C’est au tour des trois inventeurs, Jesse Lucas, Erwan Raguenes et Yro, du lecteur de disques graphiques Dyskograf, de recevoir le Qwartz Max Mathews 2013.

alexandre burton Alexandre Burton's interest for new media technology stems from a desire to reveal new forms of expressivity through digital processes. Tightly integrating hardware and software, his artistic work is the result of attempts to think beyond media, in a realm where sound, images and processes cohabit and answer to each other in meaningfull ways. His work is regularily presented in international new media and music events. He was awared a first prize in Bourges for software design (with Jean Piché for Cecilia) and an honorable mention in Ars Electronica in Digital Music (with artificiel, for Bulbes) [txt]

Morphogenetic Creations by Andy Lomas Created by a mathematician, digital artist and Emmy award winning supervisor of computer generated effects – Andy Lomas, Morphogenetic Creations is a collection of works that explore the nature of complex forms that can be produced by digital simulation of growth systems. These pieces start with a simple initial form which is incrementally developed over time by adding iterative layers of complexity to the structure. The aim is to create structures emergently: exploring generic similarities between many different forms in nature rather than recreating any particular organism. In the process he is exploring universal archetypal forms that can come from growth processes rather than top-down externally engineered design.

Variable 4 Variable 4 is an outdoor sound installation that translates weather conditions into musical patterns in real time. Using meteorological sensors connected to a custom software environment, the weather itself acts as conductor, navigating through a map of twenty-four specifically-written movements. Every aspect of the piece, from broad harmonic progressions down to individual notes and timbres, is influenced by changes in the environment: wind speed, rainfall, solar radiation, humidity, tropospheric variance, temperature, and more. The resultant composition is performed over an indeterminate duration through eight loudspeakers integrated into the landscape. More information Read more about Variable 4:

[Video] Jim Campbell's Sculptural LED Light Installations Even the Lumiére Brothers would glow over the work of artist and light engineer, Jim Campbell. The prolific pioneer of patchwork bulb-wiring's career spans three decades, and his work keeps on getting better—the artist's newest works have been called "consummate" and "transformative" by Art Daily after their debut this month at Bryce Wolkowitz Gallery. It goes without saying that the mastery of his specific genre of low resolution re-imagings, communicated through programmed bulbs and LEDs, is a practice thirty years in the making. Good thing he's got a retrospective show coming up.

"SKIN" Transforms Your Emotions Into Sound And Color Through Sweat Data This week, Harvest Works gallery in New York exhibited an installation by audiovisual artist, Claudia Robles, that gets under your skin... literally. SKIN is a project that measures gallery visitors' skin moisture using a GSR (Galvanic Skin Response) interface and transforms that data into sound and images. Psychological states such as stress, nervousness, and even arousal become observable, external information. Be careful who you test it out around. "I'm interested in making the human body visual and audible," Robles told The Creators Project. "We normally don't hear or perceive our body, and this work is a way of making us aware of it and to enhance its potential as a visual and musical instrument."

Sharing Faces - Seeing yourself reflected in the image of others / by @kcimc Created by Kyle McDonald, “Sharing Faces” uses a megapixel surveillance camera and custom software to match the face locations of the persons looking at the screen. As the person moves, new images are pulled from the database matching the new location and create a mirror-like image of yourself using the images of others. The project is the longest running project Kyle has worked on. Starting with the initial idea in 2007, and using the working title “Sabine”, the project was inspired by the story from the history of Rome in which the Roman men stole women from neighbouring Sabine families to make their wives. Decades later, the two tribes went to war with each other, with the battle only coming to an end when the Sabine women ran onto the battlefield pleading with everyone, reminding them that they are all literally brothers. Stories like this, about moments of reflection on the nature of our connectedness, really moved me – Kyle tells CAN.

Digital Artist Giuseppe Randazzo Creates Elaborate Arrays of 3D-Printed Stones Stone Field 00 / exp00 – simple attractor exponential field. Digital rendering. Stone Field 05 / three attractors field. Digital rendering.

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