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Money Troubles: What Happens When Kickstarters Fail? By John Walker on October 19th, 2012 at 2:00 pm. Since Kickstarting games became a thing, everyone has soothsayed the possibility of how it could go wrong. There are two significant ways, really. And now the first example we’ve spotted of a game not appearing has happened, with the documented struggles of Haunts: The Manse Macabre. Haunts perhaps received its primary attention after advertising on the My Brother, My Brother And Me podcast. And now it may not happen at all. Haunts developer Rick Dakan explains in great depth, and with great sadness, about why his project has fallen to pieces. When you pledge money to a Kickstarter, you really are only ever funding the development of a project. Is a creator legally obligated to fulfill the promises of their project? As the statement says, while backers can take legal recourse at their reward not being received, it’s still pretty shitty if they do when there’s good faith in place. So should people be demanding their money back for Haunts?

Platypus | Sveinbjorn Thordarson Platypus is a developer tool for the Mac OS X operating system. It creates native Mac OS X applications from interpreted scripts such as shell scripts or Perl, Ruby and Python programs. This is done by wrapping the script in an application bundle along with a native executable binary that runs the script. Platypus makes it easy for you to share your scripts and programs with those unfamiliar with the command line interface, without any knowledge of the Mac OS X APIs -- a few clicks and you will have your own Mac OS X graphical program. Features License Platypus is free, open-source software distributed under the terms of the BSD license. If Platypus makes your life easier or helps you be more productive, please donate to support continued development. Download Download Platypus The latest version is Platypus 5.0. If you want to target 10.6 and/or 32-bit systems, version 4.9 continues to work just fine. DownloadApplication | Source | Old Versions | GitHub Development

Novashell Game Creation System What is Novashell? Novashell is a high-level 2D game maker that tries to handle all the hard work behind the scenes allowing you to whip up sweet games using path finding, dialog, persistent dynamically sized maps with construction/deconstruction, save anywhere, and especially features that adventure and RPG type games would use. It's also built to allow easy sharing of games you make and modding of them. The underlying concept is everything is cut and pastable and can be added and removed even during play. The worlds/games/mods it makes can be played under Windows, OS X, and Linux without changes. Can create stand-alone games for Win and Mac, from either platform! Or, just use Novashell's powerful map editor and the XML export option to use with your favorite game engine. Open source under a zlib/libpng license. >>Feature list Screenshots Screenshots from the included example games: Note: This project is in beta but the changes from here on out are expected to be minor. You a programmer?

A Slower Speed of Light Download the latest beta releases A Slower Speed of Light is a first-person game prototype in which players navigate a 3D space while picking up orbs that reduce the speed of light in increments. Custom-built, open-source relativistic graphics code allows the speed of light in the game to approach the player’s own maximum walking speed. Download our PowerPoint presentation about the relativistic effects in the game: PPT PPTX OpenRelativity A Slower Speed of Light was created using OpenRelativity, an open-source toolkit for the Unity game development environment. Requirements A Slower Speed of Light has been tested on computers with the configurations listed below. Intel Core 2 Duo T9900 or Core i7 (2.8GHz clock speed)Windows 7, Mac OS X 10.6.8 (Snow Leopard) or higher, and Linux (Ubuntu 13)AMD Radeon HD 6970M/AMD Mobility Radeon HD 4850/Nvidia GeForce 9600M GT8GB RAM Screenshots Posters Credits Gerd Kortemeyer Product Owner Philip Tan Staff Liaison Ryan Cheu Programmer Ebae Kim Artist, Designer

The Ultimate Beginner's Guide To AppleScript This is the first post in a new series that revisits some of our readers' favorite posts from the past that still contain awesome and relevant information that you might find useful. This post was originally published on July 7, 2009. The best part about AppleScript is that you don't have to be a genius programmer to use it. In fact, you don't have to have any programming experience whatsoever. This article will show you how to write an AppleScript for nearly any application using the simple instructions that come hidden within each app's framework. Intrigued? What is AppleScript? AppleScript is a powerful scripting language that comes built-in to OS X. The Main Window Getting Started: The Tell Block To create an AppleScript, open the application "Script Editor" located inside the AppleScript folder within the Applications folder. [applescript] tell application "Finder" display dialog "Hello World" end tell [/applescript] Color Guide After your code has compiled, click on the "Run" button.

IndieLib - 2d Engine Rapid Game Development Castlevania Symphony of the Night Maps Here are maps of the two castles Alucard must explore. Everything should be pretty self explanatory. Items and Equipment are in green, relics are in yellow and bosses are in red.Red rooms are savepoints, orange rooms are teleportation rooms, and purple rooms are hidden areas.Life Max Up and HP Max Up icons indicate where those items are located. Normal Castle Inverted Castle Advanced AppleScript Techniques We've previously offered a basic introduction to AppleScript, and this article will cover a number of useful AppleScript tips and tricks to help you create some amazing advanced scripts. This is part of a series of posts that revisits some of our readers’ favorite tutorials from the past that still contain awesome and relevant information that you might find useful. This post was originally published on September 24th, 2009. First, Do Your Homework This is the third article in my series on automation. In those articles I cover basic functions such as variables that I will not explain here to reduce redundancy. If and If, Else "If" and "if, else" statements are used when you have a certain command or set of commands that you want the script to perform only if the stated requirements are met. For instance, say you want the script to tell you if the value of two variables, x and y, is equal or different. There are only three possibilities: x is greater than y, y is greater than x, or x = y.

Torque 2D | Products | GarageGames.com Torque 2D is an extremely powerful, flexible, and fast open source engine dedicated to 2D game development. The MIT licensed version of Torque 2D is now available on GitHub. Cross Platform Development at Its Best Torque 2D was developed with OS X, Windows, and iOS devices in mind and works equally well on all the platforms. As with all of our products, Torque 2D includes the complete C++ source code to the engine and many example toys. Graphics Torque 2D's powerful rendering is perfectly suited to achieving a great looking artistic style. Behaviors Torque 2D allows users to share snippets of code easily using behaviors and modules. Scripting Torquescript is a fast and easy to use C++ like scripting language that ties all of the various elements of a project together. Most game functions can be programmed in Torquescript, and engine additions such as physics or intense AI coded in C++ are called from script. Physics Torque 2D uses Box2D as its physics system. Sound Older Versions

Is ruby a suitable language for game development Launch Your Favorite Apps in Groups with AppleScript This AppleScript tutorial will show you how to set up groups of apps that can be launched all at once. Along the way we'll learn how to implement lists, handlers, if statements and how to work with the results of a user's actions. What We're Building The basic idea here is that you probably have different groups of apps that you like to have open for different tasks, say for web design or writing. Wouldn't it be nice if you could easily open all of these apps at once as you go into different parts of your day? We can accomplish this fairly easily with AppleScript. Set up various app groupsAllow the user to choose from a list of app groupsGrab the result of the user's selectionUse the result to launch a group of apps Launch a group of apps with a single click! From a user's perspective, you'll see a list of different application groups pop up on the screen (work, play, etc.). Step 1. The first thing that we need to do is establish our various app groups. Lists in AppleScript Our Four Lists

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