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You have arrived at the permanent landing page for EVO sessions. Note: If you cannot see all of the text on the right, click on the tiny arrow above the words Page History in the upper right corner to expand to Fullscreen View. Call for Participation Electronic Village Online (EVO) 2020 For five weeks in January and February, TESOL experts and participants from around the world engage in collaborative online discussions or hands-on virtual workshops of professional and scholarly benefit. These sessions bring together participants for a longer period of time than is permitted by land-based professional development conventions and allow a fuller development of ideas than is otherwise possible. Sessions are free and open to anyone around the globe. Convention in order to participate. We invite you to choose a session from this year's offerings listed below. The Electronic Village Online Hashtag is: #evosessions with other e-lists and social networks. or

Ubick, une solution de cartographie en 3D 100 % française Cette vue du quartier de la tour Montparnasse à Paris (XIVe arrondissement) illustre la qualité et le niveau de détail que peut offrir la base de données cartographiques Ubick. Elle couvre déjà 30 villes françaises. © Ubick Ubick, une solution de cartographie en 3D 100 % française - 2 Photos Lorsqu’on parle de cartographie numérique en 3D, on pense généralement à des services comme Google Earth, Apple Plans ou Nokia Here. Ubick dispose d’un mode 3D stéréoscopique dont on peut profiter en se servant de lunettes anaglyphes. Cinq caméras embarquées pour Ubick Créée en 2001, cette société dont le siège se trouve à Limoges (Limousin) est spécialisée dans la cartographie aérienne par photo numérique et lidar. Pour réaliser les prises de vue aériennes destinées à Ubick, Imao a aménagé l’un de ses avions avec un système comportant cinq caméras et une centrale inertielle. Ces images aériennes sont ensuite traitées par InterAtlas, une entreprise créée par Pierre Farout. A voir aussi sur Internet

Who is taking MOOCs? Teachers, says MIT-Harvard study A new MIT-Harvard study released on Wednesday finds that nearly 40 percent of learners who take open online courses are teachers. That finding has researchers wondering whether they can better design online courses once predicted to upend students’ experience to meet teachers’ needs. The study describes two years of open online courses launched on MIT and Harvard’s non-profit online initiative, edX. “We know who these people are,” said Harvard Associate Professor Andrew Ho, co-author of the study. “We imagine a college classroom with a bunch of young, uncertified, invested — at least financially — undergraduate students. But if you imagine online learners sitting in a classroom, Ho points out that they don’t look like your traditional college student. “If you’re standing in this classroom with 100 MOOC participants, you immediately notice that they’re older and more experienced,” Ho explained. Related: Despite Low Completion Rates, Harvard And MIT Say MOOCs Work

start [VIBE] In the News Virtual Worlds as Venues for Public Archaeology at Society for Historical Archaeology Blog By Beverly Chiarulli and Marion Smeltzer 3 virtual environment platforms that inspire learning at Hypergrid Business News By Ann Cudworth Recent Speaking Events or Publications Congratulations to Dr. Design and Evaluation of a Simulation for Pediatric Dentistry in Virtual Worlds Ustream recordings (right click and open in new tab/page) OpenSimulator Community Conference 2013: The Fantastic Voyage of Converting to OpenSim for Biology and Archaeology Education VSTE: Stephen Gasior, Sept. 16, 2013 SIGVE Speaker: Stephen Gasior, Sept. 17, 2013 Second Life - Staff House OpenSim VIBE Grid Login-URI: Registration Web Interface: just put URI in Grid manager and registration is splash page Grid Name: vibe Hypergrid Address: vibe.bio-se.info:9000:VIBE Please see the Hypergrid page for more information on how to access the VIBE grid. About Facebook and SecondLife Builders Archeology

MOOC retention: A survey study JavaScript is disabled on your browser. Please enable JavaScript to use all the features on this page. Highlights We present a model explaining 79% of variance in MOOC learner retention. Course content affects MOOC learner retention via Perceived Effectiveness. Interaction with instructor affects MOOC learner retention directly. Those who pass the mid-point of a MOOC are likely to complete. Abstract Massive Open Online Courses (MOOCs) hold the potential to open up educational opportunities to a global audience. Keywords Massive Open Online Courses (MOOCs) Distance education Telelearning Making Virtual Reality Less Virtual A decade ago, the dream of a separate, virtual world didn’t seem so far-fetched. Second Life, a digital world where people could create and interact with human-like avatars, seemed poised to blow up. A magazine wrote a cover story about a Second Life millionaire. Politicians made policy announcements in the virtual world. Second Life never took off as predicted. But that might be changing. Rosedale is also back on the virtual reality scene with the new venture. Even if Rosedale is right, that’s probably a while away. At this early stage in the gestation process, though, it’s fascinating to take a closer look at Rosedale’s mission, because it exposes a lot of basic, mind-bending questions. But the question of whether lots of people can learn to love virtual reality is also a wonderful thought experiment, because it forces us to answer this: If reality can be completely recreated with technology, what makes reality so special? Current communication technologies aren’t that fast.

MOOC Completion and Retention in the Context of Student Intent Key Takeaways MOOC critics are concerned about low overall completion rates, but these rates are typically evaluated without accounting for student intentions. This study, based on survey and log data from nine HarvardX courses, investigates how completion and attrition rates differ based on students' self-reported intentions about course participation. The study found that, on average among survey respondents, 22 percent of students who intended to complete a course earned a certificate, compared with 6 percent of students who intended to browse a course. Efforts to personalize MOOCs based on self-reported intentions should be conducted with care: many students who do not intend to complete a MOOC do so, and most who do intend to complete a MOOC are not successful. Justin Reich is Richard L. HarvardX research into MOOC intention and completion Toward a Measure of Intention The HarvardX Survey Intention: how much of the course they intended to complete. Survey and Log Data Table 1. Measures

Consortium | Open Standards for Real-Time 3D Communication The German 3D software developer Bitmanagement Software GmbH who are in the board of directors of the Web3D Consortium in Mountain View, California, USA has released the new authoring tool "BS Content Studio", which enables a wide audience to create interactive and Internet ready 3D content. This tool will sustainable accelerate and simplify the work-flow and time necessary to compose, animate and optimize 3D models and interactive content for the web and standalone applications. Even "non 3D specialists” can be now in the position to generate 3D real-time applications easily. The "BS Content Studio" Tool addresses a horizontal market and has been developed around the Web3D ISO standard X3D with the goal to enable a broad range of application domains including CAD, GIS, games, process automation, 3D printing, virtual catalogs, 3D marketing banners, configurators, product visualization, automation, augmented reality, stereo TV content, social communication and many more.

Trucs en vracs | Astuces pour opensim Evénement virtuel 3D : Fédérez votre communauté tout au long de l’année Les chiffres clés du marché des salons virtuels Les événements virtuels représentent 3% du marché de l’événementiel mondial et 75% des entreprises sont intéressées par utiliser le virtuel dans leur stratégie de marketing événementiel. Ce marché est en pleine expansion avec une prévision de croissance de 53% pour 2016 (vs 2012) soit 20 milliards de dollars sur cette même période. Et cela est très avantageux puisque les coûts sont réduits de 25 à 90% par rapport au budget nécessaire à un événement physique (Virtual Events Market Insight, Virtual Edge Institute, janvier 2013). Événements physiques vs événements virtuels : quelles différences ? Une solution flexible à moindre frais complémentaires aux traditionnels événements physiques ? De nombreux avantages… Vous allez nous objecter : « Cela est intéressant mais un événement virtuel ne permet pas d’entrer directement en contact avec le visiteur ». Cette solution virtuelle s’affranchit donc de toutes contraintes spatiale et logistique.

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