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Academy of Art Animation Notes

Academy of Art Animation Notes

Carlos Baena Home News About Contact Animation Feature Work Personal Work Misc Work Live Action Narrative Music Misc Scoring Electronic Artwork 2D Artwork 3D Artwork Photography Resources Animation Material Book Recommendations Tips & Tricks Links Animation Mentor Info Videos Pictures Planning Case Study: The Incredibles A study of the process of planning of one of the sequences from the film The Incredibles that I had to animate in the past, and the importance that planning had for me in preparing for this sequence. Shapes / Lines Composition is one of those really powerful tools as animators/filmmakers. Status / Personal Space While status / personal space and composition in general are very vast areas to talk about, I wanted to pass my two cents as to main points I think about when it comes to these areas. Eyebrows These are a few notes I wanted to bring up on eyebrows based on my own experience. Thought Process The unspoken dialogue. Copyright © Carlos Baena

Welcome to the official home of The Other Brothers! Curso de dibujo y pintura. Manual de dibujo Hitchcock’s "Rear Window," Recut Into An Amazing Panoramic View Rear Window is, in my book, Hitchcock’s best film. It hooks you in immediately, trapped in the same sense of voyeuristic helplessness as Jimmy Stewart’s wheelchair-bound character who finds himself the witness to a murder in his own backyard. It’s also a film that draws much of its suspense from limited perspective--shots cropped by a telephoto lens, tiny snippets of isolated characters going about their days. Powered by After Effects and the patience of Job, Jeff Desom recut (and reshaped) Rear Window into one giant panorama. “I was asked by a local (Luxembourg) venue to create a projection that could be looped on a very wide screen,” Desom tells Co.Design. It was a moment of inspiration that would prove punishing to actualize. Once his proof-of-concept was complete, Desom had to map an intersecting storyline for each of Rear Window ’s characters that appeared in the POV clips. It’s an idea that could drive Hitchcock mad with paradox.

DigiCel FlipBook 2D Animation Software Animation Quick Animation Quick-Tip Power Centers & Personality In animation, as in life, p Here's some verbal examples taken from some animated films. And here's some visual pose examples of how moving a power center around on the same model can evoke a very strong impression of personality. Like I said before, the very silhouette and structure of the poses for your characters will tend to illustrate their power centers. the animator has chosen to put the power center for their character, and see how that plays itself out in that character's personality. -k ps: copyright 2002 keith lango animation, all rights reserved. no duplication without permission.

51 Great Animation Exercises to Master Quickest way to improvement? Practice. It’s a simple bit of advice that rings with absolute truth. Maybe you still need convinced of how important the “Art of Doing” is? Some of these exercises you may have done or seen before; some maybe not. Level 1 Exercises (Do not discount their simplicity! Ball Bouncing in place, no decay (loop)Ball Bouncing across the screenBrick falling from a shelf onto the groundSimple character head turnCharacter head turn with anticipationCharacter blinkingCharacter thinking [tougher than it sounds!] Level 2 Exercises Change in Character emotion (happy to sad, sad to angry, etc.)Character jumping over a gapStanding up (from a chair)Walk Cycle [oldie but goodie!] Level 3 Exercises Close up of open hand closing into fistClose up of hand picking up a small objectCharacter lifting a heavy object (with purpose!) Level 4 Exercises Things to keep in mind: Have any questions about the exercises above? 71 Click to say Thank You!

Hablemos de Animación Nuevos proyectos, nuevas ideas.La industria está cambiando, y con ella todos aquellos en los que día a día nos vemos sumergidos en ese mar de creatividad, deadlines, superaciones... Por ello, en el grupo de Spanish Animators en Facebook voy a realizar una serie de minicharlas ( via Hangout por streaming ) donde hablaremos en profundidad sobre animación y también arrojaremos algo de luz a aquellos espacios mas allá de nuestras pantallas que también conforman parte importante de nuestro proceso de creación.Después de un proceso sugerencias, finalmente el temario y el calendario están listos. Serán 6 minicharlas a lo largo de 3 fines de semanas: Sabado 27 de abrilDomingo 28 de abrilSabado 4 de mayoDomingo 5 de mayo Sabado 11 de mayoDomingo 12 de mayo Todas las charlas serán a las 18 hr de España - para que calculen aquellos que lo hagan desde fuera - y el temario finalmente será el siguiente: 1. 6. jorgevigara@gmail.com Formato .mov ( quicktime ).Numeración de frames.

Curso Animacion 3D online : Ritmo y Textura en Animación de Personajes 3D Adaptación (*) del Prof. Víctor Escardó Artículos Educativos En los cursos de animacion 3D, en estudios profesionales de animacion los terminos Ritmo y Textura se mencionan muy seguido, pero gran parte de los alumnos y animadores no están completamente seguros de lo que estos términos realmente significan. Para clarificar estos conceptos los invitamos a leer el siguiente artículo y observar los vídeos animados que se presentan en el mismo, seguramente serán de mucha utilidad... Una de las razones por la cual es muy difícil distinguirlos, es por que hay mucha superposición entre ellos, y es difícil hablar de uno sin hacer referencia al otro. Algo así como tratar de hablar de espaciado(Spacing) sin hablar de timing(sentido del tiempo) y los arcos de movimiento. Definamos los términos: Ritmo: Como las acciones o los “beats” (pulsaciones) son separados a lo largo de una escena. Textura: Las variaciones del timing de las acciones y de las poses en la animacion. Demasiado no es suficiente

Animation Competition SplineBomb Sorry for the wait – but we have our winners! Without further ado, they are: 1st place – Szabolcs Siklosi 2nd place – RJ Torralba 3rd place – Charles Spencer First, congratulations to the winners, as well as to all who entered! Now, let me take a moment to explain the reasoning behind these choices. Szabolcs Siklosi’s very funny and hysterically cartoony shot (our first place winner) hits so many right notes. RJ Torralba’s shot (our second place winner) totally allows the audience to empathize with the character as easily as if we were experiencing the feeling ourselves. Charles Spencer’s shot (our third place winner) tells the audience exactly what they need to know and feel immediately. I look forward to connecting with the winners and setting them up with their prizes. Thanks again for participating, everyone! /ken ——————————————————— SplineBomb is pleased to announce it's very own Animation Competition: Here are the contest guidelines: Animate a character in a specific emotional state.

Los 12 principios de la Animación « ddsign Los 12 principios para la animación fueron creados en los años 30 por animadores en los Estudios de Disney. Se trata de una serie de reglas básicas de animación que se utilizaron como base creativa y de producción de dibujos animados en aquella época. Estos 12 pincipios ayudaron a que el oficio de la animación pasara de ser algo novedoso a ser una forma de arte. Fueron aplicados inicialmente a los clásicos animados de Disney, como Blancanieves, en 1937, Pinocho y Fantasía, en el 40, Dumbo, en el 41 y Bambi, en 1942. Estos principios hoy siguen funcionando, ayudan a crear personajes y situaciones más creíbles, proporcionan sensación de realidad. Para 3D estos principios se han tenido que reinterpretar y expandir, incluso se han tenido que añadir algunos principios adicionales que den soporte a los nuevos estilos y técnicas utilizados en la animación. Los 12 principios han evolucionado para adaptarse a la animación 3d: -ENCOGER Y ESTIRAR (Squash and Strech) -ANTICIPACIÓN (Anticipation)

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