GameMaker: Studio GameMaker: Studio caters to entry-level novices and seasoned game development professionals equally, allowing them to create cross-platform games in record time and at a fraction of the cost of conventional tools! In addition to making game development 80 percent faster than coding for native languages, developers can create fully functional prototypes in just a few hours, and a full game in just a matter of weeks. Key Features GameMaker: Studio Feature Comparison *Only available for approved Xbox developers. Click here for more information.
Create a Game Character with HTML5 and JavaScript { William Malone } by William Malone In this series we will explore how to create a game character using HTML5 Canvas and JavaScript. Each part of the series will give step by step instructions how to give our character a new ability such as running and jumping. Spring 3 Tutorials The Spring Framework is an open source application framework and Inversion of Control container for the Java platform. This page lists down all tutorials on this website available on this topic. This page will be updated everytime, I will write any post on Spring 3. Instructables Universe in Three.js What's Instructables? When you come to visit us at Instructables, you'll see a giant touchscreen that's tasked with aiding the explanation. On this touchscreen are about 20,000 points of light, each representing a project on Instructables, the top-performing of all of our featured content. It's there to help answer this question for visitors who may not know or be familiar with it at all, and to give an idea of the sheer breadth of passions in our community. The Instructables Galaxy is one part data-visualization, and one part interactive exhibit.
GameMaker: Studio on Steam Update Notes The GameMaker: Studio family of products caters to entry-level novices and seasoned game development professionals equally allowing them to create casual and social games for Steam Workshop, iOS, Android, Windows Phone, desktop and the Web (HTML5) in record time and at a fraction of the cost! As well as making games development 80 percent faster than coding for native languages, developers can create fully functional prototypes in just a few hours, and a full game in just a matter of weeks. And when you're done, GameMaker: Studio™ will produce an “app store”-ready iOS, Android, Windows Store, Windows Phone or OS X app, Windows executable or HTML5 code, all at the push of a button and all from the same source code. On top of this, you also gain instant access to more than 40 million registered Steam users through Steam Workshop, with direct upload straight from GameMaker: Studio™!
HTML5 Platformer: the complete port of the XNA game to <canvas> with EaselJS - David Rousset After a couple of hours coding with JavaScript, I’ve finally finished porting the XNA 4.0 Platformer game sample to HTML5/Canvas with the help of the EaselJS gaming framework. This article will provide you the game and the story of some of the questions I’ve asked myself while coding it. If you’d like to know how the game works, simply read the JavaScript commented code available at the end of this article.
C# Tutorials (C#) The C# tutorials provide an overview of the basics of the language and identify important language features. Each tutorial includes one or more sample programs. The tutorials discuss the sample code plus provide additional background information. They also link to the corresponding sample abstract topics, where you can download and run the sample programs. See Also Platform: Under the Hood (Part 2) This post is the second in a series of articles that will be devoted to explaining the Ushahidi Platform at a technical level for programmers and deployers. In the last blog post, we explored how the architecture of the Ushahidi Platform is radically changing from v2 to v3. In this post, I will detail the different types of objects that make up the new architecture and what their role is within the system. If we refer back to the diagram that illustrates the Clean Architecture, the very center is consists of the Entities, followed by the Use Cases layer, and then the layer of Gateways, Controllers, and Presenters.
How To Make a Tile-Based Game with Cocos2D This post is also available in: Japanese If you're new here, you may want to subscribe to my RSS feed or follow me on Twitter. Thanks for visiting! Update 1/17/2013 Fully updated for Cocos2D 2.1 rc0, Tiled 0.9.0 (released Feb 2013), Xcode 4.6, and ARC. (original post by Ray Wenderlich, update by Charlie Fulton). Mmm, tasty melons! Students create an account and verify your student status Individual Account Sign-up and have access to software programs immediately and at no cost. download software from the student catalog at no cost DreamSpark gives you the software and resources to learn, and get a head start in school or in your future career, all at no cost. Download what you need and have fun by creating applications, games and designs like you never could before.
Lost Garden Not all emotions are created equal. Consider: It is a distinctly different thing to feel sad while reading about a dying mother than to actually feel sad because your mother is dying. The former is a shadowy reflection that we intuitively understand is not immediately threatening. The later is raw, primary and life changing. I've yet to see existing terminology for this phenomena, so at the risk of stepping on existing toes, let's use the following labels. Shadow emotions: The emotions we feel when partaking in narratives, art and other safely evocative stimuliPrimary emotions: The emotions we feel when we are in a situation with real perceived consequences. Top 15 Stunning CSS3 Animation Effects Computer animation is a part of computer graphics and is in wild use today using which you can create moving objects and images using your PC. CSS 3 animations are used to push the HTML5 applications to a better level. Without seeking any kind of help from professional developers, the web designers can create beautiful and stunning animations using CSS3 animations.