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PhiloGL: A WebGL Framework for Data Visualization, Creative Coding and Game Development

PhiloGL: A WebGL Framework for Data Visualization, Creative Coding and Game Development

The WebGL Cookbook LABjs Script Loader :: Home Play WebGL Game A suite of Javascript libraries and tools designed for working with HTML5 Recent Updates Follow @CreateJS November 2014 Added Unit Tests to EaselJSUpdates in preparation for new releases (coming soon). October 2014 Added 'Extras' to EaselJSTons of updates and pull requests in all libs July 2014 Major Updates to EaselJS Graphics The Story Why we built CreateJS About CreateJS CreateJS is a suite of modular libraries and tools which work together to enable rich interactive content on open web technologies via HTML5. Featured Projects Community Show & Tell. Ion Drift A port of the Flash game Ion Drift, b10b was able to build a CreateJS version in less than a day that hit target framerates on even the lowest devices, and outperformed ports to other libraries. By b10b b10b

CopperCube - a 3D editor for Flash and WebGL, Mac OS X and Windows Download Version 5.0.2 WindowsMac free trial version Create first person walkthroughs and games Start demo Includes a terrain editor Start demo Highly detailed, animated scenes are no problem. Lightmaps are integrated, but also dynamic lights are supported Create 3D configurators and model viewers with just a few clicks. Even create first person shooters without programming. Use the powerful scripting API to create sophisticated games. Virtual Reality devices like the Oculus Rift are supported

SceneJS - WebGL Scene Graph Library Press Releases - Imagination’s PowerVR Series6 is the first mobile GPU to pass OpenCL 1.2 conformance Bringing highly efficient GPU compute to industry’s leading mobile and embedded GPU London, UK – 31st March, 2014 – Imagination Technologies (IMG.L) announces its PowerVR Series6 Rogue GPU technology is the first mobile GPU to pass OpenCL 1.2 conformance with Khronos The OpenCL 1.2 standard is an open, royalty-free standard for cross-platform, parallel programming of modern processors in a broad range of devices. PowerVR Series6 primarily targets the OpenCL 1.2 EP (Embedded Profile) specification, enabling developers to take full advantage of the rich capabilities in OpenCL 1.2 within the constraints of mobile and embedded form factors. Says Peter McGuinness, director of multimedia technology marketing, Imagination: “Imagination is a long-time member of Khronos and a leading contributor to GPU compute standards efforts such as OpenCL 1.2. GDC 2014 Press Release Summary Developer Sessions at GDC 2014

Main Page/cms/security - WebGL Public Wiki The WebGL API provides a low-level, shader based, 3D graphics API based on OpenGL ES 2.0 that renders directly into an HTML5 Canvas element. As an API for the World Wide Web, WebGL necessarily conforms to the security principles of the web platform, and was designed with security in mind from day one. This white paper provides an overview of some of the security aspects of the WebGL specification and its implementations. Undefined Behavior In the OpenGL ES 2.0 specification, behavior is left undefined in various circumstances, generally in order to achieve the highest performance for native applications on the system. On the web platform, undefined behavior makes it impossible to write strong conformance tests, and may introduce security vulnerabilities. As one concrete example, consider the readPixels API. Out of Range Memory Accesses Access to Uninitialized Memory Shader Validation and Transformation Denial of Service Solutions already exist to this problem on some operating systems.

Experimental WebGL renderer – Towards CAD in a browser | pythonOCC – January 28, 2011Posted in: News Work is currently in progress in order to add WebGL support for pythonOCC. Want to know more about WebGL: check the Khronos WebGL page at In a few words, WebGL is en emerging technology enabling real time 3D in a web browser. Primarily identified as a way to enable online gaming (including on mobile devices), this innovation is a major opportunity for CAD (at least, we believe it is!). Furthermore, we do believe in the latest technologies to enable what we call “CAD in a browser”: we mean a complete online CAD/CAM toolsuite running in Firefox, Chrome or Safari. Open standards and open source software makes this ideal become possible in a short future: FOS browsers, FOS js libraries, FOS distributed and highly scalable”NoSql” databases, and pythonOCC of course An experimental WebGL renderer for pythonOCC was developed to test these features. The resulting html file can be viewed in a WebGL compliant browser. Useful links:

IEWebGL - WebGL for Internet Explorer How to Embed Webgl into a Wordpress Post | Learn OpenGL ES Embedding into WordPress This information was originally part of WebGL Lesson One: Getting Started, but I thought it would be more useful if I also broke it out into a post on its own. Embedding WebGL into WordPress can be a little tricky, but if you use the right tags and the HTML editor it can be done without too much trouble! First, place a canvas tag where you would like the graphics to appear: <pre><canvas id="canvas" width="550" height="375">Your browser does not support the canvas tag. Then, include any necessary scripts: Embed any additional scripts that you need, such as the main body for your WebGL script: <pre><script type="text/javascript"> /** * Lesson_one.js */ The <pre> tag is important; otherwise WordPress will mangle your scripts and insert random paragraph tags and other stuff inside. If you’ve embedded your scripts correctly, then your WebGL canvas should appear, like below: Hope this helps out some people out there! About the book

kuda - A library and editor for authoring interactive 3D content for the web What is Kuda? Kuda is an advanced JavaScript library and World Editor that enables web developers to quickly build interactive 3D web solutions. It abstracts the complexity of 3D behaviors into easy to use building blocks for common functions, allowing developers to create compelling user experiences by setting up a complex sequence of events that respond to user input. Kuda is named after and in honor of the Plymouth Hemi Barracuda. Kuda is a library of features such as advanced camera controls, transform manipulation, event sequencing, and more. Other library components include a HUD, sprites, curve system, texture sets, doors, windows, and a pressure engine. Where to get started News

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