background preloader

The Big List Of Pixel Art Tutorials

The Big List Of Pixel Art Tutorials
The Big List Of Pixel Art Tutorials On this list you will find a few links to pixel art related stuff…Update: All below mentioned tutorials can now be found on PixelArtus moreover there is also another big list about Drawing and Animation. Pixel Art Freelance Guide Pixel Art Freelance Guide (Adam “Atomic” Saltsman) Graphic Style Analysis Tutorials About Glowy Graphics

Making an iOS web app with Construct 2 Did you know iOS supports web apps - apps that are installed from a web page, rather than from the App Store? They'll even keep running after going offline! You can add them to your Home screen as well, so they work very similarly to native apps. Here's how to make them with Construct 2. Make your game First of all, you need to develop your game. - Mobile devices (iPhones, iPads etc.) generally have weaker hardware. - You'll be dealing with different viewport sizes. iPhones and iPads have different display sizes. iPhone 3 and earlier: 320x480iPhone 4: 640x960 (each pixel on a iPhone 3 screen is four pixels on an iPhone 4 screen - the screens are the same physical size)iPhone 5: 640x1136 (slightly taller than the iPhone 4)iPad 2 and earlier: 768x1024iPad 3+: 1536x2048 How to handle different screen sizes You should make sure your game works for those different screen sizes. Using the Touch object The iPhone and iPad all use touch screens. Export and upload Using your app on iOS Advantages

Chapter 8: A world of tiles If you have read this far, your theoretical knowledge in Pixel-Art is now almost complete. However, you are probably disappointed that I did not answer your most pressing concerns, such as "How do I make a grass tile", "How do I make my hero?", "How do I avoid making my trees ugly?", or "Where can I find a new girlfriend? But for now, we'll go through a graphical history of RPG pixel art and review some of the basic elements that aspiring pixel artists have trouble with. 1. a. The problem with representing grass is the same as for fur in the previous chapter: the grass is too fine to be represented individually in Pixel-Art. What follows is in no way encouragement to copy; it is a collection of screenshots containing grass tiles that I suggest you observe closely (save and zoom as much as possible) by asking technical questions: how many colors are used? Since I'm nice, I'll stop for a bit and work with you to dissect the tile grass Rudora no Hihou. b. 2. Let's look at a small example:

Make Games - Pixel Art Tutorial KawaiiHannah: Pixel Tutorials Adding the Frames Our step now is to create the document for the animation in the "Document" window. To do this, click on the File Menu and select "New". The left dialogue box will appear. To the right are my frames, ready to be pasted in separately. Now, select your first frame (in whatever program you've drawn it in) and "Copy" it (Ctrl+C / Edit->Copy). In GIMP, paste the frame in, by going to the Edit Menu, down to "Paste as" and across to "New Layer". That's our first frame. To remove the green and make it transparent, use the Magic Wand tool. Now you can add the remainder of your frames as new layers and make them transparent.

30 Excellent Pixel Art Tutorials For Pixel Lovers If you’re born in 90s, I am sure that you have witnessed the glorious age of the pixel art. It exists on the old-school gaming platform, mobile phone and other digital devices. It’s one of the greatest technological inventions that dominate the digital world for several years, and now it rises again as a definitive art form within the artist community. Doing the pixel art could mean that you’re striving for perfection, as you even need to manually craft out the shading, dithering and even anti-aliasing. Today, with the aim to provide you a solid understanding of the pixel art and its essential techniques, we want to showcase to you 30 detailed and inspiring tutorials by talented pixel artists to help you carve out possibly one of the most detailed works in your life. Try on them and you’ll know, full list of tutorials after jump! Recommended Reading: 50 Beautiful and Creative Pixel Arts Shading Of A Rock Textures Tree Adding Pattern Ever wanted to explore the ways to create cute pixel art?

Indie Resources On the 30th July 2014 the site got updated, restrutured and redesigned… however the update is still not finished and thus this new Indie Resources overview page is partly incomplete. In case you are missing something you can still check out the outdated old Indie Resources page until the update is complete. Thank you for your understanding. (Game Making Tools, Game Design, Postmortems, Programming, Project Management…) (Create/Download Graphics, Hire Graphic Designer…) (Create/Download Sound + Music, Hire Sound Designer/Musician/Voice Actor…) (Distribution of Game via Payment Processor, Digital Store, Free File Hoster…) (Starting & Running A Business, Game Revenue, Postmortems…) (released…but still unfinished. rest of the articles will be added in the next few days.)

Designing a retro pixel-art tile-set Hello and welcome back to my blog! This time something a little different – I commissioned a guest post about designing a tile-set from a studio who specialise in pixel-art. After searching long and hard to find exactly the right style I was after I settled on a company from Poland called Blackmoon design. Check out their site, its pretty cool looking. Anyway, here is their post: Creating tiles in game boy style Czarek Luczynski and Robert Podgorski. Czarek and Robert are part of the BlackMoon Design ( which is a game studio based in Poznan, Poland. “We seek the inspiration for our games in nostalgic memories from our childhood – where Nintendo and C64 roamed the earth. Introduction Before starting, let’s define the characteristics of gameboy style: Palette – 4 shades of green/gray.Big, clear pixels – We should work on smaller image, and enlarge it 2 times without use of the antialiasing to have clearly visible pixels on modern HD screens. Creating the rocks tiles Ok.

Made by Pixelate – Understanding Games Understanding Games is series of four games explaining the basic concepts of video games. The tutorial-style episodes deal with rules, motivation, learning and identification in video games. The player is guided through each episode by the narrators Bob and Bub, who explain core concepts of games to the player. The player can experience these concepts directly while playing the integrated games. If you’re trying to explain games to someone – a student, a loved one, your parents – this is a great way to start. Understanding Games explains the underlying concepts behing gaming by having you play a series of flash games. Recommended Readings Chen, Jenova: Flow in Games. Costikyan, Greg: I Have No Words & I Must Design. Crawford, Chris: The Art of Computer Game Design. Csikszentmihalyi, Mihaly: Flow: The Psychology of Optimal Experience. Gee, James Paul: What Video Games Have to Teach Us About Learning and Literacy. Gingold, Chaim: Miniature Gardens & Magic Crayons: Games, Spaces & Worlds.

A* Pathfinding for Beginners By Patrick Lester (Updated July 18, 2005) This article has been translated into Albanian, Chinese, Finnish, German, Greek, Korean, Polish, Portuguese, Romanian, Russian, Serbian, and Spanish. Other translations are welcome. See email address at the bottom of this article. The A* (pronounced A-star) algorithm can be complicated for beginners. While there are many articles on the web that explain A*, most are written for people who understand the basics already. This article does not try to be the definitive work on the subject. Finally, this article is not program-specific. But we are getting ahead of ourselves. Introduction: The Search Area Let’s assume that we have someone who wants to get from point A to point B. [Figure 1] The first thing you should notice is that we have divided our search area into a square grid. These center points are called “nodes”. Starting the Search We begin the search by doing the following: [Figure 2] Path Scoring where H can be estimated in a variety of ways. 1.

Brooklyn Blackout Cake » The Tart Tart A proper celebratory cake should consist of at LEAST three layers, am I right? Unless the two layers are really thick, or the one layer is a flourless chocolate cake, or an olive oil cake, or something else rustic (and probably foreign). That being said, this cake features three teeny-tiny layers, so maybe it’s only technically a one-and-a-half layers tall. But that’s neither here nor there. The occasion? For those unfamiliar with the Brooklyn blackout cake, it’s Americana at its finest. You’ll find versions of it here and there, back-engineered attempts at recapturing the chocolate on chocolate on chocolate magic. While the cake was consumed in its entirety, I did manage to save a slice so you could see the layers within. BROOKLYN BLACKOUT CAKE Makes one 3-layer 6-inch cake Adapted from the Hummingbird Bakery Cookbook, via Hummingbird High Note: This recipe was created by Hummingbird Bakery, a London bakery. Ingredients: For the cake: Preheat the oven to 325 degrees F.

Publishing and promoting your Construct 2 game Construct 2 games run in a browser using HTML5 technology. This means there are many ways you can publish your games. Here's an overview of the ways to share your games with the world. There are also some other tips and points to consider before publishing your game. Before you publish Support touch controls These days there a lot of people browse the web on touch-screen devices like iPhones, iPads and Android phones and tablets. Different screen sizes HTML5 games can run on almost all modern smartphones, tablets and desktop computers. Offline support Construct 2 games can be played offline. Publishing options On your server You can upload the exported project to your own web site and embed it in another page like a Flash game. If you don't have your own server, these days website hosting is very cheap. If you have your own server you should make sure the following MIME types are set in order for the game to work properly: Scirra Arcade You can upload your game to our own online arcade.

40 Pixel art tutorials Today, most businesses want a website. Some already have one. Others want one. They don’t want to hire IT staff and probably can’t afford any. What Do You Want? The first step is to decide exactly what you want on your website. * What kinds of information do you want to have on your site? * Will your site require regular updates? * Will you be engaging in e-commerce on this website? * Will you need a database? * How fast do you need the job done? * What is your budget? Start Your Search Doing a web search for someone that has the skills you will need for your website will still give you a humongous list of possible choices. Often, the web developers you are pondering are not located in your town. The first thing to do when considering a developer is to check out their website. * IS the website well-designed and attractive? * Is it easy to navigate? * Are there any broken links? * Is the information complete (introduction to staff, company location, contact methods, etc.)? * IS there a portfolio?

Open Call for the Open Bundle

Related: