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JAVIER OLIVARES BLOG Les Madeleines de Mady Meg Park - Sketch Blog I really wanted to include more jungle creatures in my student film. Unfortunately, massive time constraints and the fact that the story didn't really call for it meant that I had to scrap the idea. Maybe this is what they could've looked like! I made these in Adobe Illustrator. I use it constantly at work, but I don't use it much it for my personal things. Fueled By Rage pilipo February 2009 Shorts, past and present - is there a difference? The best most financially fruitful shorts programs all happened in the 30s and 40s. Disney's shorts program allowed them to experiment with technique and develop their skills to the point where they could eventually create and make animated feature films and in the process push the whole medium forward. Warner Bros.' shorts program developed the greatest Directors and created the most and best cartoon characters in history. When I was a consultant for Fred Seibert at Hanna Barbera, I told him all this stuff and he decided it would be a good idea to start a shorts program of his own - to discover new talent and new characters for HB and the Cartoon Network. searching for a simple formula to shorts success It wasn't done as efficiently or logically as the old shorts programs of the 30s, and none of the modern shorts programs have been as successful as the classic ones that inspired them. Today every TV studio has its own shorts program.

Uwe Heidschötter Jessica Borutski 0 Por Ciento >> Espacio web especializado en grafismo Jonathan Calugi es un joven y talentoso ilustrador, natural de Pistoia (Italia), con una cartera de proyectos realmente sorprendente. Su grafismo se define por la creación de mundos fantasiosos mediante el empleo de geometría, color y un toque de “inocencia gráfica infantil”. El presente proyecto fue presentado por Calugi a una convocatoria que PlayStation organizó con diversos grafistas. Aún no hay comentarios.

Stylized Depiction: Non-Photorealistic, Painterly and 'Toon Rendering Stylized Depiction in Computer Graphics Non-Photorealistic, Painterly and 'Toon Rendering an annotated survey of online resources by Craig Reynolds While I have not done research in this area myself, I am fascinated by the computer graphic technique known as non-photorealistic rendering. (Admittedly it is a little odd to name a field of study by what it is not. To better describe the kinds of techniques listed here, and to define the informal taxonomy used on this page, it is helpful to note that techniques for stylized depiction can be classified along the axis from interactive to fully automatic, and that there are three distinct types of input for these stylized depiction processes: 3D scenes (described in terms of geometry, color, lighting, etc.) for rendering images for processing brushstrokes from a user (like the input to a paint system) Another important application of non-photorealistic rendering is to help the user understand that a depiction is only approximate.

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