Jean-Baptiste Monge - Illustrateur - Page d'accueil
Chuck Redux
Ryohei Hase
Frank Frazetta Gallery
Green Ink
Illustrations Picture books the Striped Books Boekie Boekie magazine Personal Work Drawings
Boids by Craig Reynolds
In 1986 I made a computer model of coordinated animal motion such as bird flocks and fish schools. It was based on three dimensional computational geometry of the sort normally used in computer animation or computer aided design. I called the generic simulated flocking creatures boids. The basic flocking model consists of three simple steering behaviors which describe how an individual boid maneuvers based on the positions and velocities its nearby flockmates: Each boid has direct access to the whole scene's geometric description, but flocking requires that it reacts only to flockmates within a certain small neighborhood around itself. a boid's neighborhood A slightly more elaborate behavioral model was used in the early experiments. In cooperation with many coworkers at the Symbolics Graphics Division and Whitney / Demos Productions, we made an animated short featuring the boids model called Stanley and Stella in: Breaking the Ice. Online resources related to boids Software Boids C++ Boids
Related:
Related: