100 Helpful Web Tools for Every Kind of Learner For those unfamiliar with the term, a learning style is a way in which an individual approaches learning. Many people understand material much better when it is presented in one format, for example a lab experiment, than when it is presented in another, like an audio presentation. Determining how you best learn and using materials that cater to this style can be a great way to make school and the entire process of acquiring new information easier and much more intuitive. Here are some great tools that you can use to <a href=">cater to your individual learning style, no matter what that is. Visual Learners Visual learners learn through seeing and retain more information when it's presented in the form of pictures, diagrams, visual presentations, textbooks, handouts and videos. Auditory Learners Auditory learners do best in classes where listening is a main concern. Kinesthetic Learners Kinesthetic learners do best when they interact and touch things.
Bloomin' Apps This page gathers all of the Bloomin' Apps projects in one place.Each image has clickable hotspots and includes suggestions for iPad, Android, Google and online tools and applications to support each of the levels of Bloom's Revised Taxonomy.I have created a page to allow you to share your favorite online tool, iOS, or Android app with others. Cogs of the Cognitive Processes I began to think about the triangular shape of Bloom's Taxonomy and realized I thought of it a bit differently.Since the cognitive processes are meant to be used when necessary, and any learner goes in and out of the each level as they acquire new content and turn it into knowledge, I created a different type of image that showcased my thoughts about Bloom's more meaningfully.Here is my visual which showcases the interlocking nature of the cognitive processes or, simply, the "Cogs of the Cognitive Processes". IPAD APPS TO SUPPORT BLOOM'S REVISED TAXONOMYassembled by Kathy Schrock Bloom's and SAMR: My thoughts
Advanced Distributed Learning Synopsis The Sharable Content Object Reference Model (SCORM) integrates a set of related technical standards, specifications, and guidelines designed to meet SCORM’s high-level requirements—accessible, interoperable, durable, and reusable content and systems. SCORM content can be delivered to your learners via any SCORM-conformant Learning Management System (LMS) using the same version of SCORM. The SCORM capability supports the Next Generation Learning Environment of ADL’s overarching research and development strategies. Implementing SCORM? It is highly recommended that you determine which version of SCORM you are implementing and choose the corresponding “Current Project” for more information. We are currently in the process of completing a minor update to SCORM 2004 4th Edition that includes technical clarifications, document accessibility updates and minor edits. SCORM Certified Products SCORM Adopters Research Summary Overview ADL Guidelines for Creating Reusable Content with SCORM 2004
CCSS Lesson Videos 20 Online Tools to Make Learning Fun | Once a Teacher…. by Karen Schweitzer Looking for a great way to engage and stimulate students in even the most tedious subjects? There are many online tools, games, activities, learning aids, and even web apps designed to make learning fun. Here is a list of 20 sites to try when the new school year begins: Games and Activities History Detective Kids – Based on PBS’ History Detective television show, this site encourages children between the ages of 8 and 12 to use critical thinking, problem solving, and dramatic play while digging through the past. Funbrain – Funbrain hosts dozens of interactive educational games for children. Math Is Fun – Math Is Fun is intended to make studying geometry, algebra, data, money, and measurements more enjoyable. Brain POP – This interactive educational site offers games for a wide variety of subjects and grades. Kerpoof – Kerpoof is an educational game site provided by the Walt Disney Corporation. Funschool – Funschool provides games primarily for elementary children.
Bloom’s Taxonomy: The 21st Century Version So much have been written about Bloom’s taxonomy; one click in a search engine will flood your page with hundreds of articles all of which revolve around this taxonomy. Only few are those who have tried to customize it to fit in the 21st century educational paradigm. As a fan of Bloom’s pedagogy and being a classroom practitioner, I always look for new ways to improve my learning and teaching, and honestly speaking , if you are a teacher/ educator and still do not understand Bloom’s taxonomy then you are missing out on a great educational resource. The following article is a summary and a fruit of my long painstaking research in the field of Bloom’s taxonomy. The purpose is to help teachers grow professionally and provide them with a solid informational background on how to better understand and apply Bloom’s taxonomy in classrooms in the light of the new technological advances and innovations. 1 – The cognitive : The intellectual or knowledge based domain consisted of 6 levels .
Advanced Distributed Learning Synopsis The Experience API (xAPI) is a component of the Training and Learning Architecture (TLA). The purpose of the xAPI is to store and provide access to learning experiences. The xAPI enables tracking of learning experiences, including traditional records, such as scores or completion. It also records of learners' actions, like reading an article or watching a training video. Research Summary The xAPI is a specification that describes an interface and the storage / retrieval rules that developers can implement to create a learning experience tracking service. The usefulness of the xAPI specification depends on Learning Activity Providers to create and report learning experiences. To send and receive statements from an LRS, the xAPI uses four sub-APIs. The xAPI specification was written to be flexible enough to meet the varying use cases of the e-learning community. The xAPI is an ongoing community-driven specification with contributors participating from around the world. Resources
Featured Lessons Loading [MathJax]/extensions/MathMenu.js Jump to a Section Close Reading Model Lessons Sign up to receive updates from us. Featured Lessons Download All Send us your feedback These sets of 2-6 lessons include: Complex TextsText-dependent QuestionsVocabularyWriting AssignmentsAssessment Questions* *Not all lesson sets include assessment questions Close Reading Model Lessons The Wind by James Reeves Grades K-2 fiction. View Details The Moon: Research Project Grade 1 fiction and nonfiction (Relevant for Grades K-2); created by Pat Fitzsimmons, Diana Leddy, Lindy Johnson, Sue Biggam, and Suzan Locke View Details Because of Winn-Dixie by Kate DiCamillo (with mini-assessment) Grade 3 fiction. View Details The Fisherman and His Wife translated by Lucy Crane Grade 3 fiction (Relevant for Grades 2-4); Story originally published in Household Stories by the Brothers Grimm. View Details The Making of a Scientist by Richard Feynman Grade 6 nonfiction (Relevant for Grades 5-7). View Details Grade 6 nonfiction. View Details
Best Apps for Teaching & Learning 2013 Science 360 by the National Science Foundation Level: ALL (grades K-12)Platform: iOS Website Science 360 is a science and engineering news app designed to engage the user in visual explorations through photos, videos, and text. There is new content added weekly by scientists, engineers, and the National Science Foundation. Teachers can email image and videos to integrate into lesson planning. Tip: Have students explore Science 360 for possible science project ideas and explore current science in the news.