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Sounds Online Virtual Instruments & Sample Libraries James Newton Howard "Having new sounds at my fingertips is always an inspiration and these new PLAY plug-ins have plenty of great sounds to choose from." - The Hunger Games, Snow White and the Huntsman, The Bourne Legacy Danny Elfman "Quantum Leap instruments have become an important part of my sonic template. I am really looking forward to using EW/QL Pianos and Silk in my future scores and I am using STORMDRUM 2 right now on Terminator 4." - American Hustle, Silver Linings Playbook, Alice In Wonderland John Powell "I am a big fan of the EastWest / Quantum Leap libraries. - Rio, How to Train Your Dragon, Kung Fu Panda Bryan Tyler "The entire line of EastWest instruments are an essential part of my composing rig. - Thor, Iron Man 3, Now You See Me Jeff Beal "Quantum Leap sound libraries have enjoyed an invaluable place in my palette for many years both in the mock up and final phase, these sounds offer absolute stunning quality, fidelity, and musicality." - House Of Cards, Blackfish, Rome J.J.

Dan Licht Talks Silent Hill: Downpour (Interview) With the release of Silent Hill: Downpour slated for tomorrow, we’ve finally been able to catch some much sought after time with composer Dan Licht. Known best for his work on Showtime’s Dexter and for horror films including Hellraiser and Children of the Corn, Licht has been tapped to score Silent Hill: Downpour (and the upcoming Book of Memories) after the departure of series staple Akira Yamaoka. Our discussion revolves around his preparation for scoring this Silent Hill title and his approach to this project as his first videogame. Hit the jump for our interview. OSV: Hello Dan. Dan Licht: Konami, the game’s developer, approached my agent. OSV: The Silent Hill franchise has quite a musical legacy with composer Akira Yamaoka handling all previous titles in the series. Licht: I familiarized myself with the style and history of the previous Silent Hill themes and musical cues. OSV: How has this game’s focus on water played into what you’ve been writing for the game?

Composer Interview: Daniel Licht - Film.Music.Media Daniel Licht may be known for his work on Dexter but on March 6th he will be replacing Akira Yamaoka as the sound of Silent Hill in Silent Hill: Downpour. We chat exclusively about the game and what his goals and motives were. Plus what it was like taking over for Yamaoka who has been the signature sound of the game franchise for more than a decade. Interview Conducted By: Kaya Savas Special Thanks:Daniel LichtRay CostaAlex May FMM: Composer Interview- Daniel Licht Interview: Dexter Composer Dan Licht On Silent Hill: Downpour - Silent Hill: Downpour - Xbox 360 Konami’s Silent Hill: Downpour not is not only being handled by new developer Vatra Games, but the iconic horror series’ soundtrack is being created by Dexter music man Dan Licht. This marks the first entry in the series without musical backing from famed Silent Hill composer and producer Akira Yamaoka. As a longtime fan of the series and video game music in general, I sat down with Licht to ask him about his past experience, what he thinks of Silent Hill, and what it’s like following Yamaoka’s act. We also have a full sample track from the game exemplifying Licht's unique style. Download the sample track here (or simply listen to it below). GI: How did your involvement with Silent Hill: Downpour begin? Daniel Licht: I was approached by Konami. GI: You also worked on the Hellraiser series. DL: Well, Clive Barker hired me, definitely. GI: Where does most of your inspiration come from? DL: Other than the great horror masters of the past? GI: Anything. GI: What’d you think? [Laughs]

Daniel Licht's Music for "Dishonored" February 7, 2013 Copy and paste the HTML below to embed this audio onto your web page. Audio player code: ST. Composer Daniel Licht wrote music to set the stage for the ominous tale, using traditional instruments in unique ways. Daniel is no stranger to scoring dark stories, as evidenced by his years of work on Showtime's series Dexter. Dishonored was a treat; I felt that the steampunk concept, the artwork, characters, story and the music all complemented each other well. You can hear Daniel talk about scoring the Dishonored environment on the newest episode of Top Score from Classical MPR, also on iTunes.

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