Location-based learning: The context is mobile Mobile devices have some unique affordances: They offer location-sensors (e.g., GPS, RFID, WLAN) and they can deliver multimedia content that is time- and place-relevant. Opportunities for embedded assessment can also be used to assess and fine-tune mlearning design. Expanding the range of contextual learning The idea of learning as context-dependent is at least a decade old but mobile devices add new meaning to the term “situated learning” (Lave & Wenger, 1991). Connecting to external, location-relevant content By linking to external content, learners have at-need access to information that can enrich their experiences. Google Googles is an Android application that allows users to use pictures taken with a mobile phone to search the web. Google Goggles And of course, QR codes represent a low-tech, user-friendly way of connecting to location-based information (0nce you have smartphone and a few tips for getting started). Project Noah Location-based learning games Location-based simulations
Transmedia Storytelling “Transmedia storytelling” is telling a story across multiple media and preferably, although it doesn’t always happen, with a degree of audience participation, interaction or collaboration. In transmedia storytelling, engagement with each successive media heightens the audience’ understanding, enjoyment and affection for the story. To do this successfully, the embodiment of the story in each media needs to be satisfying in its own right while enjoyment from all the media should be greater than the sum of the parts. Before expanding on how to create transmedia experiences, let’s ask ourselves two questions: Why would you want to tell stories? Why Tell Stories? We tell stories to entertain, to persuade and to explain. Our minds do not like random facts or objects and so they create their own stories to make sense of otherwise discrete, isolated events and items. Great stories win hearts and minds. Why Multiple Media? Join the Community & Sign-up for the Beta Trial! Next >>
Peter Weyland at TED2023: I will change the world Peter Weyland has been a magnet for controversy since he announced his intent to build the first convincingly humanoid robotic system by the end of the decade. Whether challenging the ethical boundaries of medicine with nanotechnology or going toe to toe with the Vatican itself on the issue of gene-therapy sterilization, Sir Peter prides himself on his motto, “If we can, we must.” After a three year media blackout, Weyland has finally emerged to reveal where he’s heading next. Conceived and designed by Ridley Scott and Damon Lindelof and directed by Luke Scott. Sir Peter Weyland was born in Mumbai, India at the turn of the Millennium. In less than a decade, Weyland Corporation became a worldwide leader in emerging technologies and launched the first privatized industrial mission to leave the planet Earth.
Toward a Ludic Architecture: The Space of Play and Games | ETC Press Steffen P. Walz 2010 Whether we think of a board game, an athletic competition in a stadium, a videogame, playful social networking on the World Wide Web, an Alternate Reality Game, a location-based mobile game, or any combination thereof: Ludic activities are, have, and take place in or at, spaces. “Toward a Ludic Architecture” is a pioneering publication, architecturally framing play and games as human practices in and of space. Filling the gap in literature, Steffen P. Walz considers game design theory and practice alongside architectural theory and practice, asking: how are play and games architected? “Toward a Ludic Architecture” is a must-read for analyzing and designing play and games from an architectural standpoint. This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 2.5 License Purchase from Lulu.com, or Download for free “Steffen P. “Architecture and game design have a great deal to offer each other, as Steffen P.
33 Great Apps for Storytelling and Creativity 2013 Update… Here are the main apps I suggest for storytelling. Some of them are actual bookmaking apps, some are apps for creating stories in various ways and others are apps I would use to help kids plan out a story. Educreations FREE- (example HERE and HERE) There is also a web version of this tool StoryBuddy 2 $4.99- (example HERE and HERE) Explain Everything $2.99- (example HERE and HERE and HERE) Toontastic FREE*- (example HERE and HERE) Feltboard $2.99- (examples HERE and HERE and HERE) Skitch FREE- for labeling (example HERE and HERE) There is also a web version of this tool Popplet $4.99- (example HERE and HERE) There is a “lite” version of the app and is also web based Tellagami- FREE- Much like Voki but in app form. Write About This $3.99- creates prompts for kids and reads the prompt to them Haiku Deck FREE- easy way to create a presentation (example HERE) Doodlecast Pro $3.99 (example HERE) FYI: Everything this app offers Explain Everything can also cover Puppet Pals My Story ThingLink
Transmedia doc series about Arab Spring begins production | Stories - an experience for your audience - 6 Elements Every Mobile Learning Game Should Have There are essential elements that every mobile learning game should have. Specifically, I found six that are a must when developing any learning game. No, I am not talking about developing the next Halo or World of Warcraft games but something any non-developer can use when they develop their own game. Here are the six elements every mobile learning game should have: 1. Intro Page & Logo I know this one may sound funny and at times may not seem necessary but having a good logo will set the whole theme for the game and really establishes this as a game. 2. If you use eLearning Brothers games you’ll notice the first slide is always the logo and the second slide is the instructions slide. 3. This is where the game becomes a game. With every game we create we try to establish a game board or game objective that we present to the learner and then progress the learner through that game board. 4. In our templates we leave the question writing to you so have fun with it. 5. 6.
Adventures in Transmedia | nextrends Share it! Leveraging the individual strengths of multiple storytelling platforms, transmedia builds a storyworld meant to engage and involve its audience and delivers an informative, entertaining experience. By Andrea Muller, Project Manager, and Johann Recordon, Junior Project Manager, swissnex San Francisco On September 17, I was in New York City. It was the first anniversary of the beginning of the Occupy Wall Street demonstrations, and the police were everywhere. As I walked down Wall Street, I came across a rather disturbing advertisement. Still, I couldn’t resist visiting the Byzantium Security website, which at first looked like any other corporate website. A few days later, I received an email from Agent Sam Hunter warning me that Byzantium could not be trusted anymore. The whole is greater than the sum of its parts Robert Pratten, zenfilms.com Transmedia provides new content and insights to the story universe or characters through each contribution. If Heidi were a transmedia story
beActive unveils new transmedia documentary show Road To Revolution Road To Revolution will follow three Portugese journalists across the Middle East tracking the path of last year’s revolutions. Multi-award winning transmedia production company beActive has announced the production of a new documentary show focussed on the revolution that affected the Middle East last year. Produced by beActive with the support of Portuguese weekly Sol and retail chain Sportzone, Road To Revolution will follow three Portugese journalists - Tiago Carrasco, Joầo Henriques and Joầo Fontes - as they travel over 9,000 miles by land and sea across ten countries in the Middle Eastern region following the path of revolution that became known as the Arab Spring. Initially available as a series of online video blogs to be posted on an official website, as well as on Sol’s website, the blogs will then be edited into a feature-length documentary available for film release and television broadcast by the end of this year.
Frequency 1550 – Mobile Learning Academy Frequency 1550 is a mobile city game to bring the middle ages alive for pupils, within their history lessons. The project was started as a research project in which we partnered with Waag Society, KPN, IVLOS (University of Utrecht) and ILO (University of Amsterdam). The first pilot was played in 2005. The theme of this mobile urban game was medieval Amsterdam. As this first pilot was very successful, it was decided to work on the project again in 2006/2007 to improve the technique, interaction and educational concept. In 2008, this mobile history game received a Spin Award in the category best gaming concept. Learning effects The University of Amsterdam and University of Utrecht researched at the same time the effects of gaming on learning. Check the publications in the sidebar.
Mobile Learning: Transforming Education, Engaging Students, and Improving Outcomes Education in the United States Education is at a critical juncture in the United States. It is vital for workforce development and economic prosperity, yet is in need of serious reform. American education was designed for agrarian and industrial eras, and does not provide all the skills needed for a 21st century economy. Mobile learning represents a way to address a number of our educational problems. This paper, part of our Mobile Economy Project, looks at ways that mobile devices with cellular connectivity improve learning and engage students and teachers. Sadly, not every student has access to a computer and the Internet. Mobile Technology and Mobile Learning As mobile phones, tablets, and other connected devices become more prevalent and affordable, wireless technology can dramatically improve learning and bring digital content to students. Technology-rich activities can sustain high levels of student engagement and peer collaboration compared to less technology focused activities.