What is inquiry-based learning? « Chip’s journey Inquiry-based learning is difficult to describe in a fixed and straightforward way (see Other definitions of inquiry-based learning). When viewed from a curricular perspective, it is often seen as a process that provides opportunities for learners to engage in the practices of life beyond the classroom — using the tools and methods of scientists, artists, problem solvers, or citizens in society — to gain a deeper understanding of themselves and the world around them. This process is situated, personal, action-based, social, and reflective. It is also a critical process, one that questions received knowledge and social structures, and even its own processes. Thus, it invites a continual questioning of what it means to teach and learn, what counts as knowledge, and what meaning or action follows from learning. The very notion of inquiry-based learning must itself be subject to this critical examination. References Aulls, Mark W., & Shore, Bruce M. (2007). Berdan, Kristina, et al.
How FOSS Works - Delta Education More than a Program, It's a Philosophy. YouTube video: FOSS Next Generation on NSTA.tv The Full Option Science System™ (FOSS) philosophy is to engage students in science through active learning. Whether you want to generally embrace the vision of A Framework for K-12 Science Education: Practices, Crosscutting Concepts, and Core Ideas (2012) or follow more closely the Next Generation Science Standards (NGSS) with the integration of the Common Core State Standards in ELA and Math, there's a FOSS edition that will support your goals. Every FOSS investigation follows a similar design to provide multiple exposures to science concepts. Active investigation, including outdoor experiences Recording in science notebooks to answer the focus question Reading in FOSS Science Resources Assessment to monitor progress and motivate student reflection on learning In practice, these components are seamlessly integrated into a continuum designed to maximize every student's opportunity to learn.
The Inquiry Page Based on John Dewey's philosophy that education begins with the curiosity of the learner, we use a spiral path of inquiry: asking questions, investigating solutions, creating new knowledge as we gather information, discussing our discoveries and experiences, and reflecting on our new-found knowledge. Each step in this process naturally leads to the next: inspiring new questions, investigations, and opportunities for authentic "teachable moments." Number Rack | The Math Learning Center The Number Rack (also known as Rekenrek) facilitates the natural development of children’s number sense. Rows of moveable, colored beads encourage learners to think in groups of fives and tens, helping them to explore and discover a variety of addition and subtraction strategies. This virtual version of the manipulative is an open-ended educational tool, ideal for elementary classrooms and other learning environments that use laptops, iPads, or Chromebooks. To purchase Student Number Racks, click here. The Number Rack is a key component of Bridges in Mathematics, second edition. App Features Display 1 to 10 rows of beads, 10 beads per row.Hide beads with resizable shades, which allows teachers or learners to model subtraction or difference problems.Reverse the colors of rows 6 to 10 to distinguish (or not) groupings of 25 beads.Enter text directly from your keyboard with the writing tool.
How to: Inquiry | YouthLearn Will you ever just walk into class and ask, "Okay, what do you want to study today?" Of course not. Inquiry-based learning is founded on students taking the lead in their own learning, but it still requires considerable planning on your part. Projects must fit into your larger program structure, goals and plans, but the students will be actively involved in planning the projects with you and asking the questions that launch their individual inquiries. The Importance of Planning It's impossible to project all the possible ways in which you can build inquiry into programs, projects and activities, but preparing for most projects involves three basic steps: Pre-planning: Before going to the kids, determine any preliminary factors or characteristics that must be true in order to achieve your larger goals or plans. Ask questions such as "Where could you find resources to answer your questions?" Step-by-Step Through the Techniques Step 1: Posing Real Questions Step 2: Finding Relevant Resources
FETCH! Lunch Rush Mobile Downloads Help Ruff Ruffman keep up with lunch orders from Ruff’s movie crew. More + Hello, Hollywood! In case you hadn’t heard, Ruff Ruffman, canine host of the PBS KIDS TV series, FETCH! with Ruff Ruffman, is making a movie! Of course, he’s in over his head and he needs your help, like, yesterday. In this Augmented Reality, multi-player game, you need to keep up with lunch orders from Ruff’s movie crew. Download the game pieces here: Full Color Game Board Black & White Game Board Order Up! Since the most important job on a movie crew is filling everyone’s belly, you’ll need to think fast and be quick on your feet to keep the sushi straight. Less - We've put together some helpful hints to help resolve common issues.
Educational Network Association Read Article in Spanish Inquiry is a dynamic process of being open to wonder and puzzlement and coming to know and understand the world. As such, it is a stance that pervades all aspects of life and is essential to the way in which knowledge is created. Inquiry is based on the belief that understanding is constructed in the process of people working and conversing together as they pose and solve the problems, make discoveries and rigorously testing the discoveries that arise in the course of shared activity. Misconception Alert “Inquiry is not a “method” of doing science, history, or any other subject, in which the obligatory first stage in a fixed, linear sequence is that of students each formulating questions to investigate. Rather, it is an approach to the chosen themes and topics in which the posing of real questions is positively encouraged, whenever they occur and by whoever they are asked. Inquiry is a study into a worthy question, issue, problem or idea.
Cyberchase Shape Quest Mobile Downloads Buzz and Delete are back in Botopolis for another fun-filled adventure. Play with them and their animal friends through three math-based games focused on geometry, spatial reasoning and problem solving. Download the game board here: Full Color Game Board Black & White Game Board Help your animal friends return to their homes in this augmented-reality game, which uses a tablet’s camera to combine the real world with digital content. You will need this printable marker to play the game The critters are hungry. The animals have hidden behind different geometric shapes. Use visualization, spatial reasoning, and geometric modeling to solve problems Identify shape attributes, count sides and corners, and use shape vocabulary Create mental images of geometric shapes using spatial memory and spatial visualization Investigate and predict the results of putting together, taking apart, moving, and rotating 3D shapes Cyberchase Shape Quest is funded by the U.S. Less -
Inquiry-based Learning: Exploration How do I assess students' progress? Student outcomes from an inquiry-learning experience should focus on: Thus, the focus of assessment of inquiry learning should be on the following: The degree to which the processing of learning skills has been developed. The degree to which the habits of mind, or "ground rules" of disciplines, have been nurtured. The degree to which students have developed the content knowledge, set in a context of broad understanding. It is extremely important that there be feedback from students to the teacher regarding the degree to which the above objectives have been achieved. The feedback from the teacher to the learner is very important as well. Feedback shared with parents is very important in helping them understand the progress of their children and in making them more aware of the important and useful outcomes of inquiry learning. Effective inquiry teachers are constantly assessing students. How the student views her individual effort.
Spacecraft 3D on the App Store This app essentially puts the holder of their phone or tablet into the powers of all the instruments that are off exploring the universe. First and foremost, it teaches them about the abilities of the different instruments we have in space for exploration and research and it allows them to research the environments that they are currently researching in space. This allows students an insight and as realistic as way as possible to be in space and viewing what is out their in this augmented reality app. Also, this gives people an ability to be interested in something as it is in their hand and they can essentially work with it as opposed to seeing pictures or reading about it.
What is Inquiry Based Learning? How to Study Help students learn to study well. We offer a number of great resources. View Study Skills Graphic Organizers Great printable graphic organizers for all subjects and grade levels! View Organizers What is Inquiry Based Learning? Inquiry based learning is mainly involving the learner and leading him to understand. Dictionary meaning of Inquiry is seeking knowledge, information, or truth through questioning. Very sadly, our traditional ways of teaching discourage the process of inquiry. Much mesmerizing information and facts are readily available, which needs an understanding of how to make sense out of it and turn it into useful knowledge. Inquiry based learning can be applied on all disciplines which has been confirmed through different researches. The teachers must organize their lesson plans according to the changing, interrelating, and communicating of knowledge. Go Deeper Into Our Inquiry-Based Learning Categories Equity in Education Basics
ecoMUVE Overview EcoMUVE is a curriculum that was developed at the Harvard Graduate School of Education that uses immersive virtual environments to teach middle school students about ecosystems and causal patterns. EcoMUVE was developed with funding from the Institute of Educational Science (IES), U.S. Department of Education. The goal of the EcoMUVE project is to help students develop a deeper understanding of ecosystems and causal patterns with a curriculum that uses Multi-User Virtual Environments (MUVEs). MUVEs are 3-D virtual worlds that have a look and feel similar to videogames. They are accessed via computers and, in our case, recreate authentic ecological settings within which students explore and collect information. EcoMUVE includes two modules, Pond and Forest; each module is a two-week inquiry-based ecosystems curriculum built around a virtual ecosystem.
Enquiry/problem-based learning Whilst EBL has clear parallels with problem-based learning (or PBL), in that the solution of a ‘problem’ serves to shape the whole learning experience of the students, it is usually viewed as covering a broader spectrum of approaches. Further, as noted by the HEA Guide to Curriculum Design, ‘EBL is perhaps more open to divergent ways of thinking about problems, more open to exploring and understanding different ways of perceiving the world and less concerned with providing firm solutions to problems that do not have simple or unique solutions’. (Kahn and O’Rourke 2004). This is supported by Price (2003) who notes that both approaches share a number of philosophical premises: ‘Simply put, these are that you have a great deal to gain from active study that involves you in inductive and deductive thinking and which requires that you work closely with others, within small study groups, to make sense of the practice environment and the challenges that exist there.’ (p43) case-based learning;