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Mr. div

Mr. div
all in our heads // video 16,984 notes Kris Menace ‘The Entirety of Matter’ // Album art by Mr. www.entiretyofmatter.com Check out the first in a series of 'gif videos’ for the album here: Kris Menace - Mona 827 notes

Comics, Quizzes, and Stories Process Journal — Home untitled Original Creators: Visionary Computer Animator John Whitney Sr Way before After Effects, before the annual Siggraph conference, before Pixar even, computer animation was around in its infant form. There were no feature films rendered entirely on a computer, no animated deconstructions of historic artworks. But there was someone who made all this possible and that man was John Whitney Sr. Anyway, enough with the time-travel film metaphors. But perhaps his most famous and recognized work was his collaboration with Saul Bass on the title sequence for Alfred Hitchcock’s Vertigo in 1958. Mechanical Analogue Computers John Whitney Sr. and his brother James Whitney built his first analogue computer in the late 1950s when he converted a World War II M-5 anti-aircraft gun director to create a complex drawing machine. The customized gun was able to control cameras that would maneuver above the artwork and, astoundingly, perform the kinds of functions that would later be common on digital computers. Catalog (1961) Arabesque (1975) @stewart23rd

Émile Coué Émile Coué de la Châtaigneraie (French: [emil kue də la ʃɑtɛɲʁɛ]; February 26, 1857 – July 2, 1926) was a French psychologist and pharmacist who introduced a popular method of psychotherapy and self-improvement based on optimistic autosuggestion.[1] Considered at times to represent a second Nancy School, Coué treated many patients in groups and free of charge.[2] Life and career[edit] Coué's family, from the Brittany region of France and with origins in French nobility, had only modest means. A brilliant pupil in school, he initially studied to become a chemist. However, he eventually abandoned these studies as his father, who was a railroad worker, was in a precarious financial state. Working as an apothecary at Troyes from 1882 to 1910, Coué quickly discovered what later came to be known as the placebo effect. In 1901 he began to study under Ambroise-Auguste Liébeault and Hippolyte Bernheim, two leading exponents of hypnosis. The Coué method[edit] General[edit] Underlying principles[edit]

storia di un'idea Alcuni lettori del mio recente articoloMappe mentali per apprendere e comunicare mi hanno chiesto di conoscere maggiori dettagli sulla metafora architettonica che ho utilizzato per descrivere il passaggio dalla scrittura lineare a quella radiale. scritto nel 1999 dal filosofo americano Mark Taylor che utilizza il Seagram Building e il Guggenheim Museum per descrivere il passaggio da un mondo strutturato secondo griglie ad uno organizzato in base a reti. Nel 2008 ho utilizzato questa metafora nell'articolo pubblicato dalla rivista Inail e dal magazine 7thfloor. Dopo quell'articolo la metafora non mi ha più abbandonata. Ho continuato a riflettere e mi sono chiesta se Mark Taylor dovesse riscrivere oggi quella metafora quale edificio sceglierebbe come simbolo della metamorfosi? Farebbe sempre riferimento al Guggenheim Museum del 1999 oppure sceglierebbe un'altra opera architettonica più recente? Ho cominciato quindi a ricercare un edificio costruito più recentemente che potesse rappresentare

BAYO | NEWS Repères chronologiques pour les arts numériques 1985Tony de Peltrie des québécois Philippe Bergeron, Daniel Langlois, Pierre Lachapelle et Pierre Robidoux. 1986Luxo Junior de John Lasseter qui deviendra l'emblème du Studio Pixar. 1990Panspermia, Karl Sims, animation fondée sur des algorithmes de vie artificielle. 1991Quarxs, Maurice Benayoun 1986Very Nervous System, de David Rokeby est une des premières installations interactives performatives ; le logiciel créé par Rokeby sera utilisé par d'autres artistes pour d'autres créations. 1988 La plume, Edmond Couchot et Michel Bret. 1989Legible City, Jeffrey Shaw 1995Beyond Pages, Masaki Fujihata La vie artificielle désigne une branche de la recherche en informatique qui crée et modélise des êtres numériques - réalistes ou inventés -, lesquels vont "vivre" et évoluer au sein de leur environnement numérique (informatique) qui constitue leur éco-système. 1992Interactive Plant Growing, Christa Sommerer & Laurent Mignonneau, installation interactive en vie artificielle. 1995 Osmose, Char Davies

Clever Typography Art A beautiful collection of clever typography art This is a beautiful collection of clever typography art that we found on popular meme website, 9GAG. Sadly, there was no reference to the artist who created these images, so if you happen to know who they are, please share with us in the comments. We’ll be happy to give them full credit and feature their work here on the Wix Blog. * Update – Thanks to our reader Audrey, we now know this ovely work is from the book Word As Image by Ji Lee Word As Image by Ji Lee

Shan vvvv - a multipurpose toolkit | vvvv Experimental Cartography: The Map as Art by Maria Popova What tattoo art has to do with fashion, vintage atlases and Nazi concentration camps. We’ve always been fascinated by maps — through various elements of design, from typography to color theory to data visualization, they brilliantly condense and capture complex notions about space, scale, topography, politics and more. Matthew Cusick, 'Fiona’s Wave,' 2005 Cusick's oversized collages are painted with fragments of vintage atlases and school geography books from the golden era of cartography, 1872-1945. Corriette Schoenaerts, 'Europe,' 2005 Schoenaerts, a conceptual photographer living in Amsterdam, constructs countries and continents out of clothing. (You may recall Schoenaerts from our Geography, Topography, and Everythingography issue.) Arie A. A grim allusion to Nazi concentration camps, these drawings, based on Luftwaffe and Allied aerial reconnaissance film, were made over the course of a decade. Qin Ga, 'Site 22: Mao Zedong Temple,' 2005 Paula Scher: The World, 1998

Using strobe light to make water drops fall in slow motion We can make water droplets appear to fall in slow motion by pumping them out of a tube using a pump that pushes the droplets out at regular intervals. Many pumps operate at 60 Hz because AC power in the United States oscillates at 60 Hz. If we force droplets out of a tube at 60 Hz and illuminate the droplets with a 60 Hz strobe light, the droplets will appear to be essentially motionless. If you want to make one of these devices, here's what you need. A reciprocating pump. (9.8 m/s^2)*(1s/60)^2 = 0.27 cm so each pair of droplets will be separated by an additional 1/4 centimeter compared to the pair above it. It is possible to custom-tune the frequency of a low voltage pump to match the frame rate of either a strobe or a high-speed digital camera.

Records [iPhone, Sound]: Japanese independent record label | only on the iPhone Records is a Japanese independent record label brought to you by Delaware that only exists on iPhone/iPodTouch. Distributed via the AppStore, featuring now 6 apps (compilations), Re<ords apps are a new spin on distributing music. Instead of going via iTunes, Re<ords acknowledge opportunity to add value to music in the form of interactive experience or what I like to refer to as “designer apps” or collectables. Each app is individually designed and includes a spinning vinyl with custom designed label. You also receive an artwork which you can zoom into. Coming soon is also the zar+Mo Label, offering classical music, early jazz and other traditional sounds. Delaware is an art collective from Japan. Platform: iPhone Version: / Cost: $1.99 – $3.99 Developer: Delaware

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