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Wearable Computing

Wearable Computing

Products Fibretronic's patented technologies allow us to offer a wide range of highly functional electronic systems suitable for easy integration into textile based products. We offer both standard systems as well as customised solutions designed to meet specific requirements. All our products are tested to electronics industry standards and are durable for performance in textile applications. Please see our Standard Products pages for further details of our main product categories. Please do not hesitate to contact us to discuss a specific project or development request. Our product range includes; Flexible switches, keypads and joysticks Textile cables for signal or power transportFlexible lighting and display componentsTextile based heating systemsTextile sensors for temperature, pressure and moisture detectionTextile sensors for heart rate monitoring Connectivity solutions, Bluetooth and Wireless electronics2-way radio communicationsHeadphones for apparel

Everyone Wants To Be The First To Ban Google Glass ⚙ Co Organizations are warning Glass users to “keep out” before the device even hits the street. Fast Company is tracking a number of places Glass is likely to be banned, including movie theaters, public schools, and dressing rooms. The New York Times also wrote about a number of different organizations considering action against the device, including most Las Vegas casinos. A Caesars Entertainment spokesman noted: "We will not allow people to wear Glass while gambling or attending our shows" in the same way the company's casinos bar computers or other recording devices. (If Rain Man can get thrown out of a casino for having an extraordinary brain, then surely tech like augmented-reality card-counting apps for Glass would be barred too.) Outside of casinos, most groups seem to be concerned with the privacy and safety of using Glass. There are arguments against banning Glass in cars and bars, of course, but the early trouble may be why Google has rolled out the product so cautiously thus far.

ETH - IfE-Wearable Computing - Smart textiles and clothes Media Electronics Lab More »» Job Links Open Position »» Latest News December 5, 2013Best Paper Award to Zack Zhu ACM 12th International Conference on Mobile and Ubiquitous Multimedia (MUM 2013) in Lulea, Sweden. Abstract The convergence of electronic components and advanced fibers with man-made textiles straddles the fields of materials science and digital electronics. Current Projects We are one of the leading groups working on smart textiles. 1. Cheap, textile based whole body sensor sensing system for interaction, physiological monitoring and activity recognition Link to project: SimpleSkin 2. Advance the technology of MRI through increased sensitivity by developing wearable, adaptive detector arrays. Link to project: WearableMRI Former Group Members Kunigunde Cherenack Holger Harms Thomas Kinkeldei Ivo Locher Corinne Mattmann Jan Meyer Christoph Zysset Past Projects Smart Shirt (SMASH) (2007, Holger Harms) Link to project: SMASH Link to project: Electronic Sensor Fibers Link to project: Backmanager

Forrester: Google Glass will be the next iPhone (but now it’s just a Newton) Roughly 21.6 million Americans would buy Google Glass if it were available, a new Forrester report says. But the current Explorer version is more of a Newton — Apple’s flawed and failed PDA — than an iPhone. That’s 12 percent of the adult population. In fact, despite the current prototype model’s limited battery life and restrictive API, Glass is more of a “when” than an “if” product, according to the survey of more than 4,600 U.S. adults. “Glass is continuously improving via over-the-air updates and new applications, and we have no doubt that in time, Glass will be the next iPhone,” the Forrester study says. The key target audience? A group of “Glass Gravitors,” Forrester says, who are tech optimists mostly under the age of 50, mostly high-income, and only slightly more male than female. But head-mounted glasses-based wearable computing is not the only game in town. Above: Wearable computing has big potential, and not just on the face Image Credit: Forrester Image credits: Forrester, SMH

hril Hardware The MIThril hardware platform is a combination of off-the-shelf components and custom engineered parts. As much as possible we have tried to use commercially available pieces while meeting our ergonomics, performance, and reliability constraints. In the cases where off-the-shelf parts are not suitable, we have designed special-purpose hardware. In order to make MIThril more widely available, we are working on document packages for this research hardware that will allow others to modify and extend our hardware design work. MIThril Construction and Assembly Most of our MIThril construction documentation is to be found on the Borglab wiki MIThril construction pages. PCB HOWTOs Eagle CAD and AP Circuits P1 Prototype Fabrication Service HOWTO Document Packages MIThril hardware, like MIThril software, is licensed under the terms of the GNU General Public License, version two or any later version, as interpreted by the MIThril Hardware Design GPL Interpretation, version one or any later version.

A Mind-Blowing UI That Could Finally Make Group Work Intuitive We’ve seen "magic-window" augmented reality interfaces, Minority Report-style gestural interfaces, and computer-vision-powered collaborative display interfaces. But what about an iPad app that combines all three? That would be T(ether), an experimental design from the MIT Media Lab. Creators Matthew Blackshaw, Dávid Lakatos, Hiroshi Ishii, and Ken Perlin call T(ether) "a tool for spatial expression" that "acts as a window affording users a perspective view of three-dimensional data through tracking of head position and orientation." T(ether) opens up mind-boggling possibilities for creating interactive digital art or exploring novel scientific visualizations. I also asked Lakatos what T(ether) offers the user that plain-old touch-screen manipulation doesn’t--in other words, why do you need the glove if you’re still just pinching and zooming pseudo-3-D objects that are only visible on a flat screen? Okay, sounds good.

Wearable Computing at the MIT Media Lab What's a Wearable? To date, personal computers have not lived up to their name. Most machines sit on the desk and interact with their owners for only a small fraction of the day. News: October 2005 Michael Sung successfully defended his doctorate work on "Non-Invasive Wearable Sensing Systems for Continuous Health Monitoring and Long-Term Behavior Modeling" Mark Blum from ETH finished his master's thesis work on "LifeWear" after six months at lab. September 2005 Anmol Madan's Jerk-O-Meter news roundup: CNN, Wired, National Geographic, and ZDNet. July 2005 The Reality Mining cell phone project was featured in a Wired News article. June 2005 Will wearable sensing technologies soon allow your cell phone to predict your emotions? April 2005 Nathan Eagle will be defending on April 25 at 11:00am. December 2004 We are in the process of updating the MIThril web site. October 2003 ISWC 2003 was a great success -- MIT had a strong showing, and the overall quality of the program was quite good.

Fo̱s - A truly wearable, Bluetooth LED display system by Anders Nelson Staying active in a big city means rubbing shoulders with cars, buses, trains and wayward tourists. Bike lights are often ignored or stolen, and reflective tape and shoes only make you visible when light reflects off them. Accidents can happen in a crowded bike lane at dawn or when the sidewalk ends at dusk. Fo̱s is a new paradigm in visibility. It's a Velcro®-lined fabric patch that contains a super-bright LED grid you can program through your phone, wirelessly. The LEDs' brightness will keep you visible and its video-stream capability will keep you noticed. At the same time Fo̱s is keeping you safe, it also engages those around you. The technology inside Fo̱s is remarkable, and using it is beautiful. Our Android®-based demo application and library package lets you get started quickly. Fo̱s was designed from scratch. Fo̱s' architecture is a big departure from my previous, mostly bespoke work. Single-height Fo̱s patch. Double-height Fo̱s patch. Triple-width Fo̱s belt. October 2013

Textiles intelligents Un article de Wikipédia, l'encyclopédie libre. Robe intégrant des LED et fibres optiques Les textiles intelligents, de l'anglais smart textiles, également trouvés sous l'appellation e-textiles pour electronic textiles, sont des textiles capables de capter et d'analyser un signal afin d'y répondre d'une manière adaptée [1]. Historique[modifier | modifier le code] Dans la majorité des cas, les textiles intelligents nécessitent un apport en énergie et une structure conductrice d'énergie pour fonctionner : c'est par exemple le cas de tous les textiles intelligents utilisant des composants électroniques. Ce n'est cependant qu'à la fin du XIXe siècle, avec le développement et l’accoutumance des gens à des appareils électriques, que les concepteurs et les ingénieurs ont commencé à combiner l'électricité avec des vêtements et des bijoux, en élaborant une série de colliers illuminés et motorisés, des chapeaux, des broches et des costumes[3],[4]. Classification[modifier | modifier le code]

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