Epic DJ Software | Mix MP3, Video & Karaoke equalizer mit der bass.dll - Delphi-PRAXiS Ich fasse mal eine Antwort aus deinen beiden Fragen (hier und da) zusammen (besser wäre nen eigener Thread gewesen padavan hat im anderen Thread geschrieben: Hab immer die maximale Amplitude und die Frequenz stellt sich im Abstand der Balken dar. Kleine Begriffsklärung: Die X-Achse stellt die Zeit da. Wie greifst du auf die Bass.dll zu? Dazu wäre auch der QT deiner Zeichenmethode sehr interessant - die aktuellen Infos sind zu knapp. Gruss, Fabian RAD Game Tools Ogg Vorbis) Ogg Vorbis is a fully open, non-proprietary, patent-and-royalty-free, general-purpose compressed audio format for mid to high quality (8kHz-48.0kHz, 16+ bit, polyphonic) audio and music at fixed and variable bitrates from 16 to 128 kbps/channel. This places Vorbis in the same competitive class as audio representations such as MPEG-4 (AAC), and similar to, but higher performance than MPEG-1/2 audio layer 3, MPEG-4 audio (TwinVQ), WMA and PAC. The bitstream format for Vorbis I was frozen Monday, May 8th 2000. All bitstreams encoded since will remain compatible with all future releases of Vorbis. A format specification and related documentation are available on this site.The libvorbis reference implementation provides both a standard encoder and decoder under a BSD license.
CamStudio - Free Screen Recording Software woolooloo - An open source framework on top of the reacTIVision project to allow for higher-level projects. Tacchi is a project written in Java that combines the multi-touch/fiducial recognition functionality of the opensource reacTIVision ( and Community Core Vision ( projects with the strength of Supercollider ( in the form of JCollider ( and the strength of the Java 2D libraries to allow for an opensource alternative to the Reactable ( The project will also end up being host to higher-level GUIs and projects on top of the TUIO client framework including music mixing, games, etc. A short demonstration video can be found here, since Google Code does not support Vimeo embedding. If all goes well, the project will also be home to instructions to build your own DIY reactable using parts that can be purchased from stores, and a projector/camera combination.
DELPHI AREA » Wave Audio Package Using the Wave Audio package you can easily play audio from (or recording audio to) file, any TStream descendant stream, or even raw audio buffers. In addition, by this package doing tasks, for example, like merging, mixing, or format conversion of waves are as easy as a function call. The wave audio package has also a mixer component, so that you can easily control Windows mixer from your application. Here is the list of all components in the Wave Audio package: Besides those mentioned components, the Wave Audio package has a set of useful functions for managing waves. The Wave Audio package has been moved on Sourgeforge. Download Wave Audio Package (115.9 KiB, Last updated on January 5, 2013)Source code of the Wave Audio package, including the documentation and some sample programs. Operational In QualiWORLDQualiWORLD is a comprehensive software platform designed to enable disabled and elderly persons to easily access and use a computer.
The Miles Sound System The Miles Sound System is one of the most popular pieces of middleware ever released. It has been licensed for over 5,200 games on 14 different platforms! John Miles first released MSS in 1991 in the early days of PC gaming. Today, Miles features a no-compromise toolset that integrates high-level sound authoring with 2D and 3D digital audio, featuring streaming, environmental reverb, multistage DSP filtering, and multichannel mixing, and highly-optimized audio decoders (MP3, Ogg and Bink Audio). New! Miles 9, with all new high-level audio tools, is now shipping! Miles is the most sophisticated, most robust, and most fully featured sound system available for your games. Game Developer Magazine inducted the Miles Sound System into its Front Line Hall of Fame the very first year - the first middleware package ever to receive that honor. You should check out what our customers think, or you can read more about the Miles SDK itself. Why Miles is right for your game:
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