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Will 2012 Be The Year 3D Printing Goes Mainstream? A 3D printed shoe from the Cube At CES 2012 3D Systems presented their solution to the growing debate about whether and when 3D printing will cross over to the mainstream. It came in the form of the Cube, priced at $1,299, a consumer plug-and-print product they hope will have the crossover appeal to find its way into every home, nudging the iDevices and games consoles out of the way to the top of the 2012 Christmas list. But the transition from obscure hobbyist product to mainstream consumer item isn’t just going to happen overnight with the wave of a magic, 3D-printed wand. With 3D printers, users can effectively turn a digital file into a physical object, either by feeding the printer a design or by scanning an object with a 3D scanner. They’ve been used on an industrial scale for the past 25 years and by hobbyists and DIY makers for the last few years—and now it seems as if the home consumer market might be next. Community Is The Key 3D Systems’ Cube 3D Printing Goes Mobile

TOP 10 IMPOSSIBLE INVENTIONS THAT WORK « Revolutionizing Awareness Searl Effects Generator by Jeane Manning When Leonardo da Vinci sketched out an impossible invention, fifteenth-century scholars probably put him down. Forget it, Leon. If machines could fly, we’d know about it. Throughout history, experts tell innovators that their inventions are impossible. Perhaps in the 21st century the following inventions will be standard science, and a history student may wonder why 20th-century pundits disregarded them. This class of inventions could wipe out oil crises and help solve environmental problems. Forget the Rube Goldberg mechanical perpetual motion contraptions; they had to stop eventually. Inventors give various names to their space-energy converters. A spiritual commune in Switzerland had a tabletop free energy device running in greenhouses for years, but members feared that outsiders would turn the technology into weaponry. It may have been done before Tesla’s time. The garage inventors come from many backgrounds. 8.

The Complete Guide to Google Wave: How to Use Google Wave From The Complete Guide to Google Wave: How to Use Google Wave Google has discontinued Wave development , so we're discontinuing work on this book. Thanks for your interest! Welcome to the first comprehensive user guide to Google Wave , written by Gina Trapani with Adam Pash . Google Wave is a new web-based collaboration tool that's notoriously difficult to understand . This guide will help. Table of Contents This book's contents are freely available to view online. Chapter 10 Wave in Action See real-world case studies of regular people using Wave to get things done. Appendix A Frequently Asked Questions Common questions and quick answers about Google Wave. Appendix B What Wave Can't Do It's not just you. Appendix C Contribute to The Complete Guide to Google Wave In the spirit of Google Wave, this guide is a collaborative effort. If you just can't get enough of Wave, see also our growing compilation of Wave-related links and video clips from across the web. Disclaimer

10 Tips for Monetizing Social Traffic Through Virtual Currency This is a guest post by Anu Shukla, CEO of Offerpal Media. Offerpal Media is a leading “managed offer platform” for social applications, virtual worlds, games, and community-oriented websites. The Opportunity A new boon is taking place on the Internet. led by the proliferation of virtual currency and virtual goods, is rapidly expanding. No one knows yet the exact size or potential of the market, though even conservative estimates put it at well over $2 billion. What’s behind the boon? virtual goods are the most effective way to monetize traffic on their properties. Today, there’s little doubt that virtual currency is the most effective way for social web publishers to monetize their traffic. 10 Tips for Monetizing Social Traffic through Virtual Currency 1. A virtual economy is much like a real economy in that it is driven by human psychology and human motivations including greed, ambition, curiosity, power, a sense of belonging, and others. 2. 3. 4. 5. 6. 7. 8. 9. 10. Conclusion

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