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Augmented Reality Sandbox with Real-Time Water Flow Simulation

Augmented Reality Sandbox with Real-Time Water Flow Simulation

MIT Invents A Shapeshifting Display You Can Reach Through And Touch We live in an age of touch-screen interfaces, but what will the UIs of the future look like? Will they continue to be made up of ghostly pixels, or will they be made of atoms that you can reach out and touch? At the MIT Media Lab, the Tangible Media Group believes the future of computing is tactile. Created by Daniel Leithinger and Sean Follmer and overseen by Professor Hiroshi Ishii, the technology behind the inFORM isn't that hard to understand. To put it in the simplest terms, the inFORM is a self-aware computer monitor that doesn't just display light, but shape as well. But what really interests the Tangible Media Group is the transformable UIs of the future. "Right now, the things designers can create with graphics are more powerful and flexible than in hardware," Leithinger tells Co.Design. In other words, our devices have been designed to simulate affordances—the quality which allows an object to perform a function, such as a handle, a dial or a wheel—but not actually have them.

AR für Wartungsunterstützung Welche Probleme gibt es bei der Wartung komplexer Anlagen und Maschinen? Bei der Wartung einer Maschine oder einer Industrieanlage kommt es häufig vor, dass das Personal bestimmte Informationen benötigt, um die entsprechende Wartung bzw. Reparatur durchzuführen. Die natürliche Vergessenskurve: Informationen, die lange nicht benötigt werden, werden vergessen oder können nicht schnell genug aus dem Langzeitgedächtnis abgerufen werden. Wie können diese Probleme reduziert werden? Die oben beschriebenen Probleme können durch ein am IPP entwickeltes Unterstützungssystem reduziert werden. Hierzu trägt der Benutzer ein kopfgebundenes Anzeigegerät (englisch: Head Mounted Display), an dem ein kleiner Positionssensor befestigt ist. angezeigt. Wie wurde das System realisiert? Der Kern des Unterstützungssystems ist eine vom IPP speziell entwickelte Software, die die Verwendung von Positionssensorik und Display für die beschriebene Anwendung erst ermöglicht. Wo kann das System noch eingesetzt werden?

Meta and Steve Mann want to mediate your reality for $667 "Demo or die." That's the unofficial motto of Meta and it's a bedrock principle espoused by Raymond Lo, the company's CTO. Lo spent a decade under the tutelage of Professor Steve Mann (known to many as the father of wearable computing), and is one of the few to make it through Mann's Ph.D. program at the University of Toronto. As an instructor, Mann requires tangible results on a regular basis from his students' projects, and now, with Lo as CTO and Mann as chief scientist, Meta's operating with the same ethos as it develops augmented mediated reality headsets. Meta's idea is to meld the real and the digital together in a fully functional computing environment. It wants to augment your reality, and, in fact, mediate it. We saw a prototype mediated reality headset from Meta a couple months ago, where we witnessed some rudimentary demos: typing in thin air and grabbing and moving digital objects with our hands. In the meantime, expect the demos to continue. Comments

Interactions with an Omnidirectional Projector Add to iTunes | Add to YouTube | Add to Google | RSS Feed This is a hemispherical dome in which users can interact with data from Virtual Earth and WorldWide Telescope. This was done using a regular projector and a wide-angle lens – and Microsoft technologies! The Ominidirectional Projector allows you to control 360 degrees of data displayed on the ceiling and walls with voice and hand gesture commands. The most popular program being displayed with the projector is an interactive virtual display of the Galaxy. Unfortunately, the Omnidirectional Projector is still in development stages, but Microsoft intends to make the system be able to work in a standard room instead requiring a domed room. Want to embed this video on your own site, blog, or forum? Podcast: Play in new window | Download (29.6MB)

שימוש ישיר במציאות רבודה ללמידה קשר סיבתי של זרימת מים בכדור הארץ by ar_mini Apr 16

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