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A wishful fancy - sqbr - Dragon Age: Origins Leliana cooed over the elf shopkeeper's wares like a small child in a bakery. "Ooh, Morrigan, come look at this!" she cried, gesturing enthusiastically. "I would rather not." replied Morrigan, looking up from the staff she was examining. She looked up at Leliana, whose smile held the slightest ghost of a smirk. "Sadly, Varathorn, it would appear that Morrigan does not like your brooch. Morrigan scowled. "Then allow me to buy it for you." said Leliana "As a thankyou for healing my injuries yesterday." "'Twas nothing." said Morrigan, but she took the gift. Alistair wasn't convinced that they'd had any compelling need to go to Denerim. But Curon was right, it was as good a place as any to earn money and pick up some better equipment. Morrigan was holding a green robe against herself and holding up her little mirror to better see her reflection. "See? Alistair turned to the companion beside him. "Are you kidding?" "Do you have any tales of the Wilds, Morrigan?" Morrigan snorted. "Hey!"

NWNList Scry Share Book Recommendations With Your Friends, Join Book Clubs, Answer Trivia Dwarf Fortress Stories | The Best Stories from the Dwarf Fortress Community Digital Comics - Comics by comiXology A closer look at Bioware’s progressive sexual politics This article was adapted from an episode of PBS Game/Show. Sonic Chronicles was the exception to the rule, thankfully, but BioWare has earned the reputation as the RPG studio who lets you go to bed with your party. The tradition goes back to the inception of the stone-cold classic Baldur’s Gate in the ‘90s and has continued into the modern day, as we saw with last month’s Dragon Age: Inquisition. They haven’t always gotten this right, as we witnessed when queer players were exiled to their own remote gay planet in Star Wars: The Old Republic, but there is a refrain of sexual liberation that you don’t find in other big studios’ games. Players are free to live out any sexual orientation they want, including, gay, lesbian, or bi. Still, there is always room for games to be more gay-friendly. There is always room for games to be more gay-friendly. This has put some non-gay players in shall we say, precarious territory. Of course, having more fully realized gay characters is only fair.

Dragon Age: Inquisition is all business Do you remember the murder knife? The most famous weapon in Dragon Age: Origins couldn’t be found in your inventory. It only came out in cutscenes: a plain blade the hero drew whenever you decided to kill someone mid-conversation. Players called it the murder knife. The murder knife wasn’t an item, really, but an idea. The Murder Knife is finally an item in Dragon Age: Inquisition, but it’s no longer an idea. The physical spaces of Inquisition are vast. On the edges of the quest preserves you can stumble into charming economy-size dungeons: the flash-frozen halls of the Still Ruins, the haunted ballroom of the Chateau d’Onterre, the dwarven tunnels of Valammar. But most of the time, when nothing’s breathing fire on you, exploring Inquisition feels like work. Many chores in this game have been mislabeled as quests. It’s clear that Bioware couldn’t scale its storytelling up to the world its artists made. Inquisition feels slick but siloed. It’s awful, that War Table. Memory lane again.

Rekindling - Rakenvy - Multifandom [Archive of Our Own] Leliana inspected the thick red and gold velvet of the dress between thumb and forefinger. "I seem recall you stating that you would sooner let Alistair dress you than wear this exact ensemble." Morrigan bowed her head uncharacteristically shyly. "I suppose I was... A tad hasty. 'Tis quite fitting, as it turns out." "I always knew what would suit your figure," she breathed as she ran one hand up Morrigan's waist. She shivered at the contact. "Do you have any advice as to what would suit it now?" Leliana was more tipsy than she was letting on. "Truly, I have missed you. "I don't believe I was particularly kind to that young idealistic bard." Leliana shut her eyes and sighed into the touch, gazing into the smaller woman's face searchingly, her mouth slightly open. "My work with the Inquisitor this night is done. "My, my" she replied with a laugh, "You are definitely no longer a Chantry sister. "You have quite the reputation these days, the talk of the Orlesian Court. "Right." "More wine?"

Nomenclature - montparnasse - Dragon Age: Inquisition, Dragon Age - All Media Types [Archive of Our Own] The problem with the Inquisition is the same problem festering away at the heart of every inept circus troupe and every band of organized and overzealous faithful armed to the back teeth with self-righteous fury and all the foolish fervor of fire and brimstone: they are a discordant melody of barely-contained internal conflicts, interpersonal melodrama, simmering resentments, jealousies, miseries, thieveries, ideological and cultural clashes always in constant motion, traveling together, fighting together, eating together, living and hating and loving and dying together. It’s a simple enough concept that she assumes most other people understand in an abstract, innate manner they don’t have to analyze and critique the way Morrigan does, unless that person is Sister Leliana, Left Hand of the Divine, who is never quite anyone at all without someone else’s breathing body and beating heart tugging at her limbs like a broken marionette with expensive shoes. “Shall I name them for you?

The queer masculinity of stealth games - Offworld When I reach the bottom of the subway stairs, three men unpeel themselves from the wall and approach me. They’re appallingly tall, larger than me in all respects, their shoulders hulking around their ears. Words are exchanged; I don’t quite remember what they were. I pet my pockets, pretend to have forgotten something, trot back up the stairs and come down again on the flight at the other side of the station. I think, If I weren’t trans I would know how to handle this. Much like in the real world, I don’t understand most men’s bodies in games. It’s a particular arrangement of shapes that never quite feels right, because it’s not the body I have nor the body I necessarily want. The bodies in stealth games are different. Machete arms aside, I’m probably more in love with the body of Adam Jensen in Deus Ex: Human Revolution than any other pre-made video game boy, and sometimes I’ll go into cover just so the camera will switch to third person so I can stare at him.

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