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Web 2.0 Resources for BYOT Programs

Web 2.0 Resources for BYOT Programs
As my school district prepares to implement BYOT in the 2012-2013 school, I have collected Web 2.0 tools that students and faculty (grades 7-12) could use. Because of the sheer number of apps for mobile devices, I have not included any apps. Recommendations would be greatly appreciated! Leave a comment with your recommendations! Thank you!! Agriculture: “10 Best Mobile Agriculture Apps For 2012″ Art: Audio: Audacity (Audio editor and recorder)Cepstral Text to SpeechVocaroo (Online voice recording) Blogging: Business: Cloud Storage: Collaboration Tools: Collections of Resources: Communications: Cel.ly (Many uses communications, polling…) NEWCreateDebateGoSaopBoxGroupMe (Send one text message to a group)Make Beliefs Comic (Create a comic strip)Remind 101 (Send mass text messages to students)SkypeTodaysMeet (Create a temporary site to promote discussion)Voki (Create speaking Avatars) Flash Cards: Foreign Language: General Information on Education and Educational Technology: TED-Ed Lessons History: Music:

Teach with Portals First 5 Lessons Learned In Our First Year Of BYOT | BYOT or Bring Your Own Technology is off to a rousing start in our District and at the high school where I serve as a Campus Technology Integration Specialist. As the year winds to an end, I thought I would share some of the first lessons that were learned. You should know that our high school is large with over 160 teachers and 2500 students. If you are beginning or about to begin your own BYOT/BYOD push, this may provide something to help in your process. Lesson 1 - Get administration on board! These folks are critical. Lesson 2 – Do Your Homework! Take some time and find out what’s already known about BYOT/BYOD! Lesson 3 – Form a campus BYOT Cadre! Invite faculty and staff from your campus to join the BYOT Cadre and build ownership in the process. Lesson 4 – Build a carefully considered BYOT Acceptable Use Policy! All stakeholders benefit from the creation of a well-designed BYOT/BYOD Acceptable Use Policy. Lesson 5 – Squash the idea that BYOT is ONLY project-based!

Top 10 Sites for Educational Games There's no denying the appeal that online games have on kids. While this might come w/ a negative stigma there are a lot of online educational games that can be found to not only enhance the joy of learning but strengthen skill sets as well. That being said I've decided to create a list of my favorite educational gaming sites on the web. Top 10 Sites for Educational Games Funbrain - One of the most popular educational gaming sites around. Teachers Quick Guide to BYOD BYOD is the catch phrase in the 2012 educational technology spheres. This acronym stands for " Bring Your Own Device ", I am pretty sure you might have heard of this new trend because wherever you turn you hear people talking about embracing it.We have already written a detailed guide on everything teachers need to know about BYOD but today we came across this awesome infographic in Cool infographics that sheds more light on this new trend. Have a look at it and share with us your suggestions.

Does the Apple fall far from the tree? – Sharing one iPad among many users 2012 K-12 Horizon Report The 2012 Horizon Report identifies mobile devices and tablet computing as technologies expected to enter mainstream use in education within one year or less. The mobility of these devices, their almost instant accessibility, the ease with which the touch screens promote interaction and the huge range of educational apps available for very reasonable prices appeal to both teachers and students. Research has found that the use of iPads and other mobile devices in the classroom improves engagement, supports multiple ways to access the curriculum and enhances assessment practices (Government of Alberta, 3 October 2011). The flexibility of mobile devices is undeniable. They have been successfully rolled out in 1-1 programmes, where students have 24/7 access to the devices, and have equally been found to be powerful learning tools when used in a one to many scenario. cc licensed ( BY ) flickr photo shared by flickingerbrad Logging in: Deployment: Management: Like this:

20 BYOD Resources For The 21st Century Schools by Hope Mulholland, TeachThought Intern BYOD policies–Bring Your Own Device–allow schools to bring technology into the classroom with a “bottom-up” approach. Such an approach can save money, allow students to use their own devices, and encourage a student-centered approach to learning. Recently we explained that “digital natives or not, technology dropped into the laps of students in schools isn’t always as accessible as it might be. By allowing students to bring in their own devices for learning–rather than insisting that they learn both content and device in school–there is an important opportunity to connect with not just their personal lives, but their natural way of doing things.” Below is a list of 20 resources to help you get started with BYOD in your school or classroom. Articles about BYOD 1. 2. 3. 4. 7 Tips for Establishing a Successful BYOD Policy – 5. 6. 7. 8. 10 Reasons To Consider BYOD In Education – This TeachThought article looks at 10 of the most common benefits of BYOD.

Excellent Resources on BYOD for Teachers Mobile technology is making explosive growth into our schools and classrooms.There is now a growing trend towards taking advantage of mobile devices to inspire learning and promote students engagement, but the problem is that school districts can not cover the costs of these devices and to provide every student with a gadget would be out of their affordability particularly with the shrinking budgets being allocated for high tech materials.However, several initiatives have been taken to counter this financial block facing the implementation of mobile technology in classroom and one of these initiatives is called BYOD ( Bring Your Own Device). BYOD is all about students bringing their Mobile gadgets from home ( like smartphones, tablets. laptops etc ) and use them for educational purposes inside the classroom. In this way students will be learning using the technology they are already familiar with and the shortage of mobile technology will be covered. 1- Getting Started with BYOD

Building an Effective School BYOD Plan The Epic BYOD Toolchest (51 Tools You Can Use Now) PowerSchool Learning: (Previously Haiku Learning.) This is a full learning management system (LMS) that I’m trying to get our school to adopt. It’s multiplatform and robust, which makes it a great fit for our BYOD environment. It also works on top of Google Classroom, so I have all those features too, plus my grade book. There are many other content-sharing platforms, like Moodle, Canvas, and CourseSites. Screencasting and Capturing What Happens in Class If you’re going to share and interact with your students in the electronic and physical spaces (as you should), you must learn how to screencast. In some exciting news, Apple has announced that iOS 11 (out later this year) will include screen recording capabilities and new screenshot features. Screencast-O-Matic: This is my go-to app. Cloud Syncing Dropbox: If you shoot video and need to get it onto your computer, Dropbox is essential. Expression Blogging Ning: Ning looks like a social media site because it is. Written Expression

Bring Your Own Device in schools - an implementation strategy Part 1 Forgive me in advance, this might be a long one. Cartoon at the end for your efforts? Deal... The following describes our arrival at a scheme for deploying SMART Learning across our school, a scheme to use mobile devices as a learning tool. (Quite a lot of) Context As part of our ideas for moving the school I work in beyond its current "Outstanding" I have undertaken a project as part of my ASLDP course. I've talked about the idea of "flipped learning" before, as it caught my eye a year or more ago. At the same time I have been exploring the fantastic opportunities to work with iPads in my classroom, and I could see immediately the potential they had for integrating with flipped learning and enhancing it further. SMART Learning: SMART Learning is predicated on the idea that we can use mobile technology in classes in order to achieve the following aims: Cost: Technical obstacle number two is app incompatibility. Test, Test and Test Again: A new idea is hard for many people to accept.

Secrets of Lost Empires | Medieval Siege | Destroy the Castle by Dennis Gaffney The trebuchet was one of the most devastating weapons of the Middle Ages. During medieval sieges, this destruction machine crushed castle walls. Using trial and error, medieval engineers adjusted the trebuchet to make sure its missile hit the castle wall—and destroyed it. NOVA's science game, "Destroy the Castle," is very much like the real thing. stone ball weight sling length counterweight design distance from the castle whether to add wheels Build it right, and you will crush the wall. Build it wrong, though, and you may have to face some painful consequences. Special thanks to Jim and Fran Sammons for their help in designing "Destroy the Castle." Medieval Arms Race | NOVA Builds a Trebuchet | Life in a Castle Destroy the Castle | Resources | Transcript Medieval Siege | Pharaoh's Obelisk | Easter Island | Roman Bath | China Bridge | Site Map

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