Entertainment Software Association Game Development Tools And Software :. GarageGames SIGGRAPH 2011 Autodesk Student Experience Event – exclusively for students On Sunday, August 7, 2011, Autodesk will be hosting the Autodesk Student Experience event, a series of workshops and presentations exclusively for students. This full day of events will feature classes, one-on-one feedback sessions with Autodesk technology experts, a seminar from Carlos Baena of Animation Mentor and a keynote presentation by Duncan Brinsmead, principal scientist at Autodesk. This event is brought to you thanks to our strategic partners Dell™ Precision Workstations and NVIDIA®. All Autodesk software showcased during the day’s event will be running on Dell Precision workstations equipped with the latest NVIDIA® Quadro® professional graphics. Wanted: Student attendees in pursuit of their CG dreams Location: Vancouver Marriott Pinnacle Downtown Hotel 1128 West Hastings Street Vancouver, BC Sunday, August 7th from 9am-5pm PST. Description: Your Responsibilities: Attend the Autodesk Experience workshops. Requirements:
Knight-Mozilla OpenNews: Building an ecosystem for open web development in journalism Brisbane International Game Developers Association (brIGDA) XNA Game Studio 4.0 XNA Game Studio 4.0 Refresh is a programming environment that allows you to use Visual Studio to create games for Windows Phone, Xbox 360, and Windows. XNA Game Studio includes the XNA Framework, a set of managed libraries designed for game development based on the Microsoft .NET Framework. This documentation collection contains technology overviews, tutorials, and reference material related to XNA Game Studio. Introduction to XNA Game Studio 4.0 Refresh Provides helpful prerequisities for installing and using XNA Game Studio 4.0 Refresh Getting Started with XNA Game Studio Development Provides introductory information about developing games with XNA Game Studio. Writing Game Code Describes how to use XNA Game Studio and the XNA Framework to develop multiplatform games for Windows, Xbox 360, and Windows Phone. Adding Art, Music, and Other Game Assets Describes game assets, such as bitmaps, models, textures, and sounds. Packing and Distributing Your Game Advanced Topics The App Hub Website
THE ULTIMATE MAYA & MR ARCHVIZ, GUIDE. A screenshot of the wireframe, that hopefully explains, why I often use the terms massive, Huge and Insane, referring to the Maya mb. production scenes: Just would like to say that the major achievment of this tut, is that all the very complicated machinery, composed by several Render layers and Render Passes, perfectly works in conjunction to the various Maya & Mr lighting, shading and rendering techniques used. For the creation of a custom Label pass, in the tut I opted for the camera output shader workflow, suggested by slipknot on the very informative thread posted by Achoury: The result is a Label Pass in the Maya native Iff. format which containes very little Edge Aliasing artifacts. With a little edge feathering in PS. you can use it for masking purpose, without the need of an extra coverage pass. I just put the Label Pass hided, as the top layer in the Layer stack in Ps. and unhide it every time I need a new mask. Ciao...! Alex
Serious Games Association Introduction to Multithreading, Superthreading and Hyperthreading Introduction Back in the dual-Celeron days, when symmetric multiprocessing (SMP) first became cheap enough to come within reach of the average PC user, many hardware enthusiasts eager to get in on the SMP craze were asking what exactly (besides winning them the admiration and envy of their peers) a dual-processing rig could do for them. It was in this context that the PC crowd started seriously talking about the advantages of multithreading. Even though the PC enthusiast SMP craze has long since died down and, in an odd twist of fate, Mac users are now many times more likely to be sporting an SMP rig than their x86-using peers, multithreading is once again about to increase in importance for PC users. Intel actually already uses SMT in a shipping design: the Pentium 4 Xeon. SMT, in a nutshell, allows the CPU to do what most users think it's doing anyway: run more than one program at the same time. Conventional multithreading Quite a bit of what a CPU does is illusion.