PRODUCTION ART - Model Sheets, Production Drawings & Others
Pages Sweet Home PRODUCTION ART - Model Sheets, Production Drawings & Others Posted by: Nagy Péter Adam and Dog (2011, Short)Afro Samurai (2007) Akira (1988) Aladdin (1992)Allegro non troppo (1976)An American Tail (1986)Animal Farm (1954)AristoCats, The (1970)Atlantis - The Lost Empire (2001)Balto (1995)Bambi (1942)Batman (1992, TV Series)Beauty and the Beast (1991)Bedknobs and Broomsticks (1971)Bee Movie (2007)Beetlejuice (1989, TV Series)Black Cauldron, The (1985) Blood: The Last Vampire (2000)Bolt (2008)Brave (2012) Castle in the Sky (1986)Cats Don't Dance (1997)Chico & Rita (2010)Cinderella (1950)Cool World (1992)Coraline (2009)Corpse Bride (2005)Corto Maltese: La Cour secréte des Arcanes (2002)Cowboy Bebop (1998, TV Series)Croods, The (2013)Darkwing Duck (1991, TV Series)Despicable Me (2010)Dumbo (1941)Emperos's New Groove, The (2000)Enchanted (2009)Ernest et Célestine (2012)Fantasia 2000 (1999)Fantastic Mr. Email ThisBlogThis! 55 Comments: Juan Carlos Valdez said... 3/22/2011 4:43 am
Art and Reference point - Further Art reference Tumblr Blogs
• This is part of a lecture I gave for the...
Tips on Character and Costume Design by Aaron Diaz
Character design is paramount to pretty much any kind of comic. Most comics have things in them, and some of those things are characters, and those characters better be well-designed. Design allows the artist to communicate essential information to the reader about a character, and a good design allows for versatility independent of minor details. I’ll probably write a more specific post later about the mechanics of character design, but for now I’m just compiling a list of my personal favorite comic character designs. All of the one I list exhibit all of the key essential design elements:Silhouette - the outer shape is clear and uniqueValue - the lights and darks provide effective contrastColor - meaningful and compelling color choicesVersatility - details of the design are flexibleIconic - striking, memorable imagery Here are my favorite designs from the world of comics: #10 - Spider Jerusalem #9 - Thor #8 - Calvin & Hobbes #7 - The One Electronic #6 - The Elric Brothers #5 - Popeye Shape
Ed Benedict | Catalogue of Curiosities
This post comes via Mark Christiansen’s blog as well as Yowp (both blogs are inexhaustible resources of 50s-60s era Hanna-Barbera). Apparently a mysterious stranger has recently posted black and white Hanna-Barbera show bumpers on You Tube. With layouts and animation by studio stalwarts like Ed Benedict, Art Lozzi and Ed Love, these bumpers are quick, funny scenarios, highlighting various characters in the Hanna-Barbera stable and packed full of great gags and wonderful compositions. Another highlight of these bumpers: the voice acting of Daws Butler, as everyone from Snagglepuss to Huckleberry Hound and Rojay North as the voice of Mr. *UPDATE! As a sidenote, I recently ran across the following model sheets that artist Bill Wray had posted, all of which were drawn by the incomparable Ed Benedict. Read Full Post » Read Full Post » Ed Benedict’s character designs are simply wonderful. Much of his work laid the foundation for the look of many Hanna Barbera’s most famous characters. Tom Oreb
Character Design Tips - Helpful Harrie
Designing characters for animation – Here’s the Plan — Blog – Medium
The process for creating Kat & Doug [Leer en español] Character design is, for me, one of the most important stages of pre-production. It can be compared with the casting process of a live-action film, where you’ll have to choose the perfect actor who will work with you before, during and after the premiere of the film (Diffusion and promotion). Even more important, it’s who we’ll follow during the story and whatever the duration of the short/film/series is. If we make a bad choice, this can compromise the success of the piece, because if the audience doesn’t identify with the characters, they won’t be able to establish an emotional bond with the story. Ok, ok, that’s very interesting, but, how do you translate that live-action casting logic to animation? But in animation we have the particularity that we have the control of creating from scratch absolutely EVERYTHING about a character. Now, I have to be honest. The stages of my characters design process are: Exploration (Blue Sky stage)
Straights & Curves | Art, Animation & Film Analysis by James Chiang
“The Garden” by Joan Miró. This majestic Spanish artist’s abstract compositions play beautifully with shape, line and color to help evoke sensations that lie within the realm of the surreal – ideas which would be too difficult to present in more realistic form. “What is straight? Character Design: Shapes are the essential building blocks to visual art. Solid understanding of the power of shapes, line and color will aid strongly in the construction and definition of any character. Graphic Design: In graphic design, the interplay between line and shape help define ideas, sometimes in the most simple yet powerful way. Design elements can signal power or danger. Performance: The primary edge of shapes can be defined as either straight or curved, implying either linear or circular movement or revealing a sense of intensive direction or gentle comfort and welcome. The sharp, angular designs used by renown illustrator Gerald Scarfe gave Hades an edginess uncommon among Disney characters. Anatomy:
Temple of the Seven Golden Camels: Contrast and Variety
I often talk about how creating distinct and interesting characters with unique personalities is one of the most important parts of our trade. I'm warning you now, this is another one of those posts! Raymond Chandler was a writer of detective novels and the creator of the iconic hard boiled detective Philip Marlowe. Towards the end of his career, he sat down for an interview with Ian Fleming, the writer of the James Bond novels. If you Google something like "Raymond Chandler Ian Fleming interviews", you'll be able to find transcriptions and youtube excerpts so you can read it, or listen to it, or both. Here's the passage that I thought was the most interesting and relevant to this particular topic: Ian Fleming: I wonder what the basic ingredients of a good thriller really are. Raymond Chandler: Yes, I agree. The part I found the most interesting was this one: I think there's a lot of truth in this sentence and shows what made Chandler such a popular writer.
John K Stuff: Character Design 1: The Character Design Fallacy
First of all, character design should never have been separated from the rest of the animation process. The handful of artists from classic cartoons that are renowned for their character designs, were not really character designers at all. They were layout artists. When they finally got around to designing characters, they knew the functional needs of the job - and they usually layed out the cartoons. They didn't just design characters in the abstract who existed only to float on white paper and look neat. Here is a very stylish cartoon "designed" by Ed Benedict in the 50s modern style. I don't think so. Or in Mike Lah's drawing style: Ed Benedict, Tom Oreb, Gene Hazelton, Ward Kimball, John Hubley, Fred Crippen, Bob Kurtz, Bill Hurtz designed their characters only as part of the overall designs of the cartoons. The Character Designer Plague So today we are overrun with character designers. Except this one below.
Character Design | Artist Interviews
OSF Costume Rentals
Need assistance designing your show? Custom costume plots and show packages are available!Contact us for more information: costumerentals@osfashland.org or 541-482-2111 x308 The Pirates of Penzance 2011 - Amber Harris, Kimbre Lancaster, Kate Hurster, Emily Sophia Knapp, Mandie Jenson Photo by T.Charles Erickson Pride and Prejudice 2010 - Ensemble - Photo by Jenny Graham My Fair Lady 2013 - Ensemble - Photo by Jenny Graham Cymbeline 2013 - Raffi Barsoumian, Howie Seago - Photo by T.Charles Erickson Henry VIII 2009 - Vilma Silva, Anthony Heald - Photo by Jenny Graham A Midsummer Night's Dream 2013 - Gina Daniels, Ted Deasy - Photo by T.Charles Erickson Previous Next