Stop Motion Apps - Great Storytelling Storytelling continues to be a powerful tool in education. Storytelling from a teacher's point of view allows us an insight into the depth of understanding our student have around certain concepts and ideas. It also gives us a privileged view into the world of the kids in our care. Storytelling is just as fantastic for students. Storytelling apps allow students a voice, a way of telling complex narratives and a way of illustrating their ability to weave multiple ideas into a single and coherent storyline. Here are a couple of apps that students and teachers of all ages will love. iMotion HD:FREE iMotion HD is a time-lapse and stop-motion app for iOS. Frame X Frame: FREE Frame X Frame by JOBY is a one-stop camera app that expands the photography capabilities of your iPhone. Frameographer: $2.99 AU Frameographer is a simple app for making time-lapse and stop motion movies in HD.
How To 'App Smash' And Implement Digital Storytelling On The iPad App smashing, the process of using more than one apps in conjunction with one another to create a final product, is a concept that allows students to create engaging educational projects and illustrate their creativity in multifaceted ways. One of the most gratifying and effective ways to use app smashing in the classroom is to create digital storytelling projects. The concept of digital storytelling is emerging as a form of personal and collective expression of knowledge, ideas, and perceptions. Its numerous and positive effects on students’ communication skills are well documented. Digital storytelling is the perfect vehicle for the delivery of visual and audio stimuli that greatly enhance a storyline or a simple narrative. Here is an iPad app smashing activity you can use in your classroom in order to create professionally looking digital storytelling projects. Getting Hands-On: The Project A typical app smashing activity has four steps: First, you start with the end product in mind.
Technology's Impact on Learning Outcomes: Can It Be Measured? Technology's Impact on Learning Outcomes: Can It Be Measured? The ongoing debate on the effectiveness of technology use for student learning outcomes still seems to have no clear answers. Recently, some institutions have decided to end their laptop programs for students because of the economic challenges facing those institutions. What is interesting is that there is also no real agreement as to what should be measured or even whether it can be measured in order to quantify success in this regard. So technology use remains conflicted between the generalized rollout of hardware and software and the individualized adoption for instruction. Misconceptions of Technology Use for Instruction (Tools, not Teachers) Paper, pens, pencils, blackboards, overheads, and so on have served as tools to mediate and support instruction in times past (and are often still used today for the same purposes); the tools have simply changed. Focus on how rather than what.
Reading Without Tears: Use the iPad to Encourage Reluctant Readers By Emily | October 18, 2012 | 2 comments If your child has a meltdown when it’s time to “drop everything and read,” consider using the iPad to build good reading habits and to help your child find content that interest him. Of course parents can tell a child that “there’s no iPad until you’ve done your reading.” And, there are many, many high-quality kids book appsavailable that encourage children to read, for some kids reading remains a chore. Look for apps which, while they aren’t books, still require reading. Make reading more like a game. Work more reading into a child’s play time. Track a child’s progress. Do you have a reluctant reader at home? Photo courtesy of Flickr user Creative Donkey.
Friday Five: 5 Fantastic Apps for the Common Core The Common Core State Standards are here. These are the apps you need. Tests and textbooks are catching on to the fact that teachers will be expected to meet the Common Core State Standards, but few apps are up to speed. 1. If you’re looking for a simple, straightforward app for keeping track of the Common Core State Standards, here’s your guide. 2. Scootpad is an app with a great selection of standards-based practice for elementary classes. 3. Math Pentagon’s Math !!! All across the nation, school, teachers, students, libraries, and families... Experts have identified character education as the core, underlying ingredient... As a teacher, you can help your students learn to observe carefully, ask... The modifications they are ushering into the exam have been called "extensive"... Consider a digital approach to note-taking techniques. 4. Math Pro!!! 5. iTooch Elementary School | Math, Language Arts and Science worksheets for 3rd, 4th and 5th grade - eduPad Inc.
7 Excellent Tools to Publish Students Work There is nothing much rewarding for students than to see their accomplished work being published and celebrated with others. This is very much motivating and is a strong impetus for them to achieve more and work harder. There are several online tools that you as a teacher can use to host your students work and share them with the whole class and as well as parents .Below are some tools that can help you do that. 1- Flipsnack Fipsnack is an online flipping book software that allows you to convert PDF documents into Flash page flip digital publications ideal for publishing students work. 2- Issuu This is another popular website where you can upload and share your students work very easily and for free. 3- Tikatok Tikatok lets you easily create an unlimited books online . 4- Mixbook Mixbook lets you make completely customizable photo books, yearbooks, cards, and calendars and many more. 5- ePub Bud 6- Lulu Lulu is a website that lets you publish print books and ebooks for free. 7- Other tools
My 24 Most-Used Education Apps (What Are Yours?) 16 Technology Leaders I Follow On Twitter 5.11K Views 0 Likes I often get asked to list off my favorite people I follow on Twitter. That's a big question with no real specific answer. This is at least my fave tech leaders! iPads in schools! They just play games! | IPAD 4 SCHOOLS 20th Century pedagogy + iPads = Gaming So, you’re in your classroom and annoyed that the kids are playing games on the iPads. You have devised a strategy and at random intervals, you ask them to double-click the ‘Home’ button to see the last apps used. Great! Well done on controlling the situation so they can get on with: writing their notes;Reading their e-textbook;completing their essay or‘Researching’ on the Internet. The only step forward you’ve really seen is the ability to use that Shakespeare app or Dissecting Frog app. The parents too, have complained that all they seem to see is game playing and maybe your school is considering limiting the apps allowed on the devices. Well done on introducing iPads. Now you have introduced a radically new and powerful learning device, you need to update your pedagogy to match it. Why are these issues the most important? Like the iPad, learning is personal This is not what the iPad was designed for. Like this: Like Loading... Related In "21C Learning"
Virtual classroom iPad App WizIQ have just announced the launch of the WizIQ Virtual Classroom App for iPad. The application is designed for students, giving them anytime, anywhere access to any WizIQ Virtual Classroom set up by their teacher. The WizIQ Virtual Classroom app offers all of the key features that users enjoy from their desktop web browsers without concern for Flash support on the iPad and all in the palms of their hands. If you haven’t seen WizIQ – it lets you set up online classes and run webinar sessions which your students can then access remotely initially via a PC but now also by this app. With the app, students can: I had a quick play with the app today on my free trial account. The iPad app is free for WizIQ users. More here on the WizIQ blog. Let me know what you think in the comments below.
Spriting Guide | The Cave of Dragonflies I care about the truth, and I strive to keep the information on this website accurate and up-to-date. For instance, where possible, I have taken pains to personally test claims about the video games before making them. However, doing so is not always feasible, occasionally I manage to be wrong even when I think I've confirmed something, and with a website of this size, it's difficult to keep track of every single piece of information anywhere on it that might need to be changed or updated. Thus, if you spot any errors, mistakes or out-of-date tidbits - or even just typos - I'd be thrilled if you would report them via this form. Pokémon, Pikachu and all other Pokémon characters © 1995-2015 Nintendo, GAME FREAK and Creatures, Inc. This is a fan-made website.