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Illustration tutorials for technical and automotive illustrators and art students

Illustration tutorials for technical and automotive illustrators and art students
Updated: December 29, 2014 This illustration tutorial site is designed to provide helpful information related to computer graphics, automotive illustration and technical drawing. Listed below are detailed tutorials and step-by-step drawing lessons for all skill levels, from the beginner art student to the intermediate and advanced professional technical illustrator or automotive illustrator. The illustration tutorials on this site are updated, revised and added to periodically. If you have any technical questions or comments regarding these tutorials please don't hesitate to contact us through the Facebook links below. This tutorial website has been color-proofed using calibrated monitors set at a Gamma of 2.0 and a 5750° K Target White Point. Home|Automotive Illustration|Line Art Illustration|Car Stock Images|Illustration Tutorials

How to make a catalog photoshop mockup tutorial | Psd Tutorials In this tutorial we will look into how to make a photoshop catalog mockup with smart layers to drag and drop your designs. A mockup is ideal to showcase your design whether to present it on your portfolio or for your clients. To make our catalog mock-up we will create the general shape, apply shadows and light effects, and insert smart layers as placeholder for your pages designs. You can download the final result of the catalog mockup here. Step 1: Open a new document in Photoshop using the settings in the screenshot below: Starting with a simple shape we will make the diferent pages of the catalog. Next we need to give the shape a curved page form with the “Convert Point Tool” working on the vector points of the rectangle until getting a shape close to that of the screenshot below: Once we have the desired shape, we make two layer copies of that shape and position them as below (you can create more shapes according to the number of pages and size of the mock-up you want to create) Step 2:

Blog View - Цвет. Теория цвета. Цвет в анимации. Полезные ресурсы Цвет - качественная субъективная характеристика электромагнитного излучения оптического диапазона , определяемая на основании возникающего физиологического зрительного ощущения и зависящая от ряда физических , физиологических и психологических факторов . Восприятие цвета определяется индивидуальностью человека , а также спектральным составом , цветовым и яркостным контрастом с окружающими источниками света , а также несветящимися объектами. Очень важны такие явления , как Метамерия , индивидуальные наследственные особенности человеческого глаза ( степень экспрессии полиморфных зрительных пигментов ) и психики. Говоря простым языком цвет - это ощущение , которое получает человек при попадании ему в глаз световых лучей . Ощущение цвета возникает в мозге при возбуждении и торможении цветочувствительных клеток - рецепторов глазной сетчатки человека или животного , - колбочек . В дизайне/анимации, да и в любом оформление цвет является одним из ключевых факторов. Теория цвета Триады (Triads)

Cinema 4D Tutorials and Tools for Motion Graphic Designers Congratulations to Michael Rinnan for winning the Five Second Project for March. His entry had a great concept and was outfitted with excellent lighting, atmosphere, camera movements and sound design. We wanted to know a little bit more about Michael’s entry, so we asked him a few questions regarding his workflow and the process for creating his winning piece. Where do you work? What is your title? I am a 3D generalist at NFL films in Mt. How did you come up with your concept for the Bright Lights Five Second Project? For my concept, my goal was to come up with a quick story I could tell in 5 seconds. What was the most challenging thing about your project? The most challenging part of this project was honestly the lighting. Tell us a little about how you achieved the zolly (push-pull zoom) effect. To achieve the zolly, I initially mapped out the motion of the motorcycles with a spline and then dropped a camera onto that motion path. What renderer was used?

djx blog maya he3d Since I don't get the time to update this blog much anymore, I thought I'd just drop in quickly to recommend a google groups mailing list that I have been contributing to for a while now. If you feel like some question/answer type discussions focused specifically on problem solving in maya this might be the place for you. There are a great bunch of knowledgeable people posting there already from time to time, but more will always be welcome. Just enter "maya he3d" in the google groups search. MFnMesh.getClosestPoint using Maya Python API 2.0 Yesterday I wrote about my experiences with the OpenMaya modules for python in maya, and showed some code to get the closest vertex on a mesh from the position of a locator. get closest vertex in maya using python Recently I was writing a python function where I needed to find the mesh vertex closest to a locator. Here is what I found... and what I had to do to get it to work. poseDeformer for maya 2014 (more...) djPFXUVs with history (more...)

70 Ultimate Cinema 4D Tutorials & Techniques Feb 12 2010 Today we share a very comprehensive round-up of Cinema 4D Tutorials. Cinema 4D is a modeling, animation and rendering application that is noted for its flexible interface and ease of use. Cinema 4D comes with an intuitive interface and a sound workflow that let the imagination and creativity of an artist flow freely. Cinema 4D Tutorials Create an Abstract Armored Sphere Scene in Cinema 4DIn this tutorial you will learn how to create a complex abstract Armored Sphere scene in Cinema 4D. Making Of: PrimateranIn this tutorial artist creates a scene that showed a part of the world of the “Primaterans” – a civilization that prefers dark corners of the galaxy, hiding from their enemies until their armada is strong enough to destroy them. Linear Workflow for Gamma Correct Lighting in Cinema 4DOne of the most critical elements involved in creating realistically lit interior environments is exposure control. Making of Super SnailThis work is fully modeled and rendered in Cinema 4D.

Автоматическая генерация ресурсов для приложений Android с помощью скриптов для Adobe Photoshop Предисловие При разработке для Android, как известно, нужно закладываться на то, чтобы создавать ресурсы подо все возможные пиксельные плотности. Изначально таких плотностей было только три: ldpi, mdpi и hdpi. Однако прогресс на месте не стоит: пиксельные плотности экранов растут до невменяемых значений, а Google тем временем тихой сапой приставляли буковку «x» и уже добрались до xxxhdpi, получив в итоге целых шесть основных конфигураций экрана. Это означает, что если играть по правилам, то нужно сохранять полдесятка ресурсов на одну иконку. Выходов несколько: можно замучить художника, можно плюнуть на поддержку многих плотностей и надеяться, что система их как-нибудь сама отмасштабирует, а можно воспользоваться тем, что программисты любят делать больше всего: автоматизацией. Использование скриптов и принципы работы Перед тем, как рассказывать о скриптах, стоит дать ссылку на статью предшественника, в которой объясняется общий процесс написания скриптов для Photoshop. Заключение

Chooser - Dropbox The Chooser is the fastest way to get files from Dropbox into your web app. It's a small JavaScript component that enables your app to get files from Dropbox without having to worry about the complexities of implementing a file browser, authentication, or managing uploads and storage. This tutorial will guide you through everything you need to do to add the Chooser to your app and customize it to suit your use cases. Demo Click the button below to see the Chooser in action. Setup The first step in adding the Chooser to your app is to create a Drop-in app. When you create a Chooser app for the web, you'll need to provide the domain names where your app is hosted. Once you've created a new app, add the following JavaScript snippet to your HTML. Sign in to see your apps or create a new app. Generic embed code (insert your app key) Triggering the Chooser from JavaScript There are two ways to trigger the Chooser on your website. Dropbox.choose(options); Handling the response File types Desktop Mobile

Урок пиксельарт - рисование в изометрическом пространстве - Уроки пиксельной графики и уроки Фотошоп, Pixelart Photoshop tutorials, смайлы, пиксели и игры для сотовых - Gas13.ru Часть 2: Математика и изометрия 1: Основываясь на инженерном техническом черчении, изометрическое изображение представляет объекты без учета перспективы. Объекты базируются на решетке ромбовидной формы, как показано ниже. 2: Традиционное изометрическое изображение основано на угле в 30 градусов, однако, вследствие особенностей компьютерных мониторов, при отображении картинки на экране, угол в 30 градусов дает беспорядочную и неровную линию. В пиксельной графике используют угол приблизительно в 26.565 градусов. Не пугайтесь внезапного появления математики, вам не нужно утруждать себя запоминанием всех этих цифр. 3: Чтобы нарисовать линию под углом в 26.565 градусов, все что вам нужно запомнить - это 1 шаг наверх и 2 вдоль, эта технология выглядит как лестница в увеличенном формате. Содержание: Автор этого сайта получил разрешение на размещение этого урока здесь.

50 Clever Tutorials and Techniques on Traditional Drawing Advertisement Traditional drawing is certainly way harder than digital and it is true that people are able to progress much faster digitally, but one should learn the traditional type of drawing and painting before starting digital drawing, since it often lays out the foundation for screen design. This article contains a mixture of traditional drawing tutorials, drawing techniques and some methods for transforming and preparing your creations for screen design. Traditional Drawing Tutorials Marilyn Portrait TutorialA truly fantastic drawing tutorial to learn how to draw a portrait of Marilyn Monroe with pencil. Portrait tutorialThis is a step by step tutorial on how to draw a realistic portrait. How to draw lipsIn this tutorial artist will explain how to draw the structure of the human lips. How to Draw a CarFor this tutorial the artist will show the different steps he takes in drawing a realistic looking car. Evil skull drawingLooking for a terrifying evil skull drawing tutorial?

Perspective Grids Here is the base 3D torso I built out for the perspective grid to sketch fast over. A 3/4 view showing the 3D base scene with the grids for perspective I built using a cone, and plane object. The first 2D Blocking over the copy of the 3D render, done on tracing paper. Here are all three layers, still taped together with the 3D render print first, the blocking, and ending with the velum final lines. Here it is scanned hiding what is under the velum for shading. The final delivered Image[ re-posted]. Production Design: Raveonettes' Music Video: Heart of StoneTorso Design Development PART III Client: Blind.Art Director: Chris Do.Project Date: January 2010 Today I have posted my third part, in a series on the Production Design work I did for the Music Video Heart of Stone by the Raveonettes, and for today I am showing the 'behind the process', in the creation of this piece. To do this fast I started in 3D and built out a quick torso with a few main elements in there and did a quick grid render.

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