Microsoft Digital Literacy Curriculum
Help your students live and thrive in the 21st century digital world with Microsoft's Digital Literacy Curriculum. These e-learning materials help you teach and assess computer concepts and skills so your students can use technology to develop new social and economic opportunities for themselves, their families, and their communities. Teach students how to use computers in both school and everyday life The Digital Literacy Curriculum offers three levels of coursework: Basic, Standard, and Advanced. The Basic Curriculum offers beginners an introduction to computers, while the Standard Curriculum goes one step further with five e-learning modules: computer basics, the internet, productivity tools, digital lifestyles, and computer security. The Advanced Curriculum goes even deeper and focuses on the use of digital information to effectively find, use, summarize, evaluate, create, and communicate information. Use the curriculum to help students become digitally literate in a variety of ways:
A Primer on Digital Literacy
Adapted from the book Digital Literacy by Paul Gilster (John Wiley & Sons, 1997) Introduction In the summer of 1996, renowned journalist Pierre Salinger wrote about a conspiracy surrounding the downing of TWA Flight 800. His proof? An e-mail message circulated on the Internet that purportedly originated from the former Safety Chairman of the Airline Pilots Association. The e-mail message was of dubious origin and could not be corroborated by any serious evidence. It was incidents such as this that prompted Paul Gilster to ask, "In a world where anyone can publish, are all publications suspect? Gilster's answers to these and other troubling questions can be found in his groundbreaking new book, Digital Literacy, just published by John Wiley & Sons (ISBN 0-471-16520-4). The following Primer on Digital Literacy is adapted from Gilster's book. For more information about Paul Gilster, Digital Literacy and his other books, please visit the Wiley Web site. E-Mail. Search Engines. Case #1.
Copyright Law: From Digital Reprints to Downloads
ReadWriteThink couldn't publish all of this great content without literacy experts to write and review for us. If you've got lessons plans, activities, or other ideas you'd like to contribute, we'd love to hear from you. More Find the latest in professional publications, learn new techniques and strategies, and find out how you can connect with other literacy professionals. More Teacher Resources by Grade Your students can save their work with Student Interactives. More Home › Classroom Resources › Lesson Plans Lesson Plan Overview Featured Resources From Theory to Practice Looking at how and why copyright law has changed over time can help students better understand recent and current copyright disputes and the many perspectives involved in these ownership issues. This lesson plan was developed as part of a collaborative professional project with the American Library Association Office for Information Technology Policy and the American Association of School Librarians (AASL). back to top The U.S.
CyberWise Digital Citizenship | Why It's So Important
Today we communicate through a powerful combination of words, images and sounds. Therefore, becoming "media literate" requires a new set of skills that enable us not only to comprehend, but also to create and distribute information across all mediums. At CyberWise we believe that Digital Citizenship is the first step to Media Literacy. Because, just like Driver's Education prepares young people to get behind the wheel of a Learn More: car, Digital Citizenship prepares them to navigate the Information Superhighway safely and confidently. Okay, Got It. While there is still some debate as to the exact definition of the term, we like this one from Ann Collier: "Critical thinking and ethical choices about the content and impact on oneself, others, and one’s community of what one sees, says, and produces with media, devices, and technologies." Fortunately, this idea of Digital Citizenship is gaining traction (if not in the classroom, at least on the Internet!). @KevinHoneycutt
Campaigning for Fair Use: Public Service Announcements on Copyright Awareness
ReadWriteThink couldn't publish all of this great content without literacy experts to write and review for us. If you've got lessons plans, activities, or other ideas you'd like to contribute, we'd love to hear from you. More Find the latest in professional publications, learn new techniques and strategies, and find out how you can connect with other literacy professionals. More Teacher Resources by Grade Your students can save their work with Student Interactives. More Home › Classroom Resources › Lesson Plans Lesson Plan Overview Featured Resources From Theory to Practice Who owns what you compose? back to top Persuasion Map: Use this online tool to map out and print your persuasive argument. In her description of a student-centered program to address issues of copyright in her school, Barbara Giorgio explains, "The key factor in the success of Marple Newtown's Committee for Academic Integrity is ownership of the process by students. Further Reading
digital-id.wikispaces
Skip to main content Create interactive lessons using any digital content including wikis with our free sister product TES Teach. Get it on the web or iPad! guest Join | Help | Sign In Digital-ID Home guest| Join | Help | Sign In Turn off "Getting Started" Loading...
Plagiarism Workshop
Overview | Materials | Workshop Hotlist | Workshop Outline | Additional Resources | Standards | Credits & Thanks Overview This one-hour workshop is intended to give high school students: an introduction to the issue of plagiarism, an overview of copyright laws and fair use provisions a demonstration of techniques to avoid plagiarism, focusing on paraphrasing, quoting, and citing sources. Presented here as an outline, this workshop can be expanded or contracted to meet time constraints, and student interest, concern, or grade level. Materials Needed Workshop Hotlist Bookmark the Internet sites to be accessed in advance or project this hotlist during the workshop itself. I. II. III. IV. V. VI. Workshop Outline I. Copyright Lesson Plan by Laura Kaemming This online lesson plan was designed for 8th grade students to be implemented over the course of several days. Copyright Worksheet Distribute worksheet to students as they enter. II. Project the website. III.
What Happens in One Minute on the Internet? [Infographic]
As millions of new Internet users log on every month, the numbers relating to the flow of information becomes ever more staggering. An infographic from analytics software provider Domo, attempts to quantify just how much data is generated in one minute online. First thing’s first: Email is still a dominant sharing tool. Internet users send more than 200 million emails every minute. Surprise, surprise: Facebook holds dominion when it comes to social networks, with users posting nearly 2.5 million pieces of content. Internet users also seem to love the same things online as they do offline: shopping, music and dating. To be staggered by more statistics, see the infographic below.
Teaching Copyright
As today's tech-savvy teens become increasingly involved with technology and the Internet for learning, work, civic engagement, and entertainment, it is vital to ensure that they understand their legal rights and responsibilities under copyright law and also how the law affects creativity and innovation. This curriculum is designed to give teachers a comprehensive set of tools to educate students about copyright while incorporating activities that exercise a variety of learning skills. Lesson topics include: the history of copyright law; the relationship between copyright and innovation; fair use and its relationship to remix culture; peer-to-peer file sharing; and the interests of the stakeholders that ultimately affect how copyright is interpreted by copyright owners, consumers, courts, lawmakers, and technology innovators. Unit Goals Educate students about copyright law, including the concepts of fair use, free speech, and the public domain. Objectives for Students Assessment