free game graphics It is once again time for a prototyping challenge! The rules are the same. You are an elite programmer that wants to make something fun without spending ten years in art school learning how to draw stick figures. I provide some easy-to-use graphics and an intriguing game design for you to riff upon. Send me the links to your masterpieces and I'll post them for folks to enjoy and critique. This time, we are tackling an ancient, yet still fascinating, genre that is long overdue resurrection: The God Game. Back in the day, there was a game call Populous where you played a god. I've divided the challenge up into two sections. Challenge Part I: Core MechanicsHave you ever experienced the simple joy of sorting your Legos? As with all mechanics, the written design is a starting point. The mapThe land starts out with randomly sorted PlanetCute prototyping tiles, piled up to five levels deep. There are several types of tiles: The finished house will pop out the villager upon completion.
Le freinage Longboard/Longskate :: Débutant : bien choisir son longboard sur CDK.fr J’ai décidé d’écrire cet article car de nombreuses personnes curieuses me posent très fréquemment cette question : mais on freine comment avec un longboard ? y’a pas de freins. Réponses : c’est pas de la freebord mais c’est exactement comme un snowboard sur lequel il n y a pas de frein non plus. Quand on débute il faut s’exercer sur des parties plutôt plates, si votre planche est équipée de bonnes roues vous parcourerez de nombreux mètres sans avoir à pousser tout le temps. : si vous ne dépassez pas votre vitesse de course à pied, il vous suffit de en faisant attention qu’elle ne parte pas en arrière et aille blesser un piéton ou qu’elle se retrouve au milieu de la circulation et crée un accident ;(expérience déjà vécue avenue Berthelot à cause des rails du tram). : vous vous sentez plus à l’aise et vous commencez à rider sur des faux plats, on se rend compte qu’il ne faut pas beaucoup de pente pour aller déjà très vite. ©dk Passons au pompage
The guide to implementing 2D platformers | Higher-Order Fun Having previously been disappointed by the information available on the topic, this is my attempt at categorizing different ways to implement 2D platform games, list their strengths and weaknesses, and discuss some implementation details. The long-term goal is to make this an exhaustive and comprehensible guide to the implementation of 2D platform games. If you have any sort of feedback, correction, request, or addition – please leave it in the comments! Disclaimer: some of the information presented here comes from reverse engineering the behavior of the game, not from its code or programmers. I can think of four major ways in which a platform game can be implemented. Type #1: Tile-based (pure) Character movement is limited to tiles, so you can never stand halfway between two tiles. Flashback, shown with tile boundaries Examples: Prince of Persia, Toki Tori, Lode Runner, Flashback How it works Advantages of this system include simplicity and precision. Type #2: Tile Based (Smooth) Slopes
GW2-CraftChart The Cinematography of "The Incredibles" Part 2 See Part 1 here.Continuing with my case study of the shot compositions from Pixar's film "The Incredibles". All images used here are ©Disney/Pixar (unless otherwise stated). Composition in film includes many different aspects; color, shape, line, contrast, positioning, cropping, viewpoint, rhythm, perspective, proportion, geometry, and many more. The dinner table sequence is a nice one that showcases how well you can move the camera around depending on which character(s) you want to make as the focus of the shot. A 2 shot. Warm colors, warm lighting, all conveying a comfortable family environment. Well shot and beautifully executed, the audience always knows where all the characters are, her with Helen and Dash looking at Bob, it motivates the camera to cut (to see what they are seeing). Characters are never blending into the background too much, color tones and shape (silhouettes) are always clear to make the image fast and easy to read. Rule of Thirds is everywhere. Awesome shot. o
Martin Wittig Ubisoft : du jeu vidéo au rayonnement mondial Une histoire de famille : du supermarché breton de machines agricoles à la vente d'ordinateurs L'histoire d'Ubisoft commence en Bretagne au sein d'une entreprise parentale tournée vers les machines agricoles. En 1984, Michel Guillemot, l'aîné de cinq frères, commence à introduire la vente de petits ordinateurs pour diversifier l'entreprise. Au cours d'un voyage en Angleterre, Michel Guillemot s'aperçoit que les jeux vidéos y sont trois fois moins chers qu'en France. Ubisoft : de la distribution à l'édition À peine né, Ubisoft ambitionne de devenir éditeur de jeux vidéo. Ubisoft Montréal Assassin's creed rassemble 40 millions de joueurs dans le monde. Michel Ancel : créateur de Rayman Alchimie du jeu Il ne suffit pas d'être un bon gestionnaire pour donner naissance à une société comme Ubisoft, il faut aussi "avoir du nez", innover, fédérer. À Montreuil et à Montréal, un laboratoire baptisé le games Lab est spécialement conçu pour accueillir des joueurs-testeurs, filmés lors des parties.
Dungeons - A guide to farming Arah - PuG-friendly! Hello! I’m Yuko Shionji, a guardian on the Desolation server, here to share my experience with Arah. I’ve run it countless times by now, have the full set, and now farm it for fun, as I really do enjoy running it. Figured I’d help the community out with some helpful tips and tricks. Before I even begin, I want to fill everyone in on the one item that allows quick, clean runs : The Ash Legion Spy Kit. Let’s start at the beginning. 1. This requires its own section, which is kind of sad. 2. He’s in every path, so you’ll need to get used to him. Phase 1: 100%-75% HP In phase 1, all you need to do is stack up on one player, away from Lupicus, and range him down. And that’s it. Now, I’ll start with the easiest path, and work down to the hardest.
Aris Kolokontes art. Torchlight Works of Jeremy Huxley Followers Art Styles Tuesday, April 20, 2010 Torchlight I am the Senior Environment Artist at Runic Games, on Torchlight 1 I was the only Environment artist, I did about 90% of the modeling and texturing shown below in a 6 month period. Posted by Jeremy Huxley at 3:53 PM Labels: Cartoony Style 1 comment: TiberiusAudley said... Thought I'd comment and say great work. Post a Comment Newer PostOlder PostHome Subscribe to: Post Comments (Atom) Friends Blog Archive ► 2008(5) ► July(5) Links Cover Letter & Resume About Me Jeremy Huxley View my complete profile Why Crunch Modes Doesn't Work: Six Lessons | IGDA Why Crunch Mode Doesn't Work: 6 Lessons There's a bottom-line reason most industries gave up crunch mode over 75 years ago: It's the single most expensive way there is to get the work done. by Evan Robinson Executive Summary When used long-term, Crunch Mode slows development and creates more bugs when compared with 40-hour weeks. More than a century of studies show that long-term useful worker output is maximized near a five-day, 40-hour workweek. In the short term, working over 21 hours continuously is equivalent to being legally drunk. Introduction In the aftermath of ea_spouse's post on LiveJournal, quality-of-life conversations in the game development business have taken on a new life and a new urgency. I've spent 20 years developing and managing software projects. I've amassed a personal collection of source information over the past 15 years, this summary mainly includes information that you can readily find on the Web. The History In 1909, Sidney J. What Management Wants O = X/Y * t
Unbeatable's Legendary Guide. - Droknar's Forge Okay so you've decided to start on the coveted legendary weapons. The question is, where do we begin? The first thing that you should do is to garner yourself a set of magic find gear from the TP. Or if you have the crafting skills, simply craft them. Ensure that you buy 5 Superior Rune of the Pirate and applying them to magic find armor that has a stat of %3 mf (Look for level 80 Traveler Items). Now Apply the last piece of your armor with a Superior Rune of the Traveler. Once all this is complete, you should now have an adequate if not the best gear that gives you the highest chance of getting rare and exotics. Now were ready to begin! Karma: The best advice I can give you in Karma farming is to BUY Karma boosters. The second tip on karma farming is to TAG And RUN. Finally, where do we farm Karma? I've scribbled the event chain that I did to garner the 1 million karma needed to craft the Juggernaut. Events: Defend Shelter Camp C: Same as penitent it starts by being contested. Gold: 1.
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