conscious competence learning model matrix- unconscious incompetence to unconscious competence conscious competence theory - summary outline The conscious competence theory and related matrix model explain the process and stages of learning a new skill (or behaviour, ability, technique, etc.) The concept is most commonly known as the 'conscious competence learning model', or 'conscious competence learning theory'; sometimes 'conscious competence ladder' or 'conscious competence matrix'. Occasionally in more recent adapted versions a fifth stage or level is added to the conscious competance theory, although there is no single definitive five-stage model, despite there being plenty of very useful and valid debate about what the fifth stage might be. Whether four or five or more stages, and whatever people choose to call it, the 'conscious competence' model remains essentially a very simple and helpful explanation of how we learn, and also serves as a useful reminder of the need to train people in stages. learning and training in stages Put simply: conscious competence matrix 1. N.B.
The Information Literacy Game Players take turns moving around the board, answering questions. There are four categories, and two questions must be answered correctly from each category in order to win. The Categories are: Category 1 - Choose Your Resource Category 2 - Searching/Using Databases Category 3 - Cite Your Sources/Avoid Plagiarism Category 4 - Library Wild Card As you answer a question correctly from each category, you will receive a light corresponding to the color of the category. On the Home Stretch, you must answer a question from each category correctly in order to advance a space. There are 3 special squares you can land on: Light Bulb: This space will ask you to compare two different websites, or evaluate one website for different kinds of information. Single Person Play Single play is much like the group game, with two additions. Keyboard Commands D - Roll the die to start the next player's turnH - Opens/closes the Help WindowS - Toggles game sounds on or off1-4 - Select the correct answer to questions
2¢ Worth Listen A few weeks ago I worked and attended North Carolina's ISTE affiliate conference. I opened the NCTIES conference with a breakfast keynote address and Marc Prensky closed it with a luncheon keynote the next day. Sadly, I missed the second day of the conference. I would first offer some constructive criticism to NCTIES , and to all such ed-tech conferences across the nation and around the world. You do a fabulous job of offering dynamic learning experiences for teachers who are new to teaching or new to utilizing contemporary information and communication technologies in their classrooms. The only idea I can think of is to have one or two session rooms devoted to unconference topics. Now to the surprises It was in the student showcase, a part of most ed-tech conferences that I often miss, using it as an opportunity to visit the exhibitors or dash up to my room for something or other. “No software. After my hesitation, she continued, “..the game master.” And then, 1 Warlick, David.
NeoMillennial Learning styles#x3 Key areas#x3 Key areas The premise of the paper is this – that given the exposure to media a new or neomillennial learning style is emerging based around ICT technologies. The exposure to new technologies is detailed in this comment in the paper by Dieterle,Dede & Schrier “During their formative years, millennials –– the cohort born after 1982 –– have had unprecedented access to a broad range of media in the United States (Roberts et al., 2005) and abroad. Especially profound are their gains in access to interactive media (e.g., video game consoles, computers) and information and communication technologies (e.g., instant messenger). Pervasive availability of interactive media has helped contribute to nearly 9 in 10 U.S. Teens regularly accessing the Internet and more than half going online daily (Lenhart et al., 2005). This article strikes an number of chords with me.The collaborative aspects of this new learning style.
10 Steps to Writing an Essay -- Step 1c: Researching in the Libr Step 1c: Researching in the Library A common misconception among students is that the library is full of old, out-of-date, musty books -- probably none from this century -- and therefore any books found there would be so out of step with the current discussion on the topic that the books, and any effort to retrieve them, would be utterly useless. Fortunately, all libraries have acquisitions departments with specialists from different fields of scholarship who constantly order up-to-date books on the contemporary issues in almost all fields. As a result, most libraries have books on all issues at least within the last ten years or so. So unless you're writing about something totally new, chances are a book has been written on it, and most likely that book is waiting for you in the library. Retrieving books saves energy The Internet is full of everything from porno to CIA reports, and it's all jumbled together like paint splattered on a wall. Learn to skim books Library as sanctuary
READINGPOWER Survey of Kindle, Nook, iPad, Sony and OverDrive eBook Store Collection Size Which Bookstore Has Most eBook Titles An important consideration for buyers of eBook Readers is the likelihood that they will be able to read their favorite authors and genres on their devices. Knowing this, some of the competing eBook Reader organisations like to impress potential buyers by emphasising the large number of titles in their eBook collection. Here are some of their claims: Amazon’s Kindle Book store currently boasts over 865,000 eBooks available for download.Sony eBook reader product pages boast over 2 million titles in its Reader Store.In recent press releases Barnes and Noble claim that over two million Nook books are now available for the Nook and Nook Color.Apples iBookstore website claim over 150,000 titles have been added to its collection within the first year of operation. Elusive eBook Titles Numbers, Statistics and Fiction eBookReaderGuide.com looked more closely into why there should be so much disappointment with the eBook stores having such larger collections.
The Ethical Researcher: Big Ideas of Notemaking and Notetaking There are 4 phases of notemaking and notetaking. By mapping these phases to the information literacy process (Building Blocks of Research), we teach the intellectual, creative and ethical use of information school-wide and assure that all students can find, understand, evaluate, and use information in various forms to create and contribute for personal, social or global purposes. Phase 1: Prepare for notetaking The first phase maps to the early stages of engaging and defining the information literacy process. What are students doing? Students focus on their personal resources, knowledge and interests. What big ideas should I teach? Examples To evoke prior knowledge and investment: "What do you know? Phase 2: Organize for notetaking The second phase occurs during the planning and locating stages of the information literacy process. What are students doing? What big ideas should I teach? Phase 3: Design and use notes as thinking tools What are students doing? What big ideas should I teach?
Joyce Valenza's Neverending Search Toolkits Do you want to use more digital learning to meet the needs of each of your students? Teachers, librarians, and instructional coaches from across the country have helped us to develop these toolkits that are ready for you to use today! These toolkits are not the totality of good information available; instead, they are designed to provide a few ideas about how technology can enhance the educational experience for students in the topic areas addressed. Digital Learning Day 2015 295 days until February 4, 2015 Plagiarism What is Plagiarism and Why is it Important? In college courses, we are continually engaged with other people’s ideas: we read them in texts, hear them in lecture, discuss them in class, and incorporate them into our own writing. As a result, it is very important that we give credit where it is due. Plagiarism is using others’ ideas and words without clearly acknowledging the source of that information. How Can Students Avoid Plagiarism? To avoid plagiarism, you must give credit whenever you use another person’s idea, opinion, or theory; any facts, statistics, graphs, drawings—any pieces of information—that are not common knowledge; quotations of another person’s actual spoken or written words; or paraphrase of another person’s spoken or written words. These guidelines are taken from the Code of Student Rights, Responsibilities, and Conduct. How to Recognize Unacceptable and Acceptable Paraphrases Here’s an UNACCEPTABLE paraphrase that is plagiarism: What makes this passage plagiarism? 1. 2.
Library Success: A Best Practices Wiki - Library Success: A Best Practices Wiki Welcome to Library Success: A Best Practices Wiki. This wiki was created to be a one-stop shop for great ideas and information for all types of librarians. All over the world, librarians are developing successful programs and doing innovative things with technology that no one outside of their library knows about. There are lots of great blogs out there sharing information about the profession, but there is no one place where all of this information is collected and organized. That's what we're trying to do. If you've done something at your library that you consider a success, please write about it in the wiki or provide a link to outside coverage. This wiki is not run by any commercial entity and does not represent any commercial interests. Anyone who wants to add to or edit topics on the wiki can do it. If you are going to link to this wiki, please use the following URL: Logo designed by Christopher Rios and Zandra Vlahakis... Community Management and Leadership