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C o m: 3D Process / Post Process: tricks revealed!

C o m: 3D Process / Post Process: tricks revealed!
Many of you have asked for my post production process…so here it is. I typically use AE (Adobe After Effects) for my post work, but for this post I’m demonstrating in PS (Photoshop) because most people use PS over AE for stills. However the principles apply to all software. Also, I’m trying to keep it “out-of-the-box”, rather than show a lot of plug-ins. I always suggest learning the techniques with the software, then after understanding how to create them, go get the plug-ins to make your job faster-not better. Some of you already know, but I do most of my modeling in SU ( SketchUp ). I also start materials and texturing in SU. Using Max 2011 has been great, because I can import SU files straight from Max without needing to export models from SU. During import I opt not to import the SU cameras. Some of the general settings for my A&D materials: If I can keep glossy samples to 8 then I do. Next I go to lighting. This is a flare pass for the lights. This image is a dummy people pass.

Linear Workflow: a guide | David Fleet 3D Artist This has been the subject of discussions on many forums over recent years. I realised that there were all sorts of tutorials offering often conflicting information regarding the process. This is not the only way, just my way. I would like to thank my mate Ben Cowell and Phil Shoebottom for offering some clarity on a few points. SO, WHAT IS LINEAR WORKFLOW? Look at the above image, what is the difference between the image on the left and the image on the right? Vray and 3ds Max process the data in which to make an image in ‘linear space’, also known as Gamma 1.0, but by default all monitors show you the image with a Gamma of 2.2 (sRGB), which basically makes the image ‘look’ dark, although it actually isn’t dark at all. Unfortunately this has always been the case with 3D rendering, which means that many artists who don’t know about linear workflow learn to light scenes by using a handful of tricks to try and get results you’d expect in real life. This button is a little misleading.

40 Awesome Photoshop Water Effect Tutorials and Brush Collections tripwire magazine 40 Awesome Photoshop Water Effect Tutorials and Brush Collections November 18, 2012 · 45 comments by Lars Water effects created using Photoshop can be used in various types of designs to create interesting and strong emotional effects. Advertisement Index Photoshop Water Effect Tutorials Create a beautiful under water scene in photoshop Water drops in photoshop in 5 minutes Water Drops Leaf drop tutorial Basic water drops Underwater Scene Underwater Experiment in Photoshop The Ocean’s Freshness Photo Effects Alien Water Photoshop Tutorial Create An Underwater Scene The Making Of “Our Future” Displacement Water Feather under the water Water Dress Tutorial Water Spelled with Water Create amazing water-drenched photomontages Water effect photo montage Artistic rain on an illustration The Rain Photoshop Tutorial Transform a daylight image into a dark and stormy night Underwater Dance Effects Creating Water From A Tap Designing war movie poster Artistic rain effect Realistic water running on tap Rain

Making of House in Alentejo Check new making of House in Alentejo from cg artisc Sérgio Merêces . He had got image of the week awards on Vray Workshop with this image . We would like to thanks Sérgio Merêces for this . Check it out ! Ads House in Alentejo Hello everyone, my Name is Sérgio Merêces, I’m a CG and 3D architectural visualization artist based in Portugal,I started my career in 2003 as a generalist 3d artist in a video game company where I worked until 2008. The Inspiration For this project I were originally inspired by real photos from around the world. So let’s start! When beginning a project the first tthing to do is always adjust the settings of the gamma and units that i always i use meters. I always put my gama 2.2 as it shows in the image in the 3d studio max preferences. In Vray settings i always use 2.2 and Reinhard . Modeling I’ve started the house modeling using the dwg drawings as references, nothing special in the modeling i draw the splines following the top draw to make the entire walls. Environment

Linear Workflow: A Guide by Dave Fleet This has been the subject of discussions on many forums over recent years. I realized that there were all sorts of tutorials offering often conflicting information regarding the process. This is not the only way, just my way. I would like to thank my mates Ben Cowell and Phil Shoebottom for offering some clarity on a few points. What is "Linear Workflow"? Look at Fig.01. Fig. 01 V-Ray and 3ds Max process the data in which to make an image in "linear space", also known as Gamma 1.0, but by default all monitors show you the image with a Gamma of 2.2 (sRGB), which basically makes the image look dark, although it actually isn't dark at all. Unfortunately this has always been the case with 3D rendering, which means that many artists who don't know about linear workflow learn to light scenes by using a handful of tricks to try and get results you'd expect in real life. Setting up 3ds Max As well as the image itself, textures and materials also need to be correctly converted to Gamma 2.2.

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