A List of The Best Free Digital Storytelling Tools for Teachers 1- ZimmerTwins It is all about creative storytelling. ZimmerTwins is a web2.0 tool that allows students to give vent to their imaginative powers and exercise their storytelling skills from early stages to advances ones. 2- Digital Story Telling in The Classroom This section provides resources and materials for teachers to use with their students in storytelling. 3- Story Bird This is an awesome website that allows students and teachers to create short art inspired stories to read, share or print out. 4- Someries Someries is a fantastic storytelling site . 5- PicLits This is another awesome website where students can choose a picture and start drawing or writing a text on it to create a story. 6- Generator This is a creative studio space where students explore the moving image and create their own digital stories to share with others. 7- Capzles This is where you and your students can create rich multimedia stories with videos, photos, music, blogs and documents.
Educational Technology in ELT: Digital Storytelling I have just come back from IATEFL Glasgow 2012, where I presented on Digital Storytelling for the Technology and Teens Symposium organised by Graham Stanley. Digital Storytelling is any combination of images, text, audio and music to create a digital story, either fictional or non-fictional. The presentation focused on ways of implementing digital storytelling with teens. I described what I believe are its benefits and then showed three examples of projects I did with my students from Instituto San Francisco de Asis in Buenos Aires, Argentina. Some digital storytelling tools you can use: Powerpoint and Windows Movie Maker allow you to combine images, text, music and audio to create digital stories. Animoto allows you to upload images and combines them automatically with a selection of background music available on the website. Xtranormal allows you to create text to speech animations. Voicethread is a slide show creator, in which you can type or record comments around each slide.
Mixbook - Free Digital Storytelling for Educators At Mixbook, we offer discounts for bulk and volume custom yearbook orders for Elementary School Yearbooks, Middle School Yearbooks, High School Yearbooks, as well as education centers and academic programs. Transform your sports team, student and school photos into lasting memories with our premium, professional quality custom school yearbooks. Whether you’re looking to capture the baseball team photos, create a custom school yearbook or class project photo book, or celebrate your student’s art projects in a class calendar, Mixbook has hundreds of unique and easy to create photo products that can be customized to your heart’s content. Creating photo keepsakes for your students and teachers has never been easier than with the Mixbook editor.
Digital Storytelling: A creator's guide to interactive entertainment: Carolyn Handler Miller: 9780240809595: Amazon.com: Books Visual storytelling Educational Uses of Digital Storytelling " The stories that we tell others and ourselves reveal who we think we are along with identifying our purpose, meaning, and worth in life. Telling personal stories publicly celebrates our life." -Bernajean Porter Educational Uses of Digital Storytelling Digital Storytelling from the University of Wollongong Library, Wollongong, Australia Noel Broadhead, Liaison Librarian Digital storytelling refers to short videos, usually two to three minutes in length. This site includes a Digital Storytelling Guide in PDF which may be downloaded from: Link: Center for Digital Storytelling A non-profit organization in Berkeley, California, the CDS is rooted in the art of personal storytelling and is known for its DS workshops, training materials and multiple collaborations with community, business and education partners. Creative Narrations This Seattle-based website supports the use of new media, including digital storytelling, to promote social change. Cybrary Man's Sigital Storytelling Website Digital Storytelling Multimedia Archive
the explicit while i was in Berlin i spoke at Deutsche Telekom's Innovation Day. in the exhibitions hall there was a display for an initiative called Palomar5. Palomar5 is group of young people (and it gives me the shivers that I am no longer included in this category) that are interested in innovation and large-scale problem solving using social technology. With the help of DT, Palomar5 put together a "Technology Innovation Camp." The space was immense. An extremely precocious 19 year-old named Max walked me through the labyrinth. Max was interested in entrepreneurship. My host at Deutsche Telekom had referred to the participants of Palomar5 as "digital natives." But "digital natives" are not always revered in the way that they are at Palomar5. And that is how i reacted to Max's attitude toward universities: as a sign of the Spoiled Generation. my guess is that Max and I were shouting across some sort of chasm. And it was a remarkably successful form of society.
Good Story In Games - The Gunpoint Blog Sounds like I’m going to preach at you, but actually I want your opinion: which games have good stories, and why do they work? I’m asking because I’m in the early stages of writing stuff for Gunpoint, but I’m also interested in general. I’m incredibly impatient with stories that don’t engage me right away: Dragon Age 2 is dead to me, just because it introduced too many people I didn’t care about and didn’t make them do anything interesting in the first hour or so. The other eighty hours of the game might as well not exist. Cared. Mass Effect, on the other hand, is my gold standard: I saw Saren’s betrayal in the first mission (even though my character didn’t), and it was genuinely maddening that he got away with it. The rest of the game isn’t even that well written – I didn’t really understand why I needed the Thorian or Benezia or Liara or the vision or what the Conduit was until I read the wiki afterwards, but it didn’t matter because the Saren thread hooked me so early. Did not care.
Transmedia / interactive / collaborative /multiplatform storytelling | Art & Design Storytelling has been at the forefront of modern life. Whether it is TV, cinema, books, radio or YouTube, we all have access to consume stories that others have created and indeed, create our own for the Internet audience. More recently, with the progression of technology, we have had the opportunity to interact, to a certain degree, with online storytelling. Audiences around the world have been given the chance to control what they see, interact with characters via simple choices and even navigate through online apparel sites. Automobile companies are giving us a chance to choose what happens next in their product videos, fragrances are allowing us to view and interact with video content and with celebrity ambassadors and in both cinema and online, we are starting to interact with movies. Where can we go from here?
Tablets y Game-Based Learning: nuevas formas de aprender jugando A mis oídos ha llegado otro chisme muy interesante, concretamente un webinar sobre el uso de Tablets en el aula utilizando el método de aprendizaje basado en juegos o Game-Based Learning. En este webinar liderado por Carlos López Morante se hablará sobre la utilización de tablets y la metodología del aprendizaje basada en juegos o Game-Based Learning que él mismo utiliza en el aula.Lo más interesante del webinar es que no es uno teórico al uso sino una experiencia del mismo conferenciante sobre cómo lo aplica en su día a día. Si tu también quieres saber cómo aplicar el juego como método de aprendizaje en el aula este es un webinar que no te puedes perder sin duda. Si te interesa conocer cuáles son los elementos que no debes olvidar al implantar un método de aprendizaje basado en el juego, aquí te dejo “7 tips for a Game-Based Learning Success” un artículo que publiqué en inglés para eLearningIndustry.
Digital Play In the University of Bristol’s Education Endowment Foundation‘s recent study on Neuroscience and Education, (Howard-Jones, 2014), there is an interesting section on Learning Games. Classroom practice and neuroscientific research The review ”considers the extent to which insights from the sciences of mind and brain influence, or are close to influencing classroom practice”, summarising “existing evidence about approaches and interventions that are based, or claim to be based, on neuroscience evidence.” The report categorises the approaches into 1) those which are likely to have a positive impact on attainment, 2) those which need further testing to determine the likely impact on attainment, and 3) those which do not seem to have a promising impact on attainment. Further research required What is known about Learning Games Popular games stimulate the brain’s reward systemThe brain’s reward response can positively influence the rate we learn
The Art Of Storytelling » Picture A Story Create your own artistic masterpiece by launching the interactive Picture a Story activity. Look through the images below for a brief introduction on how this activity works, or click on the link below to begin picturing your story. Launch the Picture a Story Activity 1) Choose your genre First, you’ll select the type of story you wish to write. 2) Choose a background and add characters and props Continue by building the scene for your story, including characters and props that can be resized to fit into you scene. 3) Tell your story Next you'll write a story to accompany your picture. 4) Share your story Once finished, you have the option to send your creation to family and friends, and submit it to the Delaware Art Museum to be included in an online gallery of pictures and stories. Launch the Picture a Story Activity