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The Art of Glitch

The Art of Glitch

Year of the Glitch yearoftheglitch: Hey, there! I’m teaching series of Glitch Art courses on Skillshare. Sign up for the Basic Databending class today.Use this link + code TUMBLR50 for a 50% discount on enrollment: (limited to the first 50 students)Glitch Art - Creating Design from Error: Databending Basics will show you how to use text editors and hex editors to make glitch art and then turn a series of glitched images into an animated GIF. We begin with a brief introduction to what Glitch Art is, the materials involved, and then dive into hacking the materiality of our digital world.PROJECT CHALLENGE!Top 5 projects as selected by the class will be featured on my blog, Year of the Glitch! Enrollment for my online class with Skillshare is open!

Matheus Lopes Manifesto, traditional art, mixed media Building a galaxy, digital art, mixed media Alternate ending, digital art, mixed media Ace of Wands, digital art, mixed media In Between, digital art, mixed media A way out, digital art, mixed media Suspense, digital art, mixed media Thousand eyes, digital art, mixed media About The Artist Matheus Lopes is a young illustrator from Brazil. Matheus Lopes’s Website Matheus Lopes’s Flickr Matheus Lopes at Threadless Tees 30 Excellent Pixel Art Tutorials For Pixel Lovers If you’re born in 90s, I am sure that you have witnessed the glorious age of the pixel art. It exists on the old-school gaming platform, mobile phone and other digital devices. It’s one of the greatest technological inventions that dominate the digital world for several years, and now it rises again as a definitive art form within the artist community. Doing the pixel art could mean that you’re striving for perfection, as you even need to manually craft out the shading, dithering and even anti-aliasing. That means you have to draw the artwork pixel by pixel! Therefore it’s called pixel art. Today, with the aim to provide you a solid understanding of the pixel art and its essential techniques, we want to showcase to you 30 detailed and inspiring tutorials by talented pixel artists to help you carve out possibly one of the most detailed works in your life. Try on them and you’ll know, full list of tutorials after jump! Recommended Reading: 50 Beautiful and Creative Pixel Arts Textures Tree

Reject Reality and Substitute Your Own: Using Augmented Reality as Art Thomas Eberwein, “Ghost” (2013) (all photos by the author for Hyperallergic except where noted) Whether you like it or not, the digital invasion of Google Glasses is on its way, bringing the alternate world of augmented reality with it. As the late sci-fi author Philip K. Dick, who I really wish was here to react to the rapidly cyborg-like technology advances, forebodes in his 1978 essay “How to Build a Universe That Doesn’t Fall Apart Two Days Later“: What is real? Because unceasingly we are bombarded with pseudorealities manufactured by very sophisticated people using very sophisticated electronic mechanisms. Mark Mussler, Happy Pets, Thibaut Brevet, Cem Sever, “Tattooar” (2011-13) Potentially, the technology of layering one reality over another offers tantalizing possibilities for the integration of information into our daily lives, like the way we already rely on Google maps to get where we’re going (Google is really ahead on all of this). Liron Kroll, “Last Year” (2013).

Art in the drone age Taken from the June 2013 issue of Dazed: The future rarely comes to pass the way we imagine, or, more accurately, as we hope for. But in the case of drones, we were warned. Hollywood (or George Lucas) looked into its science-fiction crystal ball and projected that the camera would fuse with microcomputing and satellite technologies to form the foreboding symbol of our time: the unmanned aerial vehicle, or drone. Essentially, it’s a set of multiple eyes capable of staying up for hours, communicating back home and taking instruction via satellite. US army drones are controlled by teams of two (one pilot and one “sensor operator”), situated miles from conflict zones at a base in Nevada. He became fascinated by drones as early as 2003. His 2010 video Drone Vision exploits a glitch and security flaw in the way the images were transferred from the drones to the US-based pilot via unencrypted satellite uplinks. “We’re moving away from the notion of the soldier as the heroic character.

Crosslab Maandag 11 februari 2013 De Unie, Mauritsweg 34-35, Rotterdam Zaal open 19:30 uur, aanvang 20:00 uur (voertaal engels / english spoken) €9,00 (€6,50 medewerkers WdKA) €4,00 voor studenten op vertoon van studentenpas.Koop hier een kaartje! See english translation below; Voor bijna ieder doel, functie of gebrek is er tegenwoordig wel een apparaat of machine te koop. Desondanks – of misschien juist daardoor- zijn veel makers bezig met het ontwikkelen van eigen uitvindingen. De versmelting van internet met fysieke objecten inspireert het buro The Incredible Machine tot nieuwe producten: ‘TickToc’ is een herinterpretatie van een analoge klok die je persoonlijke Google agenda weergeeft. Kunstenaar Dennis de Bel (WdKA/PZI Media Design) levert in zijn werk met humor commentaar op designconsumptie. De moderator van deze avond, Eibert Draisma, verenigt als uomo universalis de rollen van ontwerper, uitvinder en kunstenaar.

RADart : Rapid Application Development pour projets artistiques | RADart vous invite à découvrir des projets de création innovants et à participer à la résolution des problématiques rencontrées par leurs créateurs QUANTUM PIXEL – CREATIVE STUDIO Kinect + Brain Scans = Augmented Reality for Neurosurgeons | Augmented Reality 311 Curious Displays | Augmented Reality 311 IGDA Colombia VjCentral.it vvvv vvvv ist eine grafische Entwicklungsumgebung für "Creative Coding", die von der vvvv-group (Joreg, Max Wolf, Sebastian Gregor, Sebastian Oschatz) entwickelt wird. vvvv dient der Erzeugung und Manipulation von Video-, Grafik- und Datenströmen in Echtzeit. Geschichte[Bearbeiten] 1998 initiierte die Firma Meso Digital Media Systems Design die Entwicklung der Software vvvv, die ursprünglich als firmeninterne Anwendung gedacht war. Eines der ersten Projekte, in denen die Software zum Einsatz kam, war die gemeinsam von Meso und 3deluxe realisierte Installation Cyberhelvetia auf der Expo 2002 in der Schweiz. Funktionsweise[Bearbeiten] vvvv läuft grundsätzlich in Echtzeit, Änderungen am „Programmcode“ werden direkt ausgeführt – vvvv kann somit in die Kategorie der Datenstromorientierten Programmiersprachen eingeordnet werden. Im Gegensatz zu herkömmlichen texturalen Programmiersprachen werden bei vvvv grafische Objekte, sog. Anwendungsgebiete[Bearbeiten] Analogien[Bearbeiten] Weblinks[Bearbeiten]

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