VRML
VRML (Virtual Reality Modeling Language, pronounced vermal or by its initials, originally—before 1995—known as the Virtual Reality Markup Language) is a standard file format for representing 3-dimensional (3D) interactive vector graphics, designed particularly with the World Wide Web in mind. It has been superseded by X3D.[1] WRL File Format Standardization The Web3D Consortium has been formed to further the collective development of the format. VRML (and its successor, X3D), have been accepted as international standards by the International Organization for Standardization (ISO). The first version of VRML was specified in November 1994. Emergence, popularity, and rival technical upgrade In 1997, a new version of the format was finalized, as VRML97 (also known as VRML2 or VRML 2.0), and became an ISO standard. SGI ran a web site at vrml.sgi.com on which was hosted a string of regular short performances of a character called "Floops" who was a VRML character in a VRML world. Alternatives
Simplicity as a Brand (and Life) Value | Delight
In a world which demands “more, done better, and faster,” simplicity has taken on the power of a moral imperative. In America, the average hours worked per week is now 47 hours; that’s nearly a six-day work week. As parents, professionals, and members of little-used gyms, the admonition to “Be All You Can Be” is a self-escalating puzzle. In the context of the ever more specialized and complex requirements faced in life, making one’s communications simple may be as important as making them polite. Increasingly, simplicity equates to credibility and also shows the ability to fit with your audience’s over-stuffed lives. Delete Is the Designer’s Best Friend As a designer and strategy advisor, simplicity is never far from my mind. So I’d like to recommend and share some thoughts about two texts that discuss simplicity as organizing principle of design and of the laws that organize civilization. Laws of SimplicityJohn Maeda It’s a quick read, written for the layman in us all. Features vs.
The Cyclic multiverse
Lifelog
Evolution of lifelogging apparatus, including wearable computer, camera, and viewfinder with wireless Internet connection. Early apparatus used separate transmitting and receiving antennas. Later apparatus evolved toward the appearance of ordinary eyeglasses in the late 1980s and early 1990s.[1] Evolution of the Lifelogging Necklace Lifeloggers (also known as lifebloggers or lifegloggers) typically wear computers in order to capture their entire lives, or large portions of their lives. Overview[edit] In this context, the first person to do lifelogging, i.e., to capture continuous physiological data together with live first-person video from a wearable camera, was Steve Mann whose experiments with wearable computing and streaming video in the early 1980s led to Wearable Wireless Webcam. Throughout the 1990s Mann presented this work to the U.S. In 2004 Arin Crumley and Susan Buice met online and began a relationship. Life caching and sharing lifelog information[edit] Manual Lifelogging[edit]
Methods of virtual reality
There are a number of methods by which virtual reality (VR) can be realized. Simulation-based VR[edit] Avatar image-based VR[edit] Projector-based VR[edit] Desktop-based VR[edit] Desktop-based virtual reality involves displaying a 3-dimensional virtual world on a regular desktop display without use of any specialized movement-tracking equipment. True Immersive Virtual Reality[edit] Hypothetical virtual reality as immersive as consensus reality. See also[edit] Simulated reality External links[edit]
Skokie, Illinois
Skokie (/ˈskoʊki/; formerly Niles Center) is a village in Cook County, Illinois, United States. Its name comes from a Potawatomi word for "marsh".[2] A Chicago suburb, for many years Skokie promoted itself as "The World's Largest Village".[3] Its population, according to the 2010 census, was 64,784. Sharing a border with the city of Chicago, Skokie's streets, like that of many suburbs, are largely a continuation of the Chicago street grid, and it is served by the Chicago Transit Authority, further cementing its connection to the city. Skokie was originally a German-Luxembourger farming community, but was later settled by a sizeable Jewish population, especially after World War II. At its peak in the mid-1960s, 40% of the population was Jewish, the largest percent of any Chicago suburb. Skokie has received national attention twice for court cases decided by the United States Supreme Court. Geography[edit] History[edit] Beginnings[edit] A 1925 "Chicago"-style bungalow in Skokie Name[edit]
The Brane multiverse
Conway's Game of Life
"Conway game" redirects here. For Conway's surreal number game theory, see surreal number. The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970.[1] The "game" is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input. Rules[edit] The universe of the Game of Life is an infinite two-dimensional orthogonal grid of square cells, each of which is in one of two possible states, alive or dead. Any live cell with fewer than two live neighbours dies, as if caused by under-population.Any live cell with two or three live neighbours lives on to the next generation.Any live cell with more than three live neighbours dies, as if by overcrowding.Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction. The initial pattern constitutes the seed of the system. Origins[edit] Examples of patterns[edit] Gosper glider gun Self-replication[edit]
Mixed reality
Mixed reality (MR), sometimes referred to as hybrid reality[1] (encompassing both augmented reality and augmented virtuality), refers to the merging of real and virtual worlds to produce new environments and visualisations where physical and digital objects co-exist and interact in real time. Not taking place only in the physical world or the virtual world,[1] but a mix of reality and virtual reality, encompassing augmented reality and augmented virtuality.[2] An Example Mixed Reality: Virtual characters mixed into a live video stream of the real world.[3] Definition[edit] Virtuality Continuum and Mediality continuum[edit] In 1994 Paul Milgram and Fumio Kishino defined a mixed reality as "...anywhere between the extrema of the virtuality continuum." "The conventionally held view of a Virtual Reality (VR) environment is one in which the participant-observer is totally immersed in, and able to interact with, a completely synthetic world. Reality-Virtuality Continuum Interreality Physics[edit]