Kinect 3D gesture recognition based on skeleton movements - What libraries exist Support | Skanect by Manctl Contact You can email us at skanect@occipital.com or get help from the Skanect community, in the skanect google group. Tutorials What sensor drivers should I install? How can I use Structure Sensor and Skanect? Do you support the Kinect for Xbox One (Kinect V2)? Unfortunately, we have chosen not to support the Kinect for Xbox One (Kinect V2), as during our tests, the resulting 3D scans did not meet our standards for quality. You can find a complete list of supported devices on our download page: Bad License Key Error – Why doesn’t my license key work? Please ensure there are no “blank spaces” before or after the email and key when you enter them. If you still receive an error message let us know by emailing us skanect@occipital.com What sensor should I buy? Each sensor has its pro and cons. My Kinect for XBox sensor cannot be detected! What graphics cards are supported? My GPU should be supported, but GPU fusion is disabled, why?
Kinect Tutorial - Hacking 101 Microsoft's Kinect has been out for a few months now and has become a fairly popular accessory for the Xbox 360. Let's face it though, using the Kinect for what it was intended didn't end up being the most exciting part of this new toy. What has become far more interesting is seeing the various hacks developed that makes the device so much more than simply an input mechanism for games. Now it's your turn to do something amazing, and this tutorial will get you started. Today I'm going to get your Kinect up and running and demonstrate how to get the camera and depth information into your very own C# application. Above is some example output that our app will produce. 1. openkinect.org is going to be your best friend for this portion of the project. 2. Since our plan with this tutorial is just to display output, we can get away with a basic WPF application, which actually performs surprisingly well. Bundled as part of the libfreenect source are a set of wrappers for various languages. 3.
Introduction to OpenKinect and as3Kinect This article functions as an introduction to building OpenKinect and as3kinect projects. This is the first in a series of articles on this topic. This opening article attempts to answer the following seven questions:What is Kinect, and what can it do?When and how did OpenKinect get started? What is Kinect, and What Can It Do? A Kinect is a hardware device that has two cameras. In addition, the Kinect has an array of built-in microphones that can be used to capture voice input, and a motor, that tilts the device up and down, so it can capture motion across a wider field of view. When and How Did OpenKinect Get Started? It was November 10, 2010 when Microsoft released the Kinect in Europe. A few hours after that, the libfreenect project was born, headed by Joshua Blake, and maintained by Hector Martin and Kyle Machulis. As an ActionScript developer for a few years now, and with little experience in C, I initiated the quest to make this happen. What Is libfreenect? #include "libfreenect.h"
Shaking some sense into using multiple Kinect's with Shake 'n' Sense | Coding4Fun Kinect Projects This is one of those weird things that you just wouldn't expect until you see it... Shake n Sense Makes Kinects Work Together! Microsoft Research has discovered that shaking Kinects, far from making them fall apart, makes them work together. See it in action in the video.This is one of those ideas that once you have seen it you can't believe you didn't think of it first. The only barrier to thinking of it is that you might not be thinking big enough. If you find one Kinect with its depth camera sufficient, then you really won't be interested in this idea even though it is very clever. Project Information URL: Shake 'n' Sense is a novel yet simple mechanical technique for mitigating the interference when two or more Kinect cameras point at the same part of a physical scene. Reducing Structured Light Interference when Multiple Depth Cameras Overlap
Utiliser le Kinect sur son pc, tuto ! « Reservoir Blogs Voilà quelques temps maintenant que le premier pilote pour utiliser le Kinect sur PC est disponible. Je vous propose ici de voir les différents pilotes qui existent, après quoi nous passerons à l’installation de l’un d’entre eux. L’histoire du kinect sur pc remonte à quelques jours après la sortie de l’outil. Les membres de la team adafruit propose 1000$ au premier qui développera un driver pour utiliser le Kinect sur pc. Microsoft réagit à l’annonce, clamant que son produit "n’a pas vocation a être détourné de son usage strictement orienté jeux-videos sur Xbox 360". Hector, the winner Par la suite, ce driver (dont vous trouverez une installation facile pour ubuntu sur la doc ubuntu-fr) est utilisé par une multitude de développeur donnant chacun libre cours à leur imagination (exemples ici ). Vous avez sans doutes vu sur le web des personnes jouant à WOW, call of duty ou encore max payne à l’aide du Kinect, et bien ils utilisaient la méthode que je vais décrire ci-dessous. et Like this:
Install Kinect on your PC and start developing your programs Install Kinect on your PC and Start developing your Programs: Disclaimer: This comprehensive guide to install Kinect drivers and programs in your PC was made by Software Developer Vangos Pterneas, a student of the Athens University of Economics and Business, Department of Informatics. This guide and any associated source codes and files is licensed under The Code Project website and also under the Code Project Open License. The article is an unedited version of Vangos Pterneas’ guide to installing Kinect to your PC. We wish to share this article to educate the Kinect community on how to install the Kinect to their Personal Computers. Introduction Playing Kinect games is a really great experience. Fortunately, PrimeSense, the company behind Kinect, released OpenNI framework and NITE middleware. OpenNI and NITE installation can be painful if not done properly. Step 0 Uninstall any previews drivers, such as CLNUI. Step 1 Drivers are now installed in your PC. Step 2 Step 3 Step 4 Step 5 Step 6 Step 7
www.cs.unc.edu/~fuchs/kinect_VR_2012.pdf Nicolas Burrus Homepage - Kinect Calibration Calibrating the depth and color camera Here is a preliminary semi-automatic way to calibrate the Kinect depth sensor and the rgb output to enable a mapping between them. You can see some results there: It is basically a standard stereo calibration technique ( the main difficulty comes from the depth image that cannot detect patterns on a flat surface. Here I used a rectangular peace of carton cut around a chessboard printed on an A3 sheet of paper. Calibration of the color camera intrinsics The color camera intrinsics can be calibrated using standard chessboard recognition. Calibration of the depth camera intrinsics This is done by extracting the corners of the chessboard on the depth image and storing them. Transformation of raw depth values into meters Raw depth values are integer between 0 and 2047. Stereo calibration Mapping depth pixels with color pixels Color Depth ROS calibration files
From Kinect to MakerBot Make: Projects The Open Kinect movement has given us some amazing tools to capture the physical world. With some open source software, a few simple steps, and an occasional not-so-simple-step here and there, you can print what your Kinect can see. You’ve got a Kinect, and you’ve got a MakerBot. This guide explains how to scan something using the Kinect, and then to print it on the MakerBot. For this guide, I used a scan I made of Kipp Bradford, co-organizer of the RI Mini Maker Faire. It’s very easy to scan something with the Kinect, but the models that you get from it are quite complex. At the moment, these instructions are tested on the Mac.
Kinect and SL/Opensim Animations: An Update Following the previous article outlining my experiments with using the Kinect for creating animation files for Second Life and Opensim, I thought an update might be in order to summarise some of the lessons learnt, both by myself and other experimenters. Since the last article on the 24th February, two of the key software applications used in the workflow, Brekel Kinect 3D Scanner, and Bvhacker have had further development. So what's new in the latest releases? Brekel Kinect 3D Scanner Two further releases have been issued since the last article: v. 0.39 The most important changes in this release for SL and Opensim users is that now BVH positions are now OFF by default. Some experimenters were creating bvh files with Brekel, importing them in bvhacker, and in there they played OK, but when optimised by bvhacker, and then uploaded into Second Life, all kinds of problems were seen. v.0.40 New features/improvements include: * I have not yet tried the Second Life option when saving bvh files.
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